First of all the instinct view is not an issue. People complain about 47 magically seeing people through walls whilst completely forgetting that guards showed up on the map magically to. What did they all have chips implanted in their hands that shows you where they are?
Don't whine about gameplay changes that have the same practical function. Map becomes X-ray vision. NO PROBLEM! Same function: Show me where the guards are.
Secondly, combat desperately needed an overhaul. Combat was the worst part of the old games, admittedly if you were good you never needed it unless you deliberately sought it out, but making the combat system more refined and up to date is a good thing. It is now a viable alternative to stealth.
Thirdly, the Instinct bar. This is another addition I support. Tipping your hat to a superior to dissuade superstition rather then walking past him like a stiff automaton, good addition. Sure the "hiding in plain sight" mechanic falls apart a bit when 47 ignores allot of the people staring at him. Maybe turn down the obvious and loud voices questioning his identity IO? Give 47 a comeback reply for example a "Yeah" or "Chief called me".
Lastly, Hitman has linear sections in allot of it's levels. Linearity is not a problem if that linearity is brief and entertaining with nice set pieces. Tutorials are also linear because they need to teach you stuff. People keep saying that this is a tutorial, but I don't believe it. There was a mission before this one, most likely that mission was maybe the Tutorial or the 1st mission where everything went to pieces. Even then it's still a slightly open linear section as said in the video you can kill the chief. You don't have to but with careful planning you'll make sure the Chief takes an early retirement.
Now I'm done defending the game. Needless to say all this defending can be instantly undone if the game is a horrible mess. Don't let people down, give us Hitman, make it your absolution.
See what I did there?
I will eagerly await
Don't whine about gameplay changes that have the same practical function. Map becomes X-ray vision. NO PROBLEM! Same function: Show me where the guards are.
Secondly, combat desperately needed an overhaul. Combat was the worst part of the old games, admittedly if you were good you never needed it unless you deliberately sought it out, but making the combat system more refined and up to date is a good thing. It is now a viable alternative to stealth.
Thirdly, the Instinct bar. This is another addition I support. Tipping your hat to a superior to dissuade superstition rather then walking past him like a stiff automaton, good addition. Sure the "hiding in plain sight" mechanic falls apart a bit when 47 ignores allot of the people staring at him. Maybe turn down the obvious and loud voices questioning his identity IO? Give 47 a comeback reply for example a "Yeah" or "Chief called me".
Lastly, Hitman has linear sections in allot of it's levels. Linearity is not a problem if that linearity is brief and entertaining with nice set pieces. Tutorials are also linear because they need to teach you stuff. People keep saying that this is a tutorial, but I don't believe it. There was a mission before this one, most likely that mission was maybe the Tutorial or the 1st mission where everything went to pieces. Even then it's still a slightly open linear section as said in the video you can kill the chief. You don't have to but with careful planning you'll make sure the Chief takes an early retirement.
Now I'm done defending the game. Needless to say all this defending can be instantly undone if the game is a horrible mess. Don't let people down, give us Hitman, make it your absolution.
See what I did there?
I will eagerly await