I read it right here...Delcast said:What?! I never really said original ideas didn't sell! What the hell? Did you read the whole post? It was a comment on the fact that some very original ideas in kickstarter with a lot to show have not succeeded.. NOT a belief, but an observation of the weird behaviour of the audience.lacktheknack said:I didn't have to... I could have accurately just said "a spiritual successor", which just doesn't get the same point across. Since I wanted to get the point across, I typed more. (Bonus typing: "Planescape: Torment" is to "Tides of Numenara" as "System Shock 2" is to "Bioshock". Bioshock is still an original property.)Delcast said:lol I love that you had to explain in such depth to prove that it was "not really a sequel, just using a famous name"....lacktheknack said:The top three most-funded-game-projects are an Android-based console, an RPG that's not actually a sequel and is in fact set in a different world from the first game entirely, and a completely original RPG. They got (rounded) $8 million, $4 million and $4 million respectively.Delcast said:I personally have seen a few great projects that have barely made it or failed... currently I'm very sad about Pulse, because I know the team is capable of delivering a great game... but it seems actually original ideas don't sell.
Those original ideas sure seemed to sell well.
and yeah.. project eternity.. all original... didn't sell it as an old school rpg at all...all the art even looks like Baldur's Gate......
Look I'm not trying to tell you not to be happy about this, just to look out for the situation that very well could be happening. Keeping a leveled head. Even if you don't like them you should be able to see that there is at least a hint of truth in my observations.
And no, I don't see the truth. You ACTUALLY said "original ideas don't sell", which I proved to be false. You can't say that Project Eternity isn't original just because Baldur's Gate is the same genre and style. That's like saying "Dungeons and Dragons is not original content, because Lord of the Rings exists".
At any rate, what we can learn is that CRPG players have been feeling very unloved. It's not so much that "unoriginal ideas don't sell" as much as "there's a humongous fanbase just WAITING for this day". If you want more completely original properties to do well on Kickstarter (as in, completely original down to the genre), find one that has a good pitch, good rewards and attainable goals (the trifecta of perfection that inXile's attempts have all had) and advertise it.
I'm not ignoring these projects because I don't like their ideas, I'm ignoring them because I don't know they exist.
I said that its odd that people complain a lot against samey generic games in AAA, but seem to be wanting reboots, revivals and less variation in the independent funding platforms. Get it? The irony?
We all say we want new and exciting, but at the end of the day, people seem to get excited over really familiar things, and thus we get 10 slenderman clones and remakes and 20 minecraft wannabes, and a ceaseless stream of huge revivals of older school games.
If you don't want to see that these projects are pulling nostalgia cards all over the place, then I suppose there is no point even discussing with such lack of objectivity. Of course original ideas can exist in any genre, but its different when you publicize them as "what was great about our old games that publishers don't appreciate anymore"...
You really want proven and visible in your kickstarter? honestly? Don't you see how that will modify the ecosystem o the platform?
You see, when you use your existing prestige and fame to publicize your project in a fully democratic medium for startup projects, it becomes a profoundly unfair playing field. Of course this doesn't disable smaller projects directly, but it still responds to supply and demand. Tough luck for the small ones, I guess its always the case but it's also a bit sad, because as you said.. you just DONT KNOW of these projects.
The thing is that they don't have a way to reach massive media outputs to display their efforts.
Project Eternity and Torment have been in practically -all- mainstream media sites. And a smaller developer, no matter how good, won't be able to get there simply because as people have said they are "not proven".
Part of the whole principle of this platform is enabling possibly unproven but talented teams to fund projects that you wouldn't know existed in any other way, and unavoidably this dynamic breaks the balance and casts a shadow on the smaller worthy endeavors.
If you don't actually think that original ideas don't sell, then don't type it.Delcast said:I personally have seen a few great projects that have barely made it or failed... currently I'm very sad about Pulse, because I know the team is capable of delivering a great game... but it seems actually original ideas don't sell.
Also, you greatly underestimate the power you have in promoting these projects. This is a decently major website, and if you can launch a good thread on a Kickstarter you want to support, you'll gain a lot of attention for it.
And while nostalgia cards are being used in the most successful Kickstarts (although I'd argue that Project Eternity doesn't use one beyond "Our company was really good at this before"), it's not the only reason Kickstarts succeed. FTL didn't have an attached nostalgia card (unless you're going to call the entirety of Roguelike gameplay to be a nostalgia card... in which case I will vehemently disagree), and it's currently in the running for getting its own LEGO set. That's an achievement. And if we look beyond Kickstarter, we're going to see tons of things without nostalgia cards getting big, such as the examples you mentioned, Slender and Minecraft.
Give it time, man.