Trailers: Amy - Trailer

Xanadu84

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Baresark said:
But it should be good if the AI isn't retarded, which is usually what kills escort missions.
There's some really bad humor in this statement. Because...well...according to the publisher, Amy is autistic, so...err...

Man there's no way to not be offensives here...

Anyways, I am encouraged. This looks wonderful, and the core gameplay mechanics seem to be an enforcement of some properly mature themes. Dead Island never showed mechanics in its famous trailer. But assuming this game is truly about protecting and in turn relying on a defenseless autistic girl...that's the kind of brave core concept that makes me forgive a lot of faults. Maybe zombies will help push the artistic merit to a wider market. Ill get it when it comes to PC.
 

The Virgo

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Hmmm, where I have heard of a third-person survival horror game set in fairly dark corridors in third person perspective fighting shambling zombie-mutant things with gory attacks before?

Oh yeah, Dead Space! So, this is basically Dead Space set on Earth with escort missions. Why do people keep saying it's so original? Beats the shit out of me. I watched the whole thing and walked away unimpressed.

As a cynic, I've learned to look past the parts where the previews shout praise and look at the game being shown. And when I did, all I saw was Dead Space: Earth Escort Mission Pack DLC. Please tell me I am not the only one who sees this. X-(

PurpleLeafRave said:
This looks good! Having a little girl must make you feel really vulnerable.
I really doubt it, since you can fight. You want to know a game where you're vulnerable? Check out Penumbra: Overture or Amnesia: The Dark Descent. I've only played Penumbra: Overture and only got a little bit in (after turning on the generator) and let me tell you, that game is scarier than being chased by an elephant who wants to sodomize you.

..... Um, yeah, my point may have gotten lost in that analogy, but basically five guys ... JUST FIVE PEOPLE ... with a shoe-string budget were able to make a game with, in all reality, just-passable graphics and, with lighting, sound and music, made it incredibly scary. It took millions of bucks and a whole team of people to make AMY and I'm not impressed.

Basically, AMY is going the "Scary monster isn't hiding in the closet and is going 'ABLOOGIE-WOOGIE-WOO!' at the end of a bright hallway" route and I don't care for it. (e-cookie to anyone who gets the reference.) It might surprise the shit out of me, but I doubt it.
 

RagTagBand

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Saw the first 18 minutes of AMY's gameplay - Shockingly bad performance (Screen tear up the ass, FPS dropping all the time) early Playstation 2 graphics, boring aesthetics, terrible animations (just fucking awful, like watching thunderbirds), I was only watching and it LOOKED hard to control, Tedius gameplay, shit combat...I mean good fucking God I wont even attempt to critique the plot that was presented.

And then IGN gave it a 2, confirming I was not alone in my objections and they repeated the same problems and then some. IGN might not be 100% accurate all the time, they give a lot of 8.5's but they give below-4's less often for console titles than they give perfect 10's.

Amy is their lowest rated game on the PS3, 3 points less than the second worst game on the PS3

Same goes for Xbox 360 (which it wasn't reviewed on but they rarely change scores that much across platforms)

in IGN's entire history they have only ever reviewed 70 games, across all platforms including handhelds and phones, which they consider worse than Amy. That's 16 years of games and only 70 are seen as worse. Say what you will about IGN in general, but they don't give out 2's lightly.

For balance I looked up a review which is completely unaffiliated with Game reviewing circles, IE a review for a free newspaper they put on public transport; The Metro. They gave it a 1/10.

I'm very glad I did not waste money on this game
 

SextusMaximus

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Asuka Soryu said:
Sweet, a Zombie game. Those are rarely ever made or ever seen....................................................................................

Also, that trailer left me confused, and barely showed any game play. I'm tired of trailers where they show no game play and just freaking cut scenes.
You realise how trailers work right? They do the teasers, then when the game gets closer they have actual gameplay trailer?
 

jFr[e]ak93

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Did someone say Dead Island? Oh, that was me...

So it's a third person shooter? Puzzle game? Train Sim? Platformer with crowbar?
Yay! Half Life 3 is here!!!

Sarcasm aside, I'm not holding my breath. It's reminding me too much of Dead Island.
 

Baresark

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Xanadu84 said:
Baresark said:
But it should be good if the AI isn't retarded, which is usually what kills escort missions.
There's some really bad humor in this statement. Because...well...according to the publisher, Amy is autistic, so...err...

Man there's no way to not be offensives here...

Anyways, I am encouraged. This looks wonderful, and the core gameplay mechanics seem to be an enforcement of some properly mature themes. Dead Island never showed mechanics in its famous trailer. But assuming this game is truly about protecting and in turn relying on a defenseless autistic girl...that's the kind of brave core concept that makes me forgive a lot of faults. Maybe zombies will help push the artistic merit to a wider market. Ill get it when it comes to PC.
OH, and the killer. IGN reviewed it today, 2.0... ouch. Apparently the controls are so fidgety and frustrating you will spend stupid amounts of time replaying areas. And the checkpoints are so far in between you will go insane replaying 20 minute long sections of the game again and again just trying to figure out what you did wrong. So, I guess it's a fail. Which really sucks. I love a good, true survival horror game.
 

Iwata

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Feb 25, 2010
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Baresark said:
Xanadu84 said:
Baresark said:
But it should be good if the AI isn't retarded, which is usually what kills escort missions.
There's some really bad humor in this statement. Because...well...according to the publisher, Amy is autistic, so...err...

Man there's no way to not be offensives here...

Anyways, I am encouraged. This looks wonderful, and the core gameplay mechanics seem to be an enforcement of some properly mature themes. Dead Island never showed mechanics in its famous trailer. But assuming this game is truly about protecting and in turn relying on a defenseless autistic girl...that's the kind of brave core concept that makes me forgive a lot of faults. Maybe zombies will help push the artistic merit to a wider market. Ill get it when it comes to PC.
OH, and the killer. IGN reviewed it today, 2.0... ouch. Apparently the controls are so fidgety and frustrating you will spend stupid amounts of time replaying areas. And the checkpoints are so far in between you will go insane replaying 20 minute long sections of the game again and again just trying to figure out what you did wrong. So, I guess it's a fail. Which really sucks. I love a good, true survival horror game.
1- IGN? Really? You still value a word they have to say? I know I already said I don't listen to reviewers, but even if I did, IGN and Gamespot are the most dubious, ignorant, bandwagon-enabling sites available.

2- As I mentioned before, reviewers who complain about checkpoints are idiots. By that standard, Demon's Souls would be the worst game in existence.

Ah, well... indeed a pity that people still listen to these things rather than giving it a try and judging it for themselves. I invested 10 bucks in it, and I am by no means disapointed.
 

Baresark

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Iwata said:
snip

1- IGN? Really? You still value a word they have to say? I know I already said I don't listen to reviewers, but even if I did, IGN and Gamespot are the most dubious, ignorant, bandwagon-enabling sites available.

2- As I mentioned before, reviewers who complain about checkpoints are idiots. By that standard, Demon's Souls would be the worst game in existence.

Ah, well... indeed a pity that people still listen to these things rather than giving it a try and judging it for themselves. I invested 10 bucks in it, and I am by no means disapointed.
I would agree with you if had gotten a 5 or a 6. But a 2 is pretty damning. I mean, that isn't the outcome of a review not being bought. I mean, I'm gonna wait for other people to review it, but I don't think you are going to get a very big score disparity. We'll see though. I really want this game to be good because I haven't played a good survival horror game since Amnesia.

Edit: Eurogamer gave it the same score. But explained it better. The checkpoint thing for this guy could wipe an hour of gameplay. The checkpoints are only active while playing so you can't quit mid level without losing all of the progress. Dying eliminates your entire inventory. The camera is horrible. If you get hit in combat you are essentially dead, but you are fighting the camera more than the enemies. The controls don't work right. It's pretty bad it would seem.
 

Iwata

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Baresark said:
Iwata said:
snip

1- IGN? Really? You still value a word they have to say? I know I already said I don't listen to reviewers, but even if I did, IGN and Gamespot are the most dubious, ignorant, bandwagon-enabling sites available.

2- As I mentioned before, reviewers who complain about checkpoints are idiots. By that standard, Demon's Souls would be the worst game in existence.

Ah, well... indeed a pity that people still listen to these things rather than giving it a try and judging it for themselves. I invested 10 bucks in it, and I am by no means disapointed.
I would agree with you if had gotten a 5 or a 6. But a 2 is pretty damning. I mean, that isn't the outcome of a review not being bought. I mean, I'm gonna wait for other people to review it, but I don't think you are going to get a very big score disparity. We'll see though. I really want this game to be good because I haven't played a good survival horror game since Amnesia.

Edit: Eurogamer gave it the same score. But explained it better. The checkpoint thing for this guy could wipe an hour of gameplay. The checkpoints are only active while playing so you can't quit mid level without losing all of the progress. Dying eliminates your entire inventory. The camera is horrible. If you get hit in combat you are essentially dead, but you are fighting the camera more than the enemies. The controls don't work right. It's pretty bad it would seem.
Having played both, I can say with certainty that it's not as good as Amnesia, by any means. but it is not a trainwreck, either. If I had payed 60 bucks for it, sure, I guess I'd feel a bit miffed, but for a 10 buck game?! It's a bargain.
 

Baresark

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Iwata said:
Baresark said:
Iwata said:
snip

1- IGN? Really? You still value a word they have to say? I know I already said I don't listen to reviewers, but even if I did, IGN and Gamespot are the most dubious, ignorant, bandwagon-enabling sites available.

2- As I mentioned before, reviewers who complain about checkpoints are idiots. By that standard, Demon's Souls would be the worst game in existence.

Ah, well... indeed a pity that people still listen to these things rather than giving it a try and judging it for themselves. I invested 10 bucks in it, and I am by no means disapointed.
I would agree with you if had gotten a 5 or a 6. But a 2 is pretty damning. I mean, that isn't the outcome of a review not being bought. I mean, I'm gonna wait for other people to review it, but I don't think you are going to get a very big score disparity. We'll see though. I really want this game to be good because I haven't played a good survival horror game since Amnesia.

Edit: Eurogamer gave it the same score. But explained it better. The checkpoint thing for this guy could wipe an hour of gameplay. The checkpoints are only active while playing so you can't quit mid level without losing all of the progress. Dying eliminates your entire inventory. The camera is horrible. If you get hit in combat you are essentially dead, but you are fighting the camera more than the enemies. The controls don't work right. It's pretty bad it would seem.
Having played both, I can say with certainty that it's not as good as Amnesia, by any means. but it is not a trainwreck, either. If I had payed 60 bucks for it, sure, I guess I'd feel a bit miffed, but for a 10 buck game?! It's a bargain.
Well then, if you are happy with it, I'll consider that a recommendation and when I get paid next, I'll pick it up.
 

Xanadu84

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Iwata said:
Baresark said:
Xanadu84 said:
Baresark said:
But it should be good if the AI isn't retarded, which is usually what kills escort missions.
There's some really bad humor in this statement. Because...well...according to the publisher, Amy is autistic, so...err...

Man there's no way to not be offensives here...

Anyways, I am encouraged. This looks wonderful, and the core gameplay mechanics seem to be an enforcement of some properly mature themes. Dead Island never showed mechanics in its famous trailer. But assuming this game is truly about protecting and in turn relying on a defenseless autistic girl...that's the kind of brave core concept that makes me forgive a lot of faults. Maybe zombies will help push the artistic merit to a wider market. Ill get it when it comes to PC.
OH, and the killer. IGN reviewed it today, 2.0... ouch. Apparently the controls are so fidgety and frustrating you will spend stupid amounts of time replaying areas. And the checkpoints are so far in between you will go insane replaying 20 minute long sections of the game again and again just trying to figure out what you did wrong. So, I guess it's a fail. Which really sucks. I love a good, true survival horror game.
1- IGN? Really? You still value a word they have to say? I know I already said I don't listen to reviewers, but even if I did, IGN and Gamespot are the most dubious, ignorant, bandwagon-enabling sites available.

2- As I mentioned before, reviewers who complain about checkpoints are idiots. By that standard, Demon's Souls would be the worst game in existence.

Ah, well... indeed a pity that people still listen to these things rather than giving it a try and judging it for themselves. I invested 10 bucks in it, and I am by no means disapointed.
I don't buy either viewpoint. Reviews show trends, and are valuable. But a game shooting for the kind of thing Amy is ostensibly trying will be polarizing, and its strengths may be nebulous. Even from IGN, I suspect that the controls are tricky and the checkpoint system frusterating. But with more reviews, a may also find that those traditional weaknesses are in service to a larger game dynamic, and I can forgive lack of polish in a game that dares to be brave. I can learn from negative reviews and not be completely dependent on them.

I am irritated by this mentality that reviewers cant be helpful. By that logic, if there is no objective measure of quality, then there is no craft in game design. If its all subjective, then Portal is the same quality as Duke Nukem Forever. Reviewers are single data points. And there are biases present. Buti f that discredited reviewers as a whole, you are also dismissing everything from psychology to sociology to economics. More often, people dismiss reviewers because they don't like it when a reviewer respresents a common opinion that the individual happens to have an odd personal taste over. Better to learn that its okay to have an odd taste in something. We all do, and a reviewer doesn't degrade that. And we hold on to grudges longer then we acknowledge agreement.
 

Iwata

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Xanadu84 said:
Iwata said:
Baresark said:
Xanadu84 said:
Baresark said:
But it should be good if the AI isn't retarded, which is usually what kills escort missions.
There's some really bad humor in this statement. Because...well...according to the publisher, Amy is autistic, so...err...

Man there's no way to not be offensives here...

Anyways, I am encouraged. This looks wonderful, and the core gameplay mechanics seem to be an enforcement of some properly mature themes. Dead Island never showed mechanics in its famous trailer. But assuming this game is truly about protecting and in turn relying on a defenseless autistic girl...that's the kind of brave core concept that makes me forgive a lot of faults. Maybe zombies will help push the artistic merit to a wider market. Ill get it when it comes to PC.
OH, and the killer. IGN reviewed it today, 2.0... ouch. Apparently the controls are so fidgety and frustrating you will spend stupid amounts of time replaying areas. And the checkpoints are so far in between you will go insane replaying 20 minute long sections of the game again and again just trying to figure out what you did wrong. So, I guess it's a fail. Which really sucks. I love a good, true survival horror game.
1- IGN? Really? You still value a word they have to say? I know I already said I don't listen to reviewers, but even if I did, IGN and Gamespot are the most dubious, ignorant, bandwagon-enabling sites available.

2- As I mentioned before, reviewers who complain about checkpoints are idiots. By that standard, Demon's Souls would be the worst game in existence.

Ah, well... indeed a pity that people still listen to these things rather than giving it a try and judging it for themselves. I invested 10 bucks in it, and I am by no means disapointed.
I am irritated by this mentality that reviewers cant be helpful. By that logic, if there is no objective measure of quality, then there is no craft in game design. If its all subjective, then Portal is the same quality as Duke Nukem Forever. Reviewers are single data points. And there are biases present. Buti f that discredited reviewers as a whole, you are also dismissing everything from psychology to sociology to economics. More often, people dismiss reviewers because they don't like it when a reviewer respresents a common opinion that the individual happens to have an odd personal taste over. Better to learn that its okay to have an odd taste in something. We all do, and a reviewer doesn't degrade that. And we hold on to grudges longer then we acknowledge agreement.
You are looking far, far too much into it. The simple fact of the matter is that a review is subjective to the reviewers' own personal opinion, which may have little to nothing in common with my own, and industry trends. I don't bother with reviews simply because I know for a fact that I would, as previously mentioned, be missing out on games that I know I would value far more than many, if not most of those that are considered "good".
 

Metalrocks

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ok, it looks interesting. looks like it has a twisted story when the mother suddenly looks like a zombie after she hugs the girl. this looked creepy.
checked steam and nothing came up. does it mean the pc version will come later or what?

found this on youtube http://www.youtube.com/watch?v=qnE3uBa9S5M&feature=sh_e_se&list=SL
and he also said that the controls are clunky but he is so far happy with the game. he is playing the xbox version.
from what i have seen, you have to use stealth and at times you had to fight. but thats just the beginning of the game.