Fitting, I guess. If any game is going to use facial expressions to make us subconsciously abhor killing, then it should be a game that's a little deeper than CoD
I really like that you are offended by being singled-out because you are 15, but not caring for the fact that a crack at autism was made.Darkgoosey666 said:woah there cowboy, are you implying that being under 15 is a bad thing? im 15 myself, so i dont mind you saying that, but being so close to the cutoff is worrying.Nifty said:socially disconnected to the point of autism.
Seriously? losing my faith in the escapist community a little more every threadNukeforyou said:seriously? losing my faith in video game industry a little more every day
Because we're dissapointed that a war game might shy away from looking like a war? Soldier of Fortune showed us violence is fun (in games), shooting a guy in the crotch and then looking at his face is funny (in games). At the very least give us an option in game to allow for realistic damage and facial expressions and quit being disturbed about war when you're making a game about war.Rationalization said:Seriously? losing my faith in the escapist community a little more every threadNukeforyou said:seriously? losing my faith in video game industry a little more every day
Honestly, I can't blame them if they did that just to avoid an AO rating. When that happens, virtually no stores will carry the game except for maybe EB Games, and they'll turn down anyone who doesn't even look at least 18 years old (which they already do for M-rated games, but they'll definitely do for an AO-rated one). The only other option to get the game would be through an online route, but even then sales will be nowhere near as good as if they had just toned things down for the M-rating.Adzma said:Translation: "The ESRB were going to give it an AO rating so we toned it down to make more money."
Meh, I have no interest in Black Ops anyway but I wish developers would grow a pair from time to time.
Yeah I get disappointed everytime a ww2 game doesn't involve at least an hour of death camp play, or a vietnam game doesn't have a bayonnet baby mini-game. Everytime I play a war game that doesn't have atleast 1/2 of it following the lives of the families of soldiers that die I get really disappointed. Hate it when a war game shys away from looking like a war. Some things don't contribute to the fun of a game and people remove it or don't put it in before it gets sold. Is not seeing a graphic neck break game breaking for you? Was the real neck break released and its substitution shown? People are raising a shit storm because of 1 thing, original quote lost more faith in the grame industry because they replaced a neck break animation. Read the comments and tell me they are appropriate responses to something they havn't even seen.Xan Krieger said:Because we're dissapointed that a war game might shy away from looking like a war? Soldier of Fortune showed us violence is fun (in games), shooting a guy in the crotch and then looking at his face is funny (in games). At the very least give us an option in game to allow for realistic damage and facial expressions and quit being disturbed about war when you're making a game about war.Rationalization said:Seriously? losing my faith in the escapist community a little more every thread
Also, all of the major console companies have a blanket order on the US market that they will not licence a game with an AO-rating.Mr. Fister said:Honestly, I can't blame them if they did that just to avoid an AO rating. When that happens, virtually no stores will carry the game except for maybe EB Games, and they'll turn down anyone who doesn't even look at least 18 years old (which they already do for M-rated games, but they'll definitely do for an AO-rated one). The only other option to get the game would be through an online route, but even then sales will be nowhere near as good as if they had just toned things down for the M-rating.Adzma said:Translation: "The ESRB were going to give it an AO rating so we toned it down to make more money."
Meh, I have no interest in Black Ops anyway but I wish developers would grow a pair from time to time.
You kinda have to question why there's even an AO-rating to begin with if it's such a broken rating.
Some people really need to read more than one line in the center of the OP.Tom Phoenix said:I take it that Treyarch wasn't a big fan of Tanya's fatality in Mortal Kombat 4?
While I can understand that a neck snap might come off as really gruesome, it is also a lot more graphically "clean" compared to a slit of a throat. So I have to question whether this change was really necessary.
That said, I don't really play FPS games for gruesome violence. As long as the consenquences of actions are not too detached from reality, I don't mind.
I like your idea on an optional setting for the realist gruesome effects and animations. Count me in concurrence regarding this separate "video game audience" where everyone suddenly is treated as an impressionable 7 year old.Gaderael said:Hrmm. I would have liked to play the more realistic version, unpleasantness and all. not all of us play a game just for the carnage and lulz. I want to see the shock, the horror, and whatever else they have to offer in the latest COD. I never expected them to tone down things in movies like Saving Private Ryan. I expected them to show the horror of war, down to the smallest detail.
A story can be entertaining and be unpleasant, with out either distracting from the other.
They should have made an option to allow the more realistic facial expression, and whatever else.
I'm tired of us gamers being treated like children when we're buying a product that was designed with adults in mind. They wouldn't have to do this to a movie, or a book, or a graphic novel in order for the Concerned Mothers of the world getting their knickers in a twist, and they shouldn't have to with our games either.
Ok...so what difference is a different facial animation going to make? The most gruesome part of a neck-snap is the sound of bones crunching, not the expression on the person's face. If they don't change the sound, they are, quite frankly, not changing anything.bob1052 said:Some people really need to read more than one line in the center of the OP.Tom Phoenix said:I take it that Treyarch wasn't a big fan of Tanya's fatality in Mortal Kombat 4?
While I can understand that a neck snap might come off as really gruesome, it is also a lot more graphically "clean" compared to a slit of a throat. So I have to question whether this change was really necessary.
That said, I don't really play FPS games for gruesome violence. As long as the consenquences of actions are not too detached from reality, I don't mind.
The neck-snapping wasn't too gruesome and isn't being changed, the facial animation that occurs as the neck is snapped is the issue. Comparing neck-snapping to throat-slitting is unrelated to the issue here.