Treyarch Explains COD Patch Procedure

stranamente

New member
Jun 13, 2009
124
0
0
Oddly enough a couple of patches already got out and both fixed mostly glitches (at least this is what I noticed) in zombie mode.
Multiplayer is still a mess.
Really.
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
They should do it like Valve's TF2 patches. One patch made the game imbalanced? Don't worry, there are a dozen more coming in the next few hours!
 

0p3rati0n

New member
Apr 14, 2009
1,885
0
0
This can also be kinda said for the general game. When people find a problem with a game everyone thinks "Oh [Insert gaming company here] is full of monkeys who can't do anything right!" They don't even realize the amount of programing, animation, reviewing, etc. went into it! Everything about a game takes time and isn't cooked up in two seconds!
 

Pandora92

New member
Apr 2, 2010
259
0
0
0p3rati0n said:
This can also be kinda said for the general game. When people find a problem with a game everyone thinks "Oh [Insert gaming company here] is full of monkeys who can't do anything right!" They don't even realize the amount of programing, animation, reviewing, etc. went into it! Everything about a game takes time and isn't cooked up in two seconds!
Completely fair point usually, except for the fact that the game I paid money for as a quality product was released in a completely unplayable state that was in worse condition than a beta (it was worse than the MoH beta from 6 months before it's release), and a month later the game is still completely unplayable, despite the fact I meet the "Minimum System Requirments", surely that's in breach of some sort of trading standard or something. :|
 

CyberAkuma

Elite Member
Nov 27, 2007
1,055
0
41
This game has a few bugs and glitches that are so apparent I'm surprised they haven't fixed it before the game was even released

* The Menu-system is horribly bad. Unresponsive, glitchy and terribly designed.

You can't *STOP* the server list from refreshing once it starts loading up the list. There is no STOP button for Christ sake!

The JOIN-button is buggy. It's broken in fact! You have to click it 10-20 times before it lets you join a server

If you quit a server you are tossed back to the main menu instead of the server list. Who the hell thought this was a good idea?

* The game is INCREDIBLY sluggish to START or even QUIT

The time it takes for the maps to even load is terribly long, significantly longer than Crysis or Bad Company 2, and the maps are nowhere NEAR as big NOR support as many players!
Even on a Hi-End PC rig the game takes immensly long to load, and if I want to quit the game? Takes almost 5 minutes before I'm in control of the computer again. Put in a F10 quit command for christ sake!

* Can't change loadout while in-game

If I want to change weapon or ACOD sight on a rifle, I have to QUIT the current game, go into Operations menu, change my loadout, go BACK to the server list and re-enter the game!

These aren't issues that are hard to reproduce or even FIX! I'm calling the partial BS-card on these arguments from Trayarch for making a subpar console-to-PC port of a game with some serious optimization issues and suffers from significant design flaws!
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
20,364
0
0
Adzma said:
I remember a time when Publishers weren't all lifeless drones frothing at the mouth about maximising their profit margin and releasing games before they could be properly bug tested, meaning bugs were rare.

I also remember a time before Cash in of Duty, but that's another story.
No, you don't. You have nostalgia. Games have always, ALWAYS had bugs. It's impossible to test everything.

Treyarch could pay a hundred people to quality test Black Ops for a year, and gamers racked up more total playtime on the first night.
 

ENKC

New member
May 3, 2010
620
0
0
I was under the impression they had patched it already. I should know, the multiplayer freezes and locks up my machine every time without fail, AFTER the patch. Not before. So, yeah, really hanging out for another so I have some hope of playing the darned thing.
 

Darth_Dude

New member
Jul 11, 2008
1,302
0
0
CyberAkuma said:
This game has a few bugs and glitches that are so apparent I'm surprised they haven't fixed it before the game was even released

* The Menu-system is horribly bad. Unresponsive, glitchy and terribly designed.

You can't *STOP* the server list from refreshing once it starts loading up the list. There is no STOP button for Christ sake!

The JOIN-button is buggy. It's broken in fact! You have to click it 10-20 times before it lets you join a server

If you quit a server you are tossed back to the main menu instead of the server list. Who the hell thought this was a good idea?

* The game is INCREDIBLY sluggish to START or even QUIT

The time it takes for the maps to even load is terribly long, significantly longer than Crysis or Bad Company 2, and the maps are nowhere NEAR as big NOR support as many players!
Even on a Hi-End PC rig the game takes immensly long to load, and if I want to quit the game? Takes almost 5 minutes before I'm in control of the computer again. Put in a F10 quit command for christ sake!

* Can't change loadout while in-game

If I want to change weapon or ACOD sight on a rifle, I have to QUIT the current game, go into Operations menu, change my loadout, go BACK to the server list and re-enter the game!

These aren't issues that are hard to reproduce or even FIX! I'm calling the partial BS-card on these arguments from Trayarch for making a subpar console-to-PC port of a game with some serious optimization issues and suffers from significant design flaws!
Buy it on console?
 

Weaver

Overcaffeinated
Apr 28, 2008
8,977
0
0
Microsoft Certification is one of the things that kept Dawn of War 2 patches going so slowly.
Relic would make a post like "Hey guys, we made a patch that fixed all these issues you found. It's ready to go and we're sure it works, but it will be out in two-four weeks due to MS certification. Please be patient!"
 

Danpascooch

Zombie Specialist
Apr 16, 2009
5,231
0
0
John Funk said:
the process has four major phases: Gathering information/reproducing the bug, testing the patch internally, getting approval from platform manufacturers and, finally, releasing the patch.>
This is the biggest FAIL I have seen in a while.

In a description of the steps needed to patch the game, they jump from "reproduce bug" to "test finished patch"

Gee, it seems like they're missing something there....like, I don't know MAKING THE PATCH!

Yeah, that's a pretty important part of the PATCHING process.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
The longer it takes to release a patch, the more things they're fixing is how I always thought of it. Unless they're lazy, which I hope not.
 

I am Jack's profile

New member
Aug 13, 2009
153
0
0
All i remember is the months of agony brought on by

One man army noobtubing... To me that stands as one of the more unfair exploits in online gaming history. To this day unpatched.

there is nothing even close to that bad in blops.

So. as far as i am concearnd. they have earned a gold start for not having anything that big

The only thing i am bitching about in blops. Is jungle. flying spaghetti monster damn do i hate that map
 

JourneyThroughHell

New member
Sep 21, 2009
5,010
0
0
danpascooch said:
John Funk said:
the process has four major phases: Gathering information/reproducing the bug, testing the patch internally, getting approval from platform manufacturers and, finally, releasing the patch.>
This is the biggest FAIL I have seen in a while.

In a description of the steps needed to patch the game, they jump from "reproduce bug" to "test finished patch"

Gee, it seems like they're missing something there....like, I don't know MAKING THE PATCH!

Yeah, that's a pretty important part of the PATCHING process.
Olin's original post said:
Phase 1: Gather feedback, reproduce reports and implement solutions.
So, yeah. Not really that much of a fail, is it?

OT: I also hope you guys fix the lobby system. Really, I can never get into an HQ match. That's not cool. Maybe that's my internet, but, really, doesn't look like it.

Other than that, at least it's nice to see Treyarch actually talk to their community.
 

InsanityRequiem

New member
Nov 9, 2009
700
0
0
Good to see that at least Treyarch is giving people a backstage view of the happenings. And to think, this is for every game in the long haul.

And for those complaining about how games shouldn't have to need patches? Alright then. Wait 20 years for the next game you want. I'll enjoy my buggy game that I know is getting fixed while you wait, and wait, and wait.
 

Sixties Spidey

Elite Member
Jan 24, 2008
3,299
0
41
And they haven't fixed the network problems for the PS3. I've been having games drop on me in less than five minutes.
 

Gizmo007666

New member
Nov 12, 2009
71
0
0
They tried to tell us this bs with WaW also. I understand that it takes time to find, create and test a patch but then maybe they should take the time to explain how they have managed to already launch patch version 1.02 before launch and 1.03 9 days after release (PS3 version).

By their explanation the final few stages of the process takes 9 days when the console manufacturers are testing it and it gets released, so by this logic they had prepared the patch before the game was released when it was in response to a number of issues that were revealed after release... doesn't sound quite right to me but maybe I'm just missing something.
 

Sebenko

New member
Dec 23, 2008
2,531
0
0
"We fix the bug in half an hour, then the rest of the time is spent arguing with Kotick to let us release it for free and not as paid DLC"