I would concur with Walking Dead, but it's still possible for a nine year old to be a damsel in distress. Rather, I don't think she qualifies because she is a very fleshed out character with agency and isn't just there to provide motivation. Even if she didn't exist, there would still be lots of motivation for Lee within the story, her existence simply adds a new layer of depth to the story. As for Bioshock, I would disagree. The Big Daddy - Little Sister relationship is the quintessential damsel in distress trope and almost makes me think it's intentional so as to be a commentary on the large, grunting, unquestioning, faceless protector(the protagonist in many games) - weak female dynamic that seems to be accepted as sensible by default(which seems even more likely considering the game's twist). (Edit: Snipped because I got my tropes, or themes or whatever, mixed up) I think Bioshock 2 tried to develop more with the unquestioning protector and weak female dynamic, but I don't think it was handled well. Mind you, I'm not saying it's bad that they employed the trope. Even if it wasn't their intention to add a level of commentary to the game via the trope, there are only so many hours in a day and sometimes you need to just settle with "Because" so you can move the story along.erttheking said:I think in reality the majority of them were AAA games, and really the writing in those games are just considered to be shit in general, not just when it comes to women. People may praise those games, but it's not usually for the story, it's more about the gameplay.
Ok let me think. Well there's Mass Effect, Fallout, Skyrim, the Walking Dead (I guess you could count Clementine but I let her off the hook on account of being nine) the Halo games, the two Bioshock games, Persona 4, my friend has been showing me Suikoden II and so far I haven't seen anything like that there. It's funny because most of these games (I said most Skyrim) are the ones that tended to get praised for stories. Really I think the problem is less that there's a stigma against women in the industry (Although that one Jim episode showed that that IS a problem) I think it's just more of a problem of video games still being only a couple of decades old and many developers are still learning to write good stories. I don't like the Damsel in Distress trope either, but not because it's misogynistic. It's just plain lazy. I'm sure a talented writer could pull it off in an interesting way, but most AAA game writers kinda phone it in.
My biggest criticism of Anita'a work comes from that last sentence, actually. She sees the DiD trope being born mostly out of casual misogyny, I see it being born mostly out of a mixture of tradition and, like you said, sometimes laziness. Back in the ye olde days of games, you didn't have a whole lot of time or resources, if any at all, to set up an epic story with intricate and involved backdrops and motivations. You had to get up and go, thus enter the quick fix of DiD. Those making games today are those that grew up with those older games and DiD is what they know. The good developers expand beyond it and explore other things while other ones simply stick with what they know or just don't want to devote resources to it. From my perspective, I see less and less of blatant DiD as the years go by as the writing ability of game companies gets more and more sophisticated.