Oddly enough a couple of patches already got out and both fixed mostly glitches (at least this is what I noticed) in zombie mode.
Multiplayer is still a mess.
Really.
Multiplayer is still a mess.
Really.
Completely fair point usually, except for the fact that the game I paid money for as a quality product was released in a completely unplayable state that was in worse condition than a beta (it was worse than the MoH beta from 6 months before it's release), and a month later the game is still completely unplayable, despite the fact I meet the "Minimum System Requirments", surely that's in breach of some sort of trading standard or something. :|0p3rati0n said:This can also be kinda said for the general game. When people find a problem with a game everyone thinks "Oh [Insert gaming company here] is full of monkeys who can't do anything right!" They don't even realize the amount of programing, animation, reviewing, etc. went into it! Everything about a game takes time and isn't cooked up in two seconds!
No, you don't. You have nostalgia. Games have always, ALWAYS had bugs. It's impossible to test everything.Adzma said:I remember a time when Publishers weren't all lifeless drones frothing at the mouth about maximising their profit margin and releasing games before they could be properly bug tested, meaning bugs were rare.
I also remember a time before Cash in of Duty, but that's another story.
Buy it on console?CyberAkuma said:This game has a few bugs and glitches that are so apparent I'm surprised they haven't fixed it before the game was even released
* The Menu-system is horribly bad. Unresponsive, glitchy and terribly designed.
You can't *STOP* the server list from refreshing once it starts loading up the list. There is no STOP button for Christ sake!
The JOIN-button is buggy. It's broken in fact! You have to click it 10-20 times before it lets you join a server
If you quit a server you are tossed back to the main menu instead of the server list. Who the hell thought this was a good idea?
* The game is INCREDIBLY sluggish to START or even QUIT
The time it takes for the maps to even load is terribly long, significantly longer than Crysis or Bad Company 2, and the maps are nowhere NEAR as big NOR support as many players!
Even on a Hi-End PC rig the game takes immensly long to load, and if I want to quit the game? Takes almost 5 minutes before I'm in control of the computer again. Put in a F10 quit command for christ sake!
* Can't change loadout while in-game
If I want to change weapon or ACOD sight on a rifle, I have to QUIT the current game, go into Operations menu, change my loadout, go BACK to the server list and re-enter the game!
These aren't issues that are hard to reproduce or even FIX! I'm calling the partial BS-card on these arguments from Trayarch for making a subpar console-to-PC port of a game with some serious optimization issues and suffers from significant design flaws!
This is the biggest FAIL I have seen in a while.John Funk said:the process has four major phases: Gathering information/reproducing the bug, testing the patch internally, getting approval from platform manufacturers and, finally, releasing the patch.>
danpascooch said:This is the biggest FAIL I have seen in a while.John Funk said:the process has four major phases: Gathering information/reproducing the bug, testing the patch internally, getting approval from platform manufacturers and, finally, releasing the patch.>
In a description of the steps needed to patch the game, they jump from "reproduce bug" to "test finished patch"
Gee, it seems like they're missing something there....like, I don't know MAKING THE PATCH!
Yeah, that's a pretty important part of the PATCHING process.
So, yeah. Not really that much of a fail, is it?Olin's original post said:Phase 1: Gather feedback, reproduce reports and implement solutions.