Treyarch Toned Down Black Ops' Grisly Animations

bob1052

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Chrono212 said:
I wonder if they are going to try and move away from the silly story of MW2 and back to something as unexpected as the first Modern Warfare...
LoL, expecting the unexpected :p
Treyarch is completely separate from Infinity Ward and their story, the cold war is completely separate from Infinity Ward and their story, and with the recent happenings with Infinity Ward mean that it is most likely done for.
Adzma said:
Translation: "The ESRB were going to give it an AO rating so we toned it down to make more money."

Meh, I have no interest in Black Ops anyway but I wish developers would grow a pair from time to time.
Developers work to make themselves, and their publisher, money. This has nothing to do with "growing a pair". It's about a company being a company, stop expecting anything different.
 

8-Bit Grin

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Apr 20, 2010
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Sometimes I wish games would contain severely gratuitous violence.

It's sick yet strangely enjoyable.

I'm not saying that all games should contain those scenes, but it might be interesting every now and then.

I don't mean Gears of Wars over the top.

I mean simple and realistic deaths.

It doesn't have to be a soldier sawed in half by a machine gun (i.e. Gears of War).

Perhaps it could be simpler, more disturbing in a less gory way.

GTA: Liberty City Stories for the Playstation Portable had a scene that quite frankly gave me the creeps.

You drove a portly and bumbling man down to the dumps, where he thought he was going to be rewarded, and blew his brains out. A simple shot to the back of the head. It wasn't extremely violent, but the way it was portrayed made it all the more sinister and effective.
 

soren7550

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Dec 18, 2008
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Ringwraith said:
At least you can't accuse them of not having boundaries, so it's nice that they tried something, then took it out.

Logan Westbrook said:
... - a soldier having his next snapped- ...
I wasn't aware that they brought their clothes from Next[footnote]Should be 'neck' not 'next' I presume?[/footnote] and that breaking them could have such an effect, shame maybe?
You beat me to it Absol. But you're cool, so I'm fine w/ it. ^.^
 

Vault boy Eddie

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ImprovizoR said:
You mean, the content is unpleasant because kids wont be able to buy the game if it's too violent. Fine, PC community will find a way to restore the violence. With dedicated servers come mod possibilities.
THIS GODDAMNIT! They don't want a little kid, who should not be playing the game to begin with, running to his mommy because the game freaked him out, making said mommy create a fuzz about games being too violent, games rated mature and stuff.
 

Chrono212

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May 19, 2009
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bob1052 said:
Chrono212 said:
I wonder if they are going to try and move away from the silly story of MW2 and back to something as unexpected as the first Modern Warfare...
LoL, expecting the unexpected :p
Treyarch is completely separate from Infinity Ward and their story, the cold war is completely separate from Infinity Ward and their story, and with the recent happenings with Infinity Ward mean that it is most likely done for.
Adzma said:
Translation: "The ESRB were going to give it an AO rating so we toned it down to make more money."

Meh, I have no interest in Black Ops anyway but I wish developers would grow a pair from time to time.
Developers work to make themselves, and their publisher, money. This has nothing to do with "growing a pair". It's about a company being a company, stop expecting anything different.
Yes, the Infinity Ward and Tryarch thing is well known and I can't comment on what the story was like for CoD6 but the first Modern Warfare was pretty damn good.
the nuke went off and how I thought that the possibility of survival was incredible but then limping around slowly and painfully in the cloud of fallout...

Something like that again would be incredible and the Cold War is a good period of history to visit :D
 

Logan Westbrook

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Feb 21, 2008
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Ringwraith said:
At least you can't accuse them of not having boundaries, so it's nice that they tried something, then took it out.

Logan Westbrook said:
... - a soldier having his next snapped- ...
I wasn't aware that they brought their clothes from Next
What a bizarre typo. Thanks for the heads up!
 

Ringwraith

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Jan 15, 2009
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Logan Westbrook said:
Ringwraith said:
At least you can't accuse them of not having boundaries, so it's nice that they tried something, then took it out.

Logan Westbrook said:
... - a soldier having his next snapped- ...
I wasn't aware that they brought their clothes from Next
What a bizarre typo. Thanks for the heads up!
Maybe it came from a spell-checker suggestion? I know they can be quite off sometimes.
 

The_Blue_Rider

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Sep 4, 2009
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Did anyone ever consider that maybe Treyarch just found it too disturbing? Really some of you seem to be so eager to call out developers for being cowards over trivial things
 

Gaderael

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Apr 14, 2009
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Hrmm. I would have liked to play the more realistic version, unpleasantness and all. not all of us play a game just for the carnage and lulz. I want to see the shock, the horror, and whatever else they have to offer in the latest COD. I never expected them to tone down things in movies like Saving Private Ryan. I expected them to show the horror of war, down to the smallest detail.

A story can be entertaining and be unpleasant, with out either distracting from the other.

They should have made an option to allow the more realistic facial expression, and whatever else.

I'm tired of us gamers being treated like children when we're buying a product that was designed with adults in mind. They wouldn't have to do this to a movie, or a book, or a graphic novel in order for the Concerned Mothers of the world getting their knickers in a twist, and they shouldn't have to with our games either.
 

NoDamnNames

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Feb 25, 2009
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soren7550 said:
Ringwraith said:
At least you can't accuse them of not having boundaries, so it's nice that they tried something, then took it out.

Logan Westbrook said:
... - a soldier having his next snapped- ...
I wasn't aware that they brought their clothes from Next and that breaking them could have such an effect, shame maybe?
You beat me to it Absol. But you're cool, so I'm fine w/ it. ^.^


I assume this is what the original animation looked like:






Much to graphic for the public indeed...
 

Mechsoap

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Apr 4, 2010
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well it isn't that bad i suppose, its just a facial animation some felt uncomfortable with not taking away their soul in the game.
 

Tom Phoenix

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Mar 28, 2009
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I take it that Treyarch wasn't a big fan of Tanya's fatality in Mortal Kombat 4?


While I can understand that a neck snap might come off as really gruesome, it is also a lot more graphically "clean" compared to a slit of a throat. So I have to question whether this change was really necessary.

That said, I don't really play FPS games for gruesome violence. As long as the consenquences of actions are not too detached from reality, I don't mind.
 

Jonluw

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May 23, 2010
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I'm in favour of the deaths being more realistic. I think it would add a lot to videogaming as a medium if killing people actually made you uncomfortable.
 

Dioxide20

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Aug 11, 2009
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I still don't understand why M rated games need to be toned down. It's rated M for a reason, and it's a game about war. War is brutal, so if your trying to make the game realistic, why tone it down?
 

theComposer

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Mar 29, 2009
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NoDamnNames said:
I assume this is what the original animation looked like:






Much to graphic for the public indeed...
You win an internet.

OT: I actually don't mind this. I intend to buy Black Ops, but I don't want to feel uncomfortable while playing the campaign. I'm not a huge fan of graphic violence and probably won't notice that the new animation is "less-realistic" anyways.
 

Citrus

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Apr 25, 2008
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I don't think they needed to change it. It's not going to far to have people getting their necks snapped, but it is if they look frightened before it happens? Maybe I'm missing something.
 

Mcface

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Aug 30, 2009
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Eh death animations have always taken me out of the game. In real life, when a person is shot and killed, there is no flailing limbs or jumping. You drop like a bag of bricks. Regardless of what you are doing at the time, you just go down. I think games should start doing that, kinda like GTA IVs engine, those were some pretty realistic deaths.
 

Sronpop

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Bit of a shame, the violence and gore factor is one of the main reasons I liked WAW so much, the ruthlessness of the kills, right from the first mission is visceral and I loved it. Taking limbs of with grenades/tubes/the mother fucking PTRS(which I nicknamed the oblitorator) was a blast.

I am sure Black ops retains some of that now, obviously a streamlined more mass friendly version, but hopefully still a vicious one still. I know there is a limit and perhaps snapping someones neck and I am presuming here, staring at their face seeing the life leave is pretty brutal. I don;t blame them as some see it as bad taste.

Personally I would push it further, but sure then we start leaving the realistic realm so it will do. Carry on Treyarch, you have my support regardless.