Treyarch: Black Ops Exploiters Are "Douchebags"

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starrman

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Feb 11, 2009
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shintakie10 said:
Ya know, thats a nice sentiment and all...but do me a favor would ya? Name one AAA title that has come out in say the last three years that hasnt had any bugs in it. I cant think of one myself, but maybe you'll have better luck.
I'm not sure I see your point, we agree there isn't one already...
 

Fenring

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Sep 5, 2008
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Funny Treyarch should use that particular word...

http://cdn.shacknews.com/public/podcast/idlethumbs/songs/chrisremo_stopdoinginterviews.mp3
 

Gamegodtre

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Aug 24, 2009
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Tim Latshaw said:
I can see this guy visiting people's homes Jay and Silent Bob style:

"Are you n00bpwner69?"
"Yes."
*WHACK* "Douchebag."
lolz
love that movie

but seriously now that there is a theater we can all learn the glitches and become a douchebag army
 

shintakie10

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starrman said:
shintakie10 said:
Ya know, thats a nice sentiment and all...but do me a favor would ya? Name one AAA title that has come out in say the last three years that hasnt had any bugs in it. I cant think of one myself, but maybe you'll have better luck.
I'm not sure I see your point, we agree there isn't one already...
Well...that is my point. Bringin up the line "properly code and test your games first" is really moot at this point. Very very few games ever get released completely bug free and a number of the bugs in games can be exploited. No matter how large your team is bugs slip through every single net you make to stop them. Just be glad we're not in the days of old (or if you have a wii <.<) and actually have a way to update games to fix bugs.
 

Assassin Xaero

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Jul 23, 2008
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Treyarch, seriously, stop saying stuff that is so hilariously awesome that makes me want to buy your game...
 

DSK-

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May 13, 2010
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Great news. This might actually convince me to buy the game. It was a major problem in the last few times I played MW2.
 

Polaris19

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Aug 12, 2010
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Treyarch cares. And I like dev's that care.

Good on them for having a quick response about this stuff.
 

permacrete

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Here is my worthless opinion: Yes, players who exploit glitches in multiplayer are douchebags. If you are the one responsible for the glitch that is being exploited, however, you don't get to blame the exploiters for your own cock-ups.

Fix the bugs, suspend the exploiters and strip their ill-gotten rewards, and commit your company to continue fixing, suspending, stripping away, and banning for repeat offenders... but don't try to blame the exploiters for the bugs in your game. That kinda makes you a douchebag, too.
 
Apr 28, 2008
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Well, at least they seem to be responding quickly.

Even though an open beta would have brought all these issues and more to light...
 

MurderousToaster

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It makes me wonder why they didn't do something about the MP40 Juggernaut combo from World at War if they're like this. No matter though, this is awesome news.
 

Spygon

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May 16, 2009
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Wait when did treyarch become a company that was not gunna take no shit from anybody.Good to see it guys and keep up the good work
 

Octorok

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starrman said:
Am I the only one that thinks 'If you'd bothered to sufficiently playtest this game and ensure it was glitch free instead of releasing it before it was finished (like almost every other bloody game that's come out in the last 5 years), then glitching wouldn't be a problem'?

I don't glitch, I prefer to act fairly in a game, but I mean seriously, you bring out a product which isn't properly designed/built and then blame others for using it in ways you should have foreseen/safeguarded against? That's a joke right?
Are you suggesting a any team of playtesters could ever in a human lifetime test ever possible eventuality that might cause a glitch, more successfully than millions (literally) of players?

Sure, massive bugs are different matter, but things like, "Run up against this wall while jumping and shooting the corner" are the random things that players do that playtesters simply cannot account for.
 

jamradar

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The developers of a COD game actually caring enough about it to fix bugs and patch it!?

Makes me wonder why IW didn't do the same thing for MW2.
 

Numachuka

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Sep 3, 2010
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Perhaps he could run about with this?

Either way Treyach are doing a better job already than Infinity Ward.
 

-Samurai-

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Vault boy Eddie said:
I was playing on PS3 with my friend yesterday and it said that over 7k people had already achieved Prestige, this was at around 7pm, not even a full day of the game being out, HOW IN THE HELL IS THAT EVEN POSSIBLE!!!!!
You basically have to have played almost non stop since the midnight release. I've got friends in the 50s now and the ranks only go to 60. Hell, I've put in 4 hours of play time since the midnight release and I'm already in the 30s.
 

Anton P. Nym

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starrman said:
Am I the only one that thinks 'If you'd bothered to sufficiently playtest this game and ensure it was glitch free instead of releasing it before it was finished (like almost every other bloody game that's come out in the last 5 years), then glitching wouldn't be a problem'?
Sadly, no, you're not the only one.

Let's visit fantasy land for a moment. Say you want to be ultra-certain of your game, so you hire 100 full-time testers and have them test the finished game for a year before release. They're full-time, so 40 hours/week times 50 weeks a year (two weeks' vacation) for 2000 hours per employee, or 200 000 man-hours of just testing by your dedicated test team.

Black Ops probably ran up more man-hours of actual play by 1am on release day.

By the way, let's say that 200 000 man-hours of dedicated testing cost (if we're being stingy) $15/hour all-told. (Salary, benefits, payroll taxes, test equipment operation, power, rent for the office space, heat, etc.) That's $3 million right there... for effectively 1 hour's worth of live release.

And yet gamers complain that games are too expensive, those greedy studios etc etc etc.

-- Steve