Vigilantis said:
tiredinnuendo said:
Hm.... nope. Still looks awful.
Has SOE ever made anything good? You'd think they could at least try to produce something that tricked us into thinking it might be good. So far the only worthwhile thing that's come out of this game is the cinematic trailer.
- J
They made Star Wars Galaxies...and though they later personally gut the living crap out of it and left it to bleed out...it was the best MMORPG ever created >.> God I miss that game. I'm not sure what to make of this game, it looks better than WoW but so does most other MMOs on the market now. Gameplay looks ... bleh
SWG had a lot of potential. But many power sets, such as pistoleer, were outright broken. Not underpowered, broken. Disarming shot never, ever worked. It didn't just have a low chance to work-like 1%- it was literally bugged and never, ever worked. Maxing out pistoleer took about 99% of your available skill points, (Master Marksman, Master Pistoleer, Desperadao Bounty Hunter, Something-Something level 4 Rogue, something something level 4 scout), and yet left you with less damage than a rifleman, less accuracy than a rifleman, and no special mezzing attacks to give you an edge-when the rifleman only used about 2/3 of his points. This lasted until the Combat Upgrade, where pistoleer became a lot more viable, but it was still inferior. While the Pistoleer mezzes finally had a chance to work, the chance was very small, and a rifleman could consistently kill a target faster than you could mez it- even minions. Pistoleer still wound up being inferior. In addition, because your inventory system held a certain number of items, rather than a certain amount of mass or volume, pistols even took up the exact same damn room in your inventory, and were drawn every bit as quickly as rifles.
In addition, space combat was horribly bugged, with the targeting systems only useful for flat 2.D. movement, like a bunch of battleships on the ocean. Rebel spacecraft was consistently inferior to nuetral spacecraft, which was in turn inferior to Imperial spacecraft, despite the fact that the canon the game used stated outright than Incom technology was superior.
Lastly, many mission chains were outright broken and uncompleteable, even several years after launch. On Coruscant, Shara the Hutt's mission chain was broken, and on Naboo the Gungan quests had no dialogue at all after a certain point- just an error message.
SWG, despite all this, had a lot of potential. But if had some pretty horrendous flaws.