Trailers: Diablo 3: Demon Hunter

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kingmob

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Jan 20, 2010
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It seems to me Blizzard is too stuck in the past. It already showed that clearly with SC2 but no one apparently cared, we'll see what happens with Diablo 3. It all just lacks creativity and any spark of innovation.
Of course I'm assuming some things here, since the game isn't out yet, but all the signs surely point in that direction...

Also, I think it is ok to use the in-game engine for cinematics, but why not use some better models and textures? It is pre-rendered anyway...
 

matt87_50

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Apr 3, 2009
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boo.

wtf blizzard? did you run out of money? same as in starcraft II:

GIVE ME YOUR AWESOME PIXAR QUALITY PRE-RENDERED STUFF!!
:(

after getting over that though... it looks *fairly* good of in game stuff, I guess the video compression doesn't help.

regardless, I've never played a diablo game (despite LOVING each and everyone of their RTSs)
but this trailer made me want to buy this!
 

J0k3

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Aug 29, 2009
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Damn,
me and my friend actually had a bet regarding what kind of ranged specialist will be coming out. I said it was going to be like a steam punk engineer with flintlock pistols and blunderbuss and he said it will be crossbows (aka assassin's creed type).

Sigh...
well I owe him $100 now... thanks for nothing Blizzard.
 

Ashoten

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Aug 29, 2010
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And now I remember why most videogame protagonists never open their mouths. O gezz that dialog would have made me krindge if I wasnt laughing so hard at it. Game play looks core thought.

"I had no choice"
"There is always a choice"
Uh...yes. She chose to run and it looks like it worked out pretty well for her. LOL I think the LRR guys need to take a look at this stuff when the game comes out. XD
 

Benedict Wolfe

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Mar 9, 2010
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Chal said:
Just keep in mind that you'll be playing from a different view. I expect it won't be such an eyesore when you've got that whole top-down view going for ya.
I doubt it: I have no plans on playing this title. It looks like I'll be going retro for the foreseeable future, what with the upcoming titles. Hard to get excited for new games nowadays.
 

arcstone

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With all the money those guys have, you'd think they would afford better writing than this.
 

DeliciousCake

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Apr 15, 2010
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If you don't mind, I will disassemble this post:
Tiagojdferreira said:
meh
I really loved Diablo 1, but Diablo went blah blah blah
one point at a time:

This looks so cartoony.
Everybody and their mother has said that. It really is not that "cartoony". Now, Warcraft 3? That's cartoony. WoW Vanilla as well as a good portion of BC? That was cartoony. Compared to those, this is not even close to cartoony. Unless by cartoony, you mean different than horrid 90s era graphics.

The cool thing about Diablo 1 was that it tried to look real giving you an immersion that Diablo 2 failed to deliver and Diablo 3 seems yet to fail again.
Diablo 1 looked like pixelated pig-feces. Everybody looked like they were made of clay blobs that somebody rubbed with charcoal. It was only slightly immersive due to the fact that the sound/music department did their work well enough to create a nice ambiance for each level, whether it was the windy acoustic guitar of Tristram or the dark howls of the lower levels. Also, D2 was the superior game, bar none. Better graphics (within reason), same sound/music competence, better voice acting and better gameplay by far.

We went from dark dungeons and horrifying demons to all in the open with creatures that even though look pretty cool, fail to give you any tension.
Yes, D2 did have nice variety. What's wrong with that? Also, are you implying that D1 was full of tension and D2 wasn't? I don't know about you, but those little murdering psychopaths from the Kurast jungle and those demon beetles from the Anaroch desert always made me tense due to the former butchering me like a bunch of demented children would tear apart a birthday cake (Ohohoho) and the latter shooting off a thousand sparks of electricity whenever I would so much bump elbows with it. D1 in comparison was pretty tense during the first few levels and your encounter with the butcher, but after you hit your stride, the game eases up.

In Diablo 1 an enemy was a threat, in Diablo 2 it was just a small obstacle in the way and in Diablo 3 it seems you can kill all the enemies in the scenario in one shot.
The enemy was a threat in D1? Only if you were some kind of incompetant, water headed caveman. Granted, in D2 a majority of the enemies weren't too big of a threat alone, but when you put together a horde of 20 thousand, you'll quickly find your moistest meat being served at the demon bar-be-que. Not to mention some enemies were quite the thorn in one's testicles (see above for midget cannibals and demonic gnats). The bosses in D2 were fair challenges ,though in some instances, quite unfair. (Go back to your fecal pit, Duriel and take your holy freeze with you.)
Lastly, I do hope you realize that all of these trailer and examples of the various classes abilities are just EXAMPLES. They will not do that much damage in the final game, this is all just to show the ignorant masses that grenades explode and molten arrows burn. None of these abilities will instakill all enemies or make the game a cakewalk (I know...)

I know that the fact that you can kill a lot of enemies doesn't mean that the game is easier, it just means it has more monsters, taking away the threatening status out of each monster.
I'm probably going to buy it because I'm sure it's an awesome game. It just isn't what it could really be.
Wrapping up here, see above posts concerning how most enemies are easy alone, hordes rip out your flesh, certain monsters, bosses, etc, etc. I'm not going to say that you're stupid, because that would be rather presumptuous of me. What I will say is that you are a tiny bit naive in assuming trailers and ability examples would work the same way in the final product.
 

Solon5694

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Sep 23, 2010
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I know it's hard to come up with truly innovative ideas...but to me it just seems like blizzard recycles a lot of its old content and mechanics. I mean just look at the character classes: Barbarian = warrior, witch doctor = warlock, wizard = mage, monk = paladin, demon hunter = well... hunter...with demon in front of it. I guess it comes down to there are only so many ways to eviscerate an evil minion, but I really think progressive character video games need to get away from the whole strength, agility, intelligence, and vitality model. I love your games blizzard, (ignoring storytelling) but how about something that's not a sequel?
 

DeliciousCake

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Solon5694 said:
I know it's hard to come up with truly innovative ideas...but to me it just seems like blizzard recycles a lot of its old content and mechanics. I mean just look at the character classes: Barbarian = warrior, witch doctor = warlock, wizard = mage, monk = paladin, demon hunter = well... hunter...with demon in front of it. I guess it comes down to there are only so many ways to eviscerate an evil minion, but I really think progressive character video games need to get away from the whole strength, agility, intelligence, and vitality model. I love your games blizzard, (ignoring storytelling) but how about something that's not a sequel?
You could say that all character classes just build on the archetype of Warrior, Spellcaster, Rogue, because that's mostly true. I'll somewhat agree with you on barbarian, because its a carbon copy of the barbarian from the last game, but witch doctor strikes me as being more of a necro/element druid/troll priest if that makes any sense. The wizard is also pretty much a mage, but it seems to have more physical/psychic magics than the D2 sorceress. I disagree with you on the monk, the monk is a monk from every other fantasy game ever, not a paladin. Demon hunter is actually pretty neat in my opinion, combining an assassin, an engineer and a hunter to make some kind of ridiculous backflipping, uzi-crossbowing, grenade throwing awesome with tits, though the writing for that trailer also made me cringe.

progressive character video games need to get away from the whole strength, agility, intelligence, and vitality model
An interesting thought, but evokes sillyness in my mind. Please elaborate?

how about something that's not a sequel?
I would like to point out that blizzard is no nintendo when it comes to sequels, however, with activision corrupting them, we would be lucky to get something that's not a sequel in the coming years.
 

Solon5694

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DeliciousCake said:
You could say that all character classes just build on the archetype of Warrior, Spellcaster, Rogue, because that's mostly true. I'll somewhat agree with you on barbarian, because its a carbon copy of the barbarian from the last game, but witch doctor strikes me as being more of a necro/element druid/troll priest if that makes any sense. The wizard is also pretty much a mage, but it seems to have more physical/psychic magics than the D2 sorceress. I disagree with you on the monk, the monk is a monk from every other fantasy game ever, not a paladin. Demon hunter is actually pretty neat in my opinion, combining an assassin, an engineer and a hunter to make some kind of ridiculous backflipping, uzi-crossbowing, grenade throwing awesome with tits, though the writing for that trailer also made me cringe.
Ok true my comparisons aren't perfect, but even when classes are "combined" they're just using two different categories of already used content. To point a few examples, the Demon hunter's abilities "fan of knives" which is directly copied out of Wow's rogue ability, the grenade ability is exactly identical to the witch doctor's fire bomb ability (ignoring aesthetics), and finally it's use of crossbows and engineering are almost identical to wow's hunter class. To give due credit, the bolas thing is pretty cool and new. Best part of the trailer in my opinion.

To add perspective.

Diablo 1 to Diablo 2 was innovative because it expanded to new frontiers off of a great idea. Look at the difference between the Warrior, Sorcerer, and Rogue, of Diablo 1, to the added classes Necromancer, Amazon, and Paladin of Diablo 2. They were entirely new! They were so new that they left room for Diablo 1's classes to fit right into the sequel . And as far as my experience went, didn't overlap that much at all. In my opinion it was one of the things that made the game so exciting.

In contrast, Diablo 3 I can generalize all the classes (albeit imperfectly) back to things I've seen before. Anyway, not saying my opinion is better, just saying how I feel about it.

I don't have a answer as to what could replace the 5 core stats, but I do know that what we are familiar with inevitably goes mundane in repetition. That really was the extent of my point.

True blizzard isn't as bad as Nintendo, but still look at their titles...

http://en.wikipedia.org/wiki/Blizzard_Entertainment#History

All titles past 1995 feature the names Warcraft, Starcraft, or Diablo. Maybe 15 almost 16 years isn't that long in the gaming industry, but it seems like a pretty long time to me.
 

Traumaward313

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Nov 24, 2009
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Emergent System said:
Chal said:
Looks like a fun replacement for assassins. Still, Blizzard's writing has been making me shudder as of late.
It's like they were trying to condense as much stupidity as possible into the character. "I stand alone! I will never stop killing! There is always a choice!"

And then she pulls out her two one-handed crossbows and starts firing them like uzis.

Hmm... I wonder what a Demon Hunter might say in real life...



*sigh*
 

Emergent System

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Solon5694 said:
Diablo 1 to Diablo 2 was innovative because it expanded to new frontiers off of a great idea. Look at the difference between the Warrior, Sorcerer, and Rogue, of Diablo 1, to the added classes Necromancer, Amazon, and Paladin of Diablo 2. They were entirely new!

...

In contrast, Diablo 3 I can generalize all the classes (albeit imperfectly) back to things I've seen before. Anyway, not saying my opinion is better, just saying how I feel about it.
Uh, maybe they were entirely new to you if you had never played another game in your life at that point or something. All the D1 and D2 classes are archetypes as old as dirt or variations of a theme. Only the summoning necromancer really struck me as something unique, and that's only because no RPG games give you the power to do what that class could - fight exclusively with your summoned army while you're just there to keep them alive and provide debuffs. And even that had been around for a while alteast in D&D that I know of, and probably tons of other pen & paper RPGs as well, nevermind uncountable amoutns of old stories and legens and books and comics and tv shows and movies and stuff like that, unrelated to games but relevant to the talk about if it was an original idea or not (which it wasn't).

It really saddened me to see that they weren't bringing back the necromancer because it is such a rarity to be able to play a true pet class in RPGs. Mostly what you get is a few backup pets or maybe 2-3 strong pets, not entire armies like the nec could produce. But I digress.

Of course there's nothing wrong with archetypes. Personally I greatly enjoy many of them, especially the wizard and paladin ones. Too bad this game apparently won't see a paladin either... I guess the demon hunter is supposed to be his dark 'n edgy cousin or something.

John Funk said:
People complaining about the dialogue have clearly never played a Blizzard game before. Their dialogue is the very definition of Narm Charm. It's ALWAYS been like that.

I mean, have you guys played WC2? "The orcs... have DRAGONS...!!!!"
I honestly don't have any criteria for what I'd consider good writing vs. bad writing beyond my initial impression of it. But this is bad writing. Really, really bad writing. Been too long since I played WC2 for me to remember any of the dialogue, I could barely speak english back then, but when I played through SC1 and WC3 and D1 and D2 I didn't really have any moments that popped out at me as "bad writing". Starcraft 2, however, was absolutely littered with it around every single corner. That entire story was extremely poorly written and if the gameplay hadn't been so entertaining I don't know how I'd feel about it. The other D3 writing that I've seen up to now hasn't made me react poorly to it, but this video is seriously just laughably bad in my eyes.
 

Solon5694

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Emergent System said:
Uh, maybe they were entirely new to you if you had never played another game in your life at that point or something. All the D1 and D2 classes are archetypes as old as dirt or variations of a theme. Only the summoning necromancer really struck me as something unique, and that's only because no RPG games give you the power to do what that class could - fight exclusively with your summoned army while you're just there to keep them alive and provide debuffs. And even that had been around for a while alteast in D&D that I know of, and probably tons of other pen & paper RPGs as well, nevermind uncountable amoutns of old stories and legens and books and comics and tv shows and movies and stuff like that, unrelated to games but relevant to the talk about if it was an original idea or not (which it wasn't).

It really saddened me to see that they weren't bringing back the necromancer because it is such a rarity to be able to play a true pet class in RPGs. Mostly what you get is a few backup pets or maybe 2-3 strong pets, not entire armies like the nec could produce. But I digress.

Of course there's nothing wrong with archetypes. Personally I greatly enjoy many of them, especially the wizard and paladin ones. Too bad this game apparently won't see a paladin either... I guess the demon hunter is supposed to be his dark 'n edgy cousin or something.
You have a point there. I gamed before just nothing I played really was similar to Diablo 1 or 2. You call em old as dirt, but I never got into D&D or any other games like it. That's really part of what made it so great was that I recognized the architypes from literature and now I could experience them in an interactive medium.
 

Deylin

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Oct 22, 2010
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It reminds me of a cross between the Amazon and the Assassin from Diablo 2. I'm not entirely sold on this character, sadly. Don't let the awesome trailer delude your mind, something doesn't feel quite as right about this one. (btw, I am ALWAYS a skeptic...it's just how I am with most things video game wise...I think Yahtzee said it best in one of his videos: It's best to have low expectations when it comes to games, that way you won't be horribly disappointed when it turns out to be crap....)
 

OriginalityImpaired

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Oct 19, 2010
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Chal said:
GoGo_Boy said:
Chal said:
Looks like a fun replacement for assassins. Still, Blizzard's writing has been making me shudder as of late.
It's just for their reveal trailers. Yeah they're incredible cheesy but it's not like this is important :f
Tell that to the SCII campaign.

Don't get me wrong, I still love the games, but Bioware it ain't. I'm a big fan of Diablo, if the avatar didn't give it away, so as long as the gameplay is top-notch then the story can hang itself =P
I wouldn't rag on the Wings Of Liberty campaign, no, it wasn't particularly well-written, and comparing it to Bioware is just laughable,
But it did its job, it captured the feeling it needed to capture, found a new way to represent the characters, and was a perfect conduit for the story,
All in all i'd say the story's pretty damn good, just not in the same sense as a Bioware game

Except for the end, that was way too fluffy bunnies and rainbows for me, ESPECIALLY considering it's a Starcraft game,
Kinda seemed more like Raynor's wetdream and at the end of the credits he was gonna wake up and go drown himself in some more whiskey
 

OriginalityImpaired

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Oct 19, 2010
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Hmm, looks promising enough, although the "rumoured" classes for the game looked alot more exciting to me, but eh, what can you do,
The only thing i'm still irked about is the Necro's "replacement"
But that's just because i'm a heavy Necro fanboy and loved the aesthetic of the class