Merging sea and land battles into one is a welcome change, but I for one hope that thay've made significant improvements to how ships are controlled. Right now (in Shogun 2) it's a very finicky affair to make the ships do what you want them to, and I tend to autocalc nearly all naval battles because thats the most viable way to win them if numbers are on your side.
For example, instead of just Attack and Move commands, I would like to assign those seperately. Ie, tell a ship to attack while moving to . Also, i'd like to simplify giving orders on how ships get somewhere. Sure, you can use SHIFT to make them follow waypoints, but what if it'd be possible to make them go somewhere following a circular path with just 2 clicks? And adjusting that path on the fly? I'm thinking of something like what you do in Adobe illustrator when drawing vectors.
Land battles are mostly fine in how they function already, and even though I autocalc most of them, I never feel any aversion towards doing them manually, like I feel with sea batttles.
For example, instead of just Attack and Move commands, I would like to assign those seperately. Ie, tell a ship to attack while moving to . Also, i'd like to simplify giving orders on how ships get somewhere. Sure, you can use SHIFT to make them follow waypoints, but what if it'd be possible to make them go somewhere following a circular path with just 2 clicks? And adjusting that path on the fly? I'm thinking of something like what you do in Adobe illustrator when drawing vectors.
Land battles are mostly fine in how they function already, and even though I autocalc most of them, I never feel any aversion towards doing them manually, like I feel with sea batttles.