BeeGeenie said:
So why isn't the game industry demanding royalties from Gamestop on each used copy sold?
They do, but the response from GameStop et al is "LAWL NOPE" and they can't do much about it like withhold the game to that retailer chain, since, well, they still have to get sales. With Wal-Mart, Best Buy, etc., they don't push the used games as much because they have other revenue streams (electronics, appliances, clothing, etc.) to rely on.
And what also makes it worse is that publishers and developers don't see the sale numbers for the used copies either, not just for royalties but just to see how well a game is doing. How would you feel if a game you made could be 10, 25% higher in units sold? Might help add some weight to the next contract when asking for funding.
SirBryghtside said:
-So... where's the evidence that stores have threatened publishers over selling cheap Steam games? Or are you just pulling this theory out of nowhere? Thought so. Moving on
Because it's true. One would think that with digital PC/Steam or PSN/XBL versions of the games, with no cost of physical media, they could price it lower. But as they are (usually) released at the same time as the physical ones at the retailers, they are priced the same (or at the relative $50 PC to $60 console). Someone throwing their weight around? Sure.
But notice that at the half year to year mark, as inventory at the stores gets exhausted, bam, the Steam version has tons of sales and permanent price drops. But the stores still tend to sell it new at $60, because they had bought it at the wholesaler price and want to keep it at $60 to make their profit from the sale.
The AmeriCanadian Gamer said:
Maybe devs/publishers should adapt to the market rather than attacking it.
We are, it's called going 100% digital - oh wait, you want your physical copy. Adding content via DLC - oh wait, you want everything now even content made a year later. Multiplayer perks - oh wait, you want a single player game. Single player stuff - oh wait, now you want multiplayer. I could go on, but I'll bet you on every type of change devs and publishers have tried to implement, there's been resistance.
The only act that hasn't met with resistance is lowering prices, but you mostly only see that on digital only titles. And even then, there's a certain mentality that a $60 game is better than a $10 one, with the thinking the latter is a bargain bin shovelware title. Although thankfully that's changing with Steam and mobile titles and people more accepting of the lower price.
I don't like this war on used games either, since it's clearly a way against Gamestop's business and we're all stuck in the middle.
I wish a publisher would just balls up and offer a game at a $30 price point on release just to see what happens.