starrman said:
Am I the only one that thinks 'If you'd bothered to sufficiently playtest this game and ensure it was glitch free instead of releasing it before it was finished (like almost every other bloody game that's come out in the last 5 years), then glitching wouldn't be a problem'?
Sadly, no, you're not the only one.
Let's visit fantasy land for a moment. Say you want to be ultra-certain of your game, so you hire 100 full-time testers and have them test the finished game for a year before release. They're full-time, so 40 hours/week times 50 weeks a year (two weeks' vacation) for 2000 hours per employee, or 200 000 man-hours of just testing by your dedicated test team.
Black Ops probably ran up more man-hours of actual play by 1am on release day.
By the way, let's say that 200 000 man-hours of dedicated testing cost (if we're being stingy) $15/hour all-told. (Salary, benefits, payroll taxes, test equipment operation, power, rent for the office space, heat, etc.) That's $3 million right there... for effectively 1 hour's worth of live release.
And yet gamers complain that games are too expensive, those greedy studios etc etc etc.
-- Steve