I don't see the warcraft in it?Retributionx said:Oh look! It's world of warcraft meets diablo.
Fucking rageEvery ounce of my hate.
I doubt it: I have no plans on playing this title. It looks like I'll be going retro for the foreseeable future, what with the upcoming titles. Hard to get excited for new games nowadays.Chal said:Just keep in mind that you'll be playing from a different view. I expect it won't be such an eyesore when you've got that whole top-down view going for ya.
one point at a time:Tiagojdferreira said:meh
I really loved Diablo 1, but Diablo went blah blah blah
Everybody and their mother has said that. It really is not that "cartoony". Now, Warcraft 3? That's cartoony. WoW Vanilla as well as a good portion of BC? That was cartoony. Compared to those, this is not even close to cartoony. Unless by cartoony, you mean different than horrid 90s era graphics.This looks so cartoony.
Diablo 1 looked like pixelated pig-feces. Everybody looked like they were made of clay blobs that somebody rubbed with charcoal. It was only slightly immersive due to the fact that the sound/music department did their work well enough to create a nice ambiance for each level, whether it was the windy acoustic guitar of Tristram or the dark howls of the lower levels. Also, D2 was the superior game, bar none. Better graphics (within reason), same sound/music competence, better voice acting and better gameplay by far.The cool thing about Diablo 1 was that it tried to look real giving you an immersion that Diablo 2 failed to deliver and Diablo 3 seems yet to fail again.
Yes, D2 did have nice variety. What's wrong with that? Also, are you implying that D1 was full of tension and D2 wasn't? I don't know about you, but those little murdering psychopaths from the Kurast jungle and those demon beetles from the Anaroch desert always made me tense due to the former butchering me like a bunch of demented children would tear apart a birthday cake (Ohohoho) and the latter shooting off a thousand sparks of electricity whenever I would so much bump elbows with it. D1 in comparison was pretty tense during the first few levels and your encounter with the butcher, but after you hit your stride, the game eases up.We went from dark dungeons and horrifying demons to all in the open with creatures that even though look pretty cool, fail to give you any tension.
The enemy was a threat in D1? Only if you were some kind of incompetant, water headed caveman. Granted, in D2 a majority of the enemies weren't too big of a threat alone, but when you put together a horde of 20 thousand, you'll quickly find your moistest meat being served at the demon bar-be-que. Not to mention some enemies were quite the thorn in one's testicles (see above for midget cannibals and demonic gnats). The bosses in D2 were fair challenges ,though in some instances, quite unfair. (Go back to your fecal pit, Duriel and take your holy freeze with you.)In Diablo 1 an enemy was a threat, in Diablo 2 it was just a small obstacle in the way and in Diablo 3 it seems you can kill all the enemies in the scenario in one shot.
Wrapping up here, see above posts concerning how most enemies are easy alone, hordes rip out your flesh, certain monsters, bosses, etc, etc. I'm not going to say that you're stupid, because that would be rather presumptuous of me. What I will say is that you are a tiny bit naive in assuming trailers and ability examples would work the same way in the final product.I know that the fact that you can kill a lot of enemies doesn't mean that the game is easier, it just means it has more monsters, taking away the threatening status out of each monster.
I'm probably going to buy it because I'm sure it's an awesome game. It just isn't what it could really be.
You could say that all character classes just build on the archetype of Warrior, Spellcaster, Rogue, because that's mostly true. I'll somewhat agree with you on barbarian, because its a carbon copy of the barbarian from the last game, but witch doctor strikes me as being more of a necro/element druid/troll priest if that makes any sense. The wizard is also pretty much a mage, but it seems to have more physical/psychic magics than the D2 sorceress. I disagree with you on the monk, the monk is a monk from every other fantasy game ever, not a paladin. Demon hunter is actually pretty neat in my opinion, combining an assassin, an engineer and a hunter to make some kind of ridiculous backflipping, uzi-crossbowing, grenade throwing awesome with tits, though the writing for that trailer also made me cringe.Solon5694 said:I know it's hard to come up with truly innovative ideas...but to me it just seems like blizzard recycles a lot of its old content and mechanics. I mean just look at the character classes: Barbarian = warrior, witch doctor = warlock, wizard = mage, monk = paladin, demon hunter = well... hunter...with demon in front of it. I guess it comes down to there are only so many ways to eviscerate an evil minion, but I really think progressive character video games need to get away from the whole strength, agility, intelligence, and vitality model. I love your games blizzard, (ignoring storytelling) but how about something that's not a sequel?
An interesting thought, but evokes sillyness in my mind. Please elaborate?progressive character video games need to get away from the whole strength, agility, intelligence, and vitality model
I would like to point out that blizzard is no nintendo when it comes to sequels, however, with activision corrupting them, we would be lucky to get something that's not a sequel in the coming years.how about something that's not a sequel?
Ok true my comparisons aren't perfect, but even when classes are "combined" they're just using two different categories of already used content. To point a few examples, the Demon hunter's abilities "fan of knives" which is directly copied out of Wow's rogue ability, the grenade ability is exactly identical to the witch doctor's fire bomb ability (ignoring aesthetics), and finally it's use of crossbows and engineering are almost identical to wow's hunter class. To give due credit, the bolas thing is pretty cool and new. Best part of the trailer in my opinion.DeliciousCake said:You could say that all character classes just build on the archetype of Warrior, Spellcaster, Rogue, because that's mostly true. I'll somewhat agree with you on barbarian, because its a carbon copy of the barbarian from the last game, but witch doctor strikes me as being more of a necro/element druid/troll priest if that makes any sense. The wizard is also pretty much a mage, but it seems to have more physical/psychic magics than the D2 sorceress. I disagree with you on the monk, the monk is a monk from every other fantasy game ever, not a paladin. Demon hunter is actually pretty neat in my opinion, combining an assassin, an engineer and a hunter to make some kind of ridiculous backflipping, uzi-crossbowing, grenade throwing awesome with tits, though the writing for that trailer also made me cringe.
Emergent System said:It's like they were trying to condense as much stupidity as possible into the character. "I stand alone! I will never stop killing! There is always a choice!"Chal said:Looks like a fun replacement for assassins. Still, Blizzard's writing has been making me shudder as of late.
And then she pulls out her two one-handed crossbows and starts firing them like uzis.
Uh, maybe they were entirely new to you if you had never played another game in your life at that point or something. All the D1 and D2 classes are archetypes as old as dirt or variations of a theme. Only the summoning necromancer really struck me as something unique, and that's only because no RPG games give you the power to do what that class could - fight exclusively with your summoned army while you're just there to keep them alive and provide debuffs. And even that had been around for a while alteast in D&D that I know of, and probably tons of other pen & paper RPGs as well, nevermind uncountable amoutns of old stories and legens and books and comics and tv shows and movies and stuff like that, unrelated to games but relevant to the talk about if it was an original idea or not (which it wasn't).Solon5694 said:Diablo 1 to Diablo 2 was innovative because it expanded to new frontiers off of a great idea. Look at the difference between the Warrior, Sorcerer, and Rogue, of Diablo 1, to the added classes Necromancer, Amazon, and Paladin of Diablo 2. They were entirely new!
...
In contrast, Diablo 3 I can generalize all the classes (albeit imperfectly) back to things I've seen before. Anyway, not saying my opinion is better, just saying how I feel about it.
I honestly don't have any criteria for what I'd consider good writing vs. bad writing beyond my initial impression of it. But this is bad writing. Really, really bad writing. Been too long since I played WC2 for me to remember any of the dialogue, I could barely speak english back then, but when I played through SC1 and WC3 and D1 and D2 I didn't really have any moments that popped out at me as "bad writing". Starcraft 2, however, was absolutely littered with it around every single corner. That entire story was extremely poorly written and if the gameplay hadn't been so entertaining I don't know how I'd feel about it. The other D3 writing that I've seen up to now hasn't made me react poorly to it, but this video is seriously just laughably bad in my eyes.John Funk said:People complaining about the dialogue have clearly never played a Blizzard game before. Their dialogue is the very definition of Narm Charm. It's ALWAYS been like that.
I mean, have you guys played WC2? "The orcs... have DRAGONS...!!!!"
You have a point there. I gamed before just nothing I played really was similar to Diablo 1 or 2. You call em old as dirt, but I never got into D&D or any other games like it. That's really part of what made it so great was that I recognized the architypes from literature and now I could experience them in an interactive medium.Emergent System said:Uh, maybe they were entirely new to you if you had never played another game in your life at that point or something. All the D1 and D2 classes are archetypes as old as dirt or variations of a theme. Only the summoning necromancer really struck me as something unique, and that's only because no RPG games give you the power to do what that class could - fight exclusively with your summoned army while you're just there to keep them alive and provide debuffs. And even that had been around for a while alteast in D&D that I know of, and probably tons of other pen & paper RPGs as well, nevermind uncountable amoutns of old stories and legens and books and comics and tv shows and movies and stuff like that, unrelated to games but relevant to the talk about if it was an original idea or not (which it wasn't).
It really saddened me to see that they weren't bringing back the necromancer because it is such a rarity to be able to play a true pet class in RPGs. Mostly what you get is a few backup pets or maybe 2-3 strong pets, not entire armies like the nec could produce. But I digress.
Of course there's nothing wrong with archetypes. Personally I greatly enjoy many of them, especially the wizard and paladin ones. Too bad this game apparently won't see a paladin either... I guess the demon hunter is supposed to be his dark 'n edgy cousin or something.
I wouldn't rag on the Wings Of Liberty campaign, no, it wasn't particularly well-written, and comparing it to Bioware is just laughable,Chal said:Tell that to the SCII campaign.GoGo_Boy said:It's just for their reveal trailers. Yeah they're incredible cheesy but it's not like this is important :fChal said:Looks like a fun replacement for assassins. Still, Blizzard's writing has been making me shudder as of late.
Don't get me wrong, I still love the games, but Bioware it ain't. I'm a big fan of Diablo, if the avatar didn't give it away, so as long as the gameplay is top-notch then the story can hang itself =P