Honestly my take on this is that it does not matter whether or not its hurting devs or publishers. You cant constrict consumer rights because you're losing money. You get into the game of capitalism, you accept all the potential risks as well as the rewards. Its supposed to be a consumer driven and directed system, and its completely unfair to ask consumers to give up the ability to say, IDK SELL A PHYSICAL COPY THATS THEIRS TO BEGIN WITH because "Oh no, I cant think of a legitimate way to compete with that."
The move to digital on PC showed a positive way to compete with that, seeing as it had many different competing sources to keep the competition rather high. Consoles, however, are (as everyone well knows) closed systems, and I doubt Sony or M$ are going to allow an independent third party to digitally sell games on their console. Physical sales NEED to be there to counteract complete control.
Besides, every single used game represents a sale of a new game in the first place. places like game and gamestop (while, yes, shitty in their buisness practices) dont just open new games and sell them used. The problems publishers and by extension Devs are having is coming from the ridiculous cost of making games nowadays. AAA games get monitored ridiculously closely by publishers (sort of understandably, seeing as their throwing the kitchen sink into their production) and for the most part get railroaded down a particular path (seemingly at least) by focus groups, and then they expect every single game to sell like Call of Duty. What Publishers (and some Devs) need to do is (as hard as this is) is to lower their expectations somewhat. Unless your name is "Assassins Creed", "The Elder Scrolls" (well, any RPG by Bethesda for that matter) "Mass Effect", "Battlefield", "Call of Duty" or "Halo" dont expect 3 Million sales+ first week -_- (Im not saying dont try now and again, but curb it down a bit, gaming is all about finding that right balance between the art of its creation and the finances needed to do so, and TOO DAMN MUCH is being spent on marketing)
Oh...the original topic? Yeah, I quite like both Jim and TB. Sure, TB might not always align perfectly with my opinions, but isn't that kinda the point of his channel? Think of him like a gaming pundit.
The move to digital on PC showed a positive way to compete with that, seeing as it had many different competing sources to keep the competition rather high. Consoles, however, are (as everyone well knows) closed systems, and I doubt Sony or M$ are going to allow an independent third party to digitally sell games on their console. Physical sales NEED to be there to counteract complete control.
Besides, every single used game represents a sale of a new game in the first place. places like game and gamestop (while, yes, shitty in their buisness practices) dont just open new games and sell them used. The problems publishers and by extension Devs are having is coming from the ridiculous cost of making games nowadays. AAA games get monitored ridiculously closely by publishers (sort of understandably, seeing as their throwing the kitchen sink into their production) and for the most part get railroaded down a particular path (seemingly at least) by focus groups, and then they expect every single game to sell like Call of Duty. What Publishers (and some Devs) need to do is (as hard as this is) is to lower their expectations somewhat. Unless your name is "Assassins Creed", "The Elder Scrolls" (well, any RPG by Bethesda for that matter) "Mass Effect", "Battlefield", "Call of Duty" or "Halo" dont expect 3 Million sales+ first week -_- (Im not saying dont try now and again, but curb it down a bit, gaming is all about finding that right balance between the art of its creation and the finances needed to do so, and TOO DAMN MUCH is being spent on marketing)
Oh...the original topic? Yeah, I quite like both Jim and TB. Sure, TB might not always align perfectly with my opinions, but isn't that kinda the point of his channel? Think of him like a gaming pundit.