I don't think this has been done, and people are acting surprised when I tell them, so I'm putting it down here that Multiplayer campaigns are at last coming to the Total War franchise in its latest addition, Empires. According to Creative Assembly Studio Communications Manager Kieran Brigden, the game will ship with 1v1 multiplayer campaign, keeping the numbers down to prevent the game from being too slow, as battles will be playable on the battle map, though more players may be patched in at a later date.
They've been doing a lot to keep it interesting and streamlined; your opponent player can take command of every army or fleet you face, regardless of their faction, to keep the fights interesting. Taxes are now set centrally, so no more fiddling with each city, but you can set different social groups to have different tax levels. Armies can now be ordered at a general in the field, and they will be trained at the nearest valid city and will make their way to the general on their own.
Lots of cool stuff is being added too; combat now has cover, garrisonable buildings and controlled fleet combat. There are three government types to choose from, and during rebellions you can either side with your government and crush the rebels or with the rebels and overthrow the government; good if you don't like you current government type. Rebellions in specific areas can trigger the emergence (or re-emergence if you've been a bit Imperial) of nations.
I think, ladies and gents, they're going to do the franchise proud.
Source interview: http://uk.pc.ign.com/articles/947/947399p1.html
They've been doing a lot to keep it interesting and streamlined; your opponent player can take command of every army or fleet you face, regardless of their faction, to keep the fights interesting. Taxes are now set centrally, so no more fiddling with each city, but you can set different social groups to have different tax levels. Armies can now be ordered at a general in the field, and they will be trained at the nearest valid city and will make their way to the general on their own.
Lots of cool stuff is being added too; combat now has cover, garrisonable buildings and controlled fleet combat. There are three government types to choose from, and during rebellions you can either side with your government and crush the rebels or with the rebels and overthrow the government; good if you don't like you current government type. Rebellions in specific areas can trigger the emergence (or re-emergence if you've been a bit Imperial) of nations.
I think, ladies and gents, they're going to do the franchise proud.
Source interview: http://uk.pc.ign.com/articles/947/947399p1.html