Total War: Arena - An Historic MOBA

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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Total War: Arena - An Historic MOBA



Playing through a 10v10 battle in real-time with Total War style can be super-engrossing.

The concept of the Total War series is the balance between moving around armies and agents on the abstract strategic map and the real-time tactical conflicts on realistic battlefields when strategic forces clash. The latter is where the real intriguing action in the game lies, and Multiplayer Online Battle Arena [http://www.creative-assembly.com/].

In each Total War: Arena match, you control a general pulled from history like Julius Caesar from Rome [https://www.youtube.com/watch?v=wzqXggZU3eE]. The general has special abilities you can level up and cast on cooldown throughout the match. You also have three units to control in the match, and you select the specific loadout of these units before you begin. Want to run with three weak melee but strong ranged attacking longbowman? Go for it. You can beef up on swordsmen and hoplites to break any cavalry charge, or play as the swift cavalry units and trade off durability for maneuverability on the battlefield. Each of these units can be upgraded and equipped with more expensive armor and weapons like conical bronze helmets.

The battles allow some slow build-up, with a fascinating mid-game and satisfying mopping-up. There were only a few maps on display in this early pre-alpha build, and my favorite involved three lanes: the mid flat battlefield, a low rocky ground and a high mountain pass with plenty of opportunity for ambush. Units' facing and stance make a huge difference in Total War [http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/10575-Total-War-Rome-II-Review-Si-Vis-Pacem-Para-Bellum] and Arena is no different. Your foot soldiers are generally decimated by cavalry charges on the flank or rear, while archers can only be effective at a distance. With no respawning in this MOBA, you find yourself playing extremely conservatively in Total War: Arena, but the tension is still kept very high.

Coordination is key, as with any multiplayer team game. Right now, there are no social features other than a rudimentary chat system. In the future, I'd love to see Creative Assembly allow more communication between players. There is currently a neat feature that allows you to free draw on you and your allies' screens in order to help communicate tactics on the battlefield. Of course, the first thing I drew was a very masculine pointer - "Attack here!" Expect no different if you play online with randos like me.

There's a bit of cosmetic specialization too. You can sport pink-tinted cloaks like your House Bolton - if you swing that way. In practice though, the color options don't change the look on the field very much. Perhaps that's because even though you can zoom in to a very close view to see individual men in your units trading blows in melee fights, the majority of your play will be in a very zoomed out, nearly top-down, view. That way you can get a feel for the whole battle, but maybe that's just me.

[gallery=3625]

What's going to make or break Total War: Arena is whether players will be OK with its general slow pace. You can spend several minutes setting up your moves and positioning your units before they come into contact with the enemy, and once they are engaged, it is difficult if not impossible to disengage. It's possible to commit your forces early, get stomped by superior numbers, and spend the rest of the match with nothing to control as your routed units run across the battlefield. Most of the maps have a win condition of holding the opponents base for a certain amount of time, but most battles were "won" long before the clock ticked to 0:00. I enjoyed the four or five matches I played but there are a lot of "ifs" involved if Arena is going to find mass appeal like its competitors League of Legends and World of Tanks [http://www.escapistmagazine.com/tag/view/world%20of%20tanks] currently enjoy.

I counted four important currencies to track in Total War: Arena - unit XP, general XP, silver and gold. Your unit XP depends on how well it does in battle, but you can also spend general XP on your units. Silver is the "free" currency while Gold can only be bought with real money. It remains to be seen what impact the premium currency will have on balance. Right now in the pre-alpha state, after playing a few matches, I was able to upgrade and specialize my units very pretty quickly without any real money activated. But there was a big discrepancy in power between tier 1 and tier 2 units. Hopefully, those bumps are smoothed out along in beta.

Speaking of which, the gang at Creative Assembly in London has learned the lesson that iterative testing in front of the community is the only way to go with large-scale MOBAs like they want Arena to perform against. By having a transparent development cycle in beta, Arena will be subject to criticism and commentary of a large number of players. Creative Assembly Project Lead Gabor Beressy [https://www.linkedin.com/pub/gabor-beressy/5/651/b61] said he is committed to responding to the players as they interact with the all of the systems in Arena.

Sign-ups for the closed beta of Total War: Arena are open now. Expect the closed beta period to start in the first few months of 2015.

I'll be checking it out alongside you guys. This is Sparta!

(And as an aside for those of you who are sad that Creative Assembly is spending too much time with multiplayer and mobile games, executives there assured me there is a whole separate team of "old guard" designers still mucking about with single-player titles like Total War: Attila. More on that front soon when embargo lifts.)

(Second Aside: It looks like SEGA and Creative Assembly have opened sign-ups for a closed alpha of Total War: Arena on the official Arena website. Go take a look see when the server traffic allows.)



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Monsterfurby

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Mar 7, 2008
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Let's be honest: I expect a good amount of bad blood over this from people who feel that "Total War is jumping the shark". I personally think it already did so a while back, but it's still a unique and great series. This game is not a rival to the other TW games - it just brings TW to a new genre, which is perfectly alright for me. I doubt that this really took up any of the resources that would otherwise be dedicated to Attila - more likely, it's an efficient way to compress TW into a more easily digestible, multiplayer quick-battle format, which I have to say I kinda dig.
 

Not Lord Atkin

I'm dead inside.
Oct 25, 2008
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Is the H in the word 'historic' silent?
I don't think the H in the word 'historic' is silent. I'm not sure if you're using the correct indefinite article or not.

I'm confused and frightened.
 

Monsterfurby

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Mar 7, 2008
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Not Lord Atkin said:
Is the H in the word 'historic' silent?
I don't think the H in the word 'historic' is silent. I'm not sure if you're using the correct indefinite article or not.

I'm confused and frightened.
Don't be. It should be 'A historic MOBA'. Or 'an historique MOBA', if we really want to get into butchering languages.
 

ron1n

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Jan 28, 2013
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I was all ready to vomit, but this actually looks like an interesting idea.

I mean to be fair, at least they didn't cop out and just make it another 3rd person generic 'Hero' game. Having normal Totalwar style units would actually lend a lot of tactics to the game and make for some interesting match ups and strategy.

The only danger I can see would be if one side somehow ends up with a whole mess of archers and the opposition has nothing but cavalry or something along those lines. The rock/paper/scissors nature of the game would make the result a forgone conclusion.

The Totalwar competitive scene has honestly been a joke since probably Medieval 2. This would be a good way to get that big battle fix without the need to micromanage tons of troops so will open it up to new players.

Color me interested. Although with a massive dose of skepticism considering CA's most recent track record of pathetic trash. No doubt they'll find a way to mess it up.
 

lancar

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Aug 11, 2009
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Yet another attempt to jump on the MOBA bandwagon that I will wholeheartedly ignore.
 

Avaholic03

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May 11, 2009
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Interesting take on the MOBA. Of course balancing will make-or-break this game, so it's still too early to tell if it's worth getting invested. I'm quite weary of the option to pay real money for anything more than cosmetic things, because that almost always leads to pay-to-win models that ruin games like this.

EDIT: also, I would have preferred a different era. My favorite Total War game was Empire, especially the naval combat I felt had a lot of potential (if they could get the pacing right).
 

Monsterfurby

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Mar 7, 2008
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Avaholic03 said:
EDIT: also, I would have preferred a different era. My favorite Total War game was Empire, especially the naval combat I felt had a lot of potential (if they could get the pacing right).
Line battle era 10v10 battles would be absolutely brilliant - the kind of game where you actually get the feeling of being part of a greater whole, contributing your part to turning the battle in your faction's favor without being a giant invisible deity, all that fused with the awesomeness of gunpowder-era battles. Basically Scourge of War Gettysburg or the Take Command games, only in multiplayer (and possibly with somewhat faster battles). That would be a dream come true.

Then again, hey - never too late to hope. If this one is successful, I'd be willing to bet that we'll see expansions for the Sengoku Jidai and musket/Napoleonic eras as well. Or at least naval battles. Those have to be in.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Not Lord Atkin said:
Is the H in the word 'historic' silent?
I don't think the H in the word 'historic' is silent. I'm not sure if you're using the correct indefinite article or not.

I'm confused and frightened.
Well apparently it was in the 18th and 19th century [http://www.oxforddictionaries.com/words/a-historic-event-or-an-historic-event]. So you are correct to be frightened - Greg Tito is a time traveller or a vampire. Note: this is not an exclusive "or".
 

Rituro

Critwrencha
Sep 18, 2008
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Vedrenne said:
Awesome. Well done, Creative Assembly. Now get cracking on my Warhammer Fantasy RTS.
...you mean one that doesn't suck, right? The last time we asked for a Warhammer RTS we got Warhammer: Mark of Chaos: http://en.wikipedia.org/wiki/Warhammer:_Mark_of_Chaos
 

Ferisar

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Oct 2, 2010
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Not Lord Atkin said:
Is the H in the word 'historic' silent?
I don't think the H in the word 'historic' is silent. I'm not sure if you're using the correct indefinite article or not.

I'm confused and frightened.
Search it through the good ol' googley. Both are acceptable, although "a historic" is the more common version. That said, I don't know how you have gone through life without hearing someone say "an historic moment". It's quite commonly used.
 

Fulbert

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Jan 15, 2009
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Sounds interesting. Or it would if I cared for DOTA clones. I hope CA does a good job and finds a new and grateful audience. I'll just stay with Paradox titles.
 

Thyunda

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May 4, 2009
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Monsterfurby said:
Not Lord Atkin said:
Is the H in the word 'historic' silent?
I don't think the H in the word 'historic' is silent. I'm not sure if you're using the correct indefinite article or not.

I'm confused and frightened.
Don't be. It should be 'A historic MOBA'. Or 'an historique MOBA', if we really want to get into butchering languages.
Uh, no, it's 'an historic.' That's how it's written in academic journals, and they're about as accurate as you can get.
 

Riotguards

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Feb 1, 2013
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most original idea of the year award goes to "drum roll" Total War MOBA!

come on guys lets give them a round of slow clapping....
 

JaceArveduin

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Mar 14, 2011
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I find it odd how people are harping on about it being a DOTA clone when, with what little details we've gotten, is pointing at it being nowhere close to how DoTA plays.
 

Monsterfurby

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Mar 7, 2008
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Thyunda said:
Monsterfurby said:
Not Lord Atkin said:
Is the H in the word 'historic' silent?
I don't think the H in the word 'historic' is silent. I'm not sure if you're using the correct indefinite article or not.

I'm confused and frightened.
Don't be. It should be 'A historic MOBA'. Or 'an historique MOBA', if we really want to get into butchering languages.
Uh, no, it's 'an historic.' That's how it's written in academic journals, and they're about as accurate as you can get.
http://www.oxforddictionaries.com/words/a-historic-event-or-an-historic-event

It appears both are correct.
 

Staskala

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Sep 28, 2010
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Thyunda said:
Uh, no, it's 'an historic.' That's how it's written in academic journals, and they're about as accurate as you can get.
If you think that publications by non-linguists are somehow authoritative on language, I'd recommend reading some Japanese or Chinese papers and rethinking your position. Not that native speakers are inherently correct either, I've seen some wonky stuff in various STEM papers by them too.