Pah. At least when Obsidian and Bethesda said this for Fallout New Vegas, it makes some sense because it's a massive, open world RPG with multiple ways to complete each quest. But this just sounds like a piss-poor excuse coming from the developers of first person shooter eleventy-billion on the 4th run (at least) of the engine that was used. And neither of them have excuses for the game-breaking bugs anyway. I know that no developer can ever catch all the little ones no matter what kind of game they are making, but if it's something that makes the game unfinishable, you had no excuse not to catch that. And a lot of those problems were in both Fallout: New Vegas and Black Ops at launch.
We'd all love to have games ship without bugs. But it'd just be nice if every developer strived to ship a game with no game-breaking bugs and only leave players to worry about smaller bugs later that couldn't have reasonably been found by QA testers. Right now, too many are just treating their fans like game testers that don't get a paycheck.
Iron Lightning said:
Does anyone else miss the old days when games were released finished?
[HEADING=1]Fuck yes![/HEADING]
Back when console games didn't have patches, we got games that weren't broken messes at launch. Every now and then something would slip through and that would be suck as the bug would be stuck there unless they did a second printing of the game with a new version that fixed it, but for the most part, the games worked properly on launch day as they should. Now, they just say "Oh well, we can patch it later. Just ship it now regardless of how broken it is."
Sometimes I really miss my old consoles that didn't know what the hell an internet connection was. Namely, every time I open another new game that needs to get patch 1.01 before it starts working properly. These days, instead of stores asking if you want to pre-order, they should ask if you want to sign up for the open beta that requires a $60 entrance fee.