I can't help but love games when they throw in an impossible moral choice or when they suddenly kill off a character. To me, it adds a huge sense of weight when my wingman gets murdered, and there's nothing I can do about it. Games like Mass Effect 2, that build up a load of suspense for the final battle, and a few of my squad just get murdered out of nowhere. These tragedies make me feel like I'm actually there, and that shit is getting real.
Well, forum, does heartbreak improve your experience, or do you prefer to plow through the impossible last stand and emerge victoriously with the sunrise/sunset at your back?
Well, forum, does heartbreak improve your experience, or do you prefer to plow through the impossible last stand and emerge victoriously with the sunrise/sunset at your back?