Tragedy in Games

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Keela

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I can't help but love games when they throw in an impossible moral choice or when they suddenly kill off a character. To me, it adds a huge sense of weight when my wingman gets murdered, and there's nothing I can do about it. Games like Mass Effect 2, that build up a load of suspense for the final battle, and a few of my squad just get murdered out of nowhere. These tragedies make me feel like I'm actually there, and that shit is getting real.

Well, forum, does heartbreak improve your experience, or do you prefer to plow through the impossible last stand and emerge victoriously with the sunrise/sunset at your back?
 

delet

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Shadow of the Colossus. I nearly cried for that horse... I got a lovely sent of "I'm going to kill you!" for the final Colossus though. All in all, it was a great endgame experience.
 

delet

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LordNue said:
Aby_Z said:
Shadow of the Colossus. I nearly cried for that horse... I got a lovely sent of "I'm going to kill you!" for the final Colossus though. All in all, it was a great endgame experience.
didn't the horse live though?

For me tragedy in a game is when my party member leaves and doesn't give me their inventory back, or they leave and when they return they haven't levelled up at all so I'm level fuck you and they're level pussy. So no, it just increases my annoyance.
Yea, but you don't know that at first. Besides, Agro is a beast; falling from such a great height into a river and coming out of it with only a single broken leg. Agro is the 17th Colossus, no doubt.
 

Latinidiot

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I liked the sudden decisions in Dragon Age

I didn't see that coming, just before the great battle. she left me, damn it.
 

Dioxide45

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Definately improves the experience, this is why I am really looking forward to Half Life 2 Episode 3 / Half Life 3.


Poor Eli, he was so brave. ;-;

Obligatory - REEEEEVEEEEEENGE. *flails; foams at mouth*
 
Jun 26, 2009
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Latinidiot said:
I liked the sudden decisions in Dragon Age

I didn't see that coming, just before the great battle. she left me, damn it.
yeah that was a *****...
good job I never use her as I normaly go
Me, Wynne, Shale and leleiana.
With me as either duel wielding worior or duel weilding rouge.
 

Latinidiot

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Fallen-Angel Risen-Demon said:
Latinidiot said:
I liked the sudden decisions in Dragon Age

I didn't see that coming, just before the great battle. she left me, damn it.
yeah that was a *****...
good job I never use her as I normaly go
Me, Wynne, Shale and leleiana.
With me as either duel wielding worior or duel weilding rouge.
REally? I tend to go with Alistair. He's.....delightful.


seriously I laugh my ass off everytime he opens his mouth. and Leliana too, yes, but I haven't yet convinced her to share bodily fluids(she likes me 100%). and Morrigan as my mage, dealing damage like nobodys business.
 

Truehare

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That's just one of the thousand reasons why I love Outcast. You manage to save not only one but two universes, but you still
have to watch Marion die in your arms from a shot in the back. Her death was very cliche, sure, but her funeral was really touching.
 

AllLagNoFrag

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Keela said:
I can't help but love games when they throw in an impossible moral choice or when they suddenly kill off a character. To me, it adds a huge sense of weight when my wingman gets murdered, and there's nothing I can do about it. Games like Mass Effect 2, that build up a load of suspense for the final battle, and a few of my squad just get murdered out of nowhere. These tragedies make me feel like I'm actually there, and that shit is getting real.

Well, forum, does heartbreak improve your experience, or do you prefer to plow through the impossible last stand and emerge victoriously with the sunrise/sunset at your back?
This was exactly how I felt in the final mission of ME2. I didnt want to read anything on the forums/guides that people posted. I just went in there blind, not knowing what to expect (and not knowing who to assign to for what roles they play). It was an awesome experience, watching as your crew members die, realising the reality of the situation.

However, I couldnt felt but extremely pissed off that some of my crew died so I headed to the guides and did it properly. Also, a 9 hour run through the game where every1 died :).

So its Mass Effect 2 for me and it did improve my experience. Also, Kingdom Hearts, at the end where you just wanted another (which we got), did a good job at the end.
 

Vrex360

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I still get a little misty eyed when Jenny gets killed in 'the Darkness' as she was the only character in that entire game who had no mean streak whatsoever. Not just that but she was pretty much the only part of Jackie's life that he declared worth having so without her and powerless to save her he is now left with nothing to live for except for revenge.

Plus I still thought the Horizon encounter with Shepard and Ashley (if romanced) was quite sad as it was made clear in one single moment just how far two people who loved each other had drifted apart. Whatever all I know is the first time it made me emotional, the coresponding email helped lessen the tragedy a little but not by much.
Whatever, here's hoping for the best in Mass Effect 3.
(please don't flame me for mentioning this)

But still I agree, while lots of times tragedy can be a little cheesy if done right and the player finds themselves being upset emotionally in a scene where a character dies it shows that the writers did a good job if nothing else.
 

Carbonic Penguin

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The final battle in Mother 3 gets me... sacrifice, flashbacks, warped theme music... suicide... and then
the end of the world...
Quite sad... it gets better though if
you know that as The End, you can walk around and find out that everyone's fine
but still...
 

SovietSecrets

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In Metal Gear Solid 4 after the fight with Vamp

Naomi kills herself by suppressing her nanomachines while Otacon cries for her to stop and Snake does nothing.

I was so into the game after that point that I tuned out everything around me and ignored everyone until I beat it.
 

Keela

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AllLagNoFrag said:
Keela said:
I can't help but love games when they throw in an impossible moral choice or when they suddenly kill off a character. To me, it adds a huge sense of weight when my wingman gets murdered, and there's nothing I can do about it. Games like Mass Effect 2, that build up a load of suspense for the final battle, and a few of my squad just get murdered out of nowhere. These tragedies make me feel like I'm actually there, and that shit is getting real.

Well, forum, does heartbreak improve your experience, or do you prefer to plow through the impossible last stand and emerge victoriously with the sunrise/sunset at your back?
This was exactly how I felt in the final mission of ME2. I didnt want to read anything on the forums/guides that people posted. I just went in there blind, not knowing what to expect (and not knowing who to assign to for what roles they play). It was an awesome experience, watching as your crew members die, realising the reality of the situation.

However, I couldnt felt but extremely pissed off that some of my crew died so I headed to the guides and did it properly. Also, a 9 hour run through the game where every1 died :).

So its Mass Effect 2 for me and it did improve my experience. Also, Kingdom Hearts, at the end where you just wanted another (which we got), did a good job at the end.
Kingdom Hearts remains one of my favorite games. The more recent ones like Chain of Memories and 358/2 Days were lackluster to me, but damn... those first two... I hope KH3 can go back to the formula that made the originals so amazing.
 

Keela

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Vrex360 said:
I still get a little misty eyed when Jenny gets killed in 'the Darkness' as she was the only character in that entire game who had no mean streak whatsoever. Not just that but she was pretty much the only part of Jackie's life that he declared worth having so without her and powerless to save her he is now left with nothing to live for except for revenge.

Plus I still thought the Horizon encounter with Shepard and Ashley (if romanced) was quite sad as it was made clear in one single moment just how far two people who loved each other had drifted apart. Whatever all I know is the first time it made me emotional, the coresponding email helped lessen the tragedy a little but not by much.
Whatever, here's hoping for the best in Mass Effect 3.
(please don't flame me for mentioning this)

But still I agree, while lots of times tragedy can be a little cheesy if done right and the player finds themselves being upset emotionally in a scene where a character dies it shows that the writers did a good job if nothing else.
I almost cried in the Darkness. Couldn't believe it when Jenny got capped and that demon or Satan or whatever sticking out of my back made me watch. I was less surprised when Johnny ate his own bullet actually surprised me a lot less, and I was kinda with him on it.

In Mass Effect 2, my only character who died in the endgame was Legion, which made me sad partly because his name is a Bible reference and partly because that meant I couldn't see him do the robot on the Normandy.
Is it weird for an atheist to think that Bible references are badass?
 

Iwata

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Vrex360 said:
I still get a little misty eyed when Jenny gets killed in 'the Darkness' as she was the only character in that entire game who had no mean streak whatsoever. Not just that but she was pretty much the only part of Jackie's life that he declared worth having so without her and powerless to save her he is now left with nothing to live for except for revenge.

Plus I still thought the Horizon encounter with Shepard and Ashley (if romanced) was quite sad as it was made clear in one single moment just how far two people who loved each other had drifted apart. Whatever all I know is the first time it made me emotional, the coresponding email helped lessen the tragedy a little but not by much.
Whatever, here's hoping for the best in Mass Effect 3.
(please don't flame me for mentioning this)

But still I agree, while lots of times tragedy can be a little cheesy if done right and the player finds themselves being upset emotionally in a scene where a character dies it shows that the writers did a good job if nothing else.
Spoiler tags would've been really, really appreciated, but oh well... too late for that, eh?