Treyarch Explains COD Patch Procedure

TxMxRonin

New member
Jan 1, 2009
690
0
0
I seem to remember Modern Warfare 2 having seven patches within a month-and-a-half.
 

DTWolfwood

Better than Vash!
Oct 20, 2009
3,716
0
0
anyone remember back when it only took 3 phases?

Gathering information/reproducing the bug, testing the patch internally, getting approval from platform manufacturers and, finally, releasing the patch.
 
Aug 25, 2009
4,611
0
0
I've always had a lot of respect for developers who talk to their community. So many people seem to think that they know how the industry works off wikipedia or reading a few articles so it's also nice when an actual developer puts out some real information instead of hearsay (see also: reasons why I like Extra Credit)

I seem to be one of those rare gamers who hasn't yet experienced many bugs in any of my games. I know I can't be the only one, and I know that a AAA title will shift hundreds of thousands of copies, especially around Christmas. So for every few thousand complaints about a bug there will be several hundred thousand people who are playing what appears to be a completely working game and never run up against the bug.

It's luck of the draw, and throw into that mixing pot that a lot of the people who uncover the most glitches will be the hardcore obsessives who really test the boundaries of the game, it's not surprising that some of the really obscure bugs weren't caught in testing.

Having said all that, it's still no excuse for things like botching save files or deleting character data. I haven't played or paid attention to CoD so I don't know its list of flaws, but I'm given (from a roommate) to understand that Fallout NV is loaded with some pretty game breaking bugs, which I do think is ridiculous.
 

Korten12

Now I want ma...!
Aug 26, 2009
10,766
0
0
usucdik said:
JourneyThroughHell said:
Olin's original post said:
Phase 1: Gather feedback, reproduce reports and implement solutions.
So, yeah. Not really that much of a fail, is it?
So they have solutions to problems but wait for reports of bugs to try them out. How does that make sense? I blame consoles in general.
Uh, they need to know whats wrong (ie people reporting bugs) to make a solution... They don't just have them, and no its not consoles faults.
 

JourneyThroughHell

New member
Sep 21, 2009
5,010
0
0
usucdik said:
JourneyThroughHell said:
Olin's original post said:
Phase 1: Gather feedback, reproduce reports and implement solutions.
So, yeah. Not really that much of a fail, is it?
So they have solutions to problems but wait for reports of bugs to try them out. How does that make sense? I blame consoles in general.
I think it goes without saying that they work out the solutions in the process and don't have them already.

In fact, it does go without saying. If they have a solution, they most definitely already have a problem.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
5,231
0
0
JourneyThroughHell said:
danpascooch said:
John Funk said:
the process has four major phases: Gathering information/reproducing the bug, testing the patch internally, getting approval from platform manufacturers and, finally, releasing the patch.>
This is the biggest FAIL I have seen in a while.

In a description of the steps needed to patch the game, they jump from "reproduce bug" to "test finished patch"

Gee, it seems like they're missing something there....like, I don't know MAKING THE PATCH!

Yeah, that's a pretty important part of the PATCHING process.
Olin's original post said:
Phase 1: Gather feedback, reproduce reports and implement solutions.
So, yeah. Not really that much of a fail, is it?

OT: I also hope you guys fix the lobby system. Really, I can never get into an HQ match. That's not cool. Maybe that's my internet, but, really, doesn't look like it.

Other than that, at least it's nice to see Treyarch actually talk to their community.
Actually it still is, Honestly when I made the post the thought crossed my mind "Is this Treyarch's FAIL or the Escapist's FAIL?" Now I know it's the Escapists FAIL.

Still a FAIL though.

And yeah, good for Treyarch to keep the lines of communication open, still don't like them nearly as much as IW though.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
0
0
I like Treyarch more than IW ever since I saw an interview with them about WaW DLC, where the mentioned that they added new Zombie maps because the community requested it.

I wish IW would listen to their fucking community.

New Spec Ops missions would have RULED.
 

JourneyThroughHell

New member
Sep 21, 2009
5,010
0
0
usucdik said:
Then why the hell are you saying it? And why say it multiple times? And most important of all, why don't you see that it clearly says otherwise in the article?

Also, no, it doesn't. That reasoning only works one way. In the other direction, they could very well know that shoddy code exists but haven't done enough testing because of the horribly aggressive release date.
It's funny that you're telling people to use logic, when you're the one to respond to my post and imply something that was never stated or hinted on.
usucdik said:
So they have solutions to problems but wait for reports of bugs to try them out. How does that make sense? I blame consoles in general.
Yeah. That's about right. Clearly they already have all of the solutions but just don't implement them until the bugs get noticed... you know, because they're assholes like that.

And, you blame consoles in general? Cool. Except they don't have anything to do with that. If you want to blame something, blame in the Internet - it's the only thing that allows developers to get away with poor play testing.
 

JourneyThroughHell

New member
Sep 21, 2009
5,010
0
0
usucdik said:
And what was that? I didn't have to imply anything. Your terrible reading comprehension has led you to believe this. The fact is that the subsequent understanding as I posted it would be logical, meaning it was systemic and that the original words that you bothered to quote contain the bad logic I followed.

I don't know, maybe it makes total sense to you to have a methodology of troubleshooting that only carries a single step. But then why would you call it a step?
Of course. You didn't imply anything that wasn't at all present in the original post.

So they have solutions to problems but wait for reports of bugs to try them out. How does that make sense? I blame consoles in general.
So, eh, tell me then, where did you get that from?

usucdik said:
JourneyThroughHell said:
And, you blame consoles in general? Cool. Except they don't have anything to do with that. If you want to blame something, blame in the Internet - it's the only thing that allows developers to get away with poor play testing.
This just makes absolutely no sense. The Internet allows devs to get away with something? Maybe you misspoke, but based on your pattern it seems more likely that you're spewing out more fabricated bullshit. So with that, I'm still gonna blame consoles in general.
Really? You don't understand?

Okay. You see, the fact that the Internet actually exists allows developers to release not entirely finished games, because they can apply patches later.

Not rocket sceince, is it?

Tell me, then, how are consoles to blame for all of this?

P.S.
usucdik said:
I don't know, maybe it makes total sense to you to have a methodology of troubleshooting that only carries a single step. But then why would you call it a step?
If you actually bothered to look at the link provided in the article (or even read the article for that matter) instead of sitting here and pulling stuff out of the air, you would probably see that their methodology of troubleshooting carries four steps.

The guy said that there was no mention of actually patching anything in the article, so I quoted the only step that had that. The only step. I didn't quote all of them.
 

JourneyThroughHell

New member
Sep 21, 2009
5,010
0
0
usucdik said:
JourneyThroughHell said:
Tell me, then, how are consoles to blame for all of this?
Because.
That's all I needed to know - a simple test determined that you are just trolling.

Which is totally fine, but I don't feel like trying to come up with something intelligent, so, excuse me, but I'll cut this short.

Good day.
 

Julianking93

New member
May 16, 2009
14,715
0
0
Eh. I'm not really worried about it anyway.

The bugs haven't affected me other than a few times when it has lost connection or when my shots right at someone's face doesn't count... but that only happens a few times, so it's no big deal.

People just need something to complain about and when Treyarch finally gets the patch, there will be something else people will whine about.

It's an endless cycle of bitching.