- Jan 25, 2010
Acceleration applied to mouse movements is a software thing, and varies by game/application. Some games allow you to set the degree of acceleration and/or smoothing.Kerr Cameron said:Can you prove that using a whole number plus a fraction won't make the crosshair curve?Sensitivity only determines how fast your character rotates, which is entirely independent of how it's being displayed on the screen.
Or, can you prove that your statement is absolutely true? There's no way for me to test this theory.
Edit: I'll be more clear still. Is it true that you say the sensitivity just determines the speed of the turn, and that adding certain decimal numbers does not make the screen accelerate and decelerate differently?
Here is what I'm proposing from observation:
Mouse sensitivity set as a whole number seems to accelerate and decelerate as if sliding over a flat surface. Setting decimals somehow makes the crosshair accelerate and decelerate a little differently, making the crosshair seem like it is gliding over a shaped surface. I'm not stating this as fact, this is just what I see and how I feel I must describe it.
The sensitivity and acceleration only determine the speed of the turn. The linear movements of your mouse on the mouse pad translate into degrees of turning. Given the same sensitivity settings and the same amount of mouse movement you will turn exactly the same amount, no matter what size or aspect ratio your monitor is. The monitor has absolutely nothing to do with your mouse sensitivty.
My complaint with your theory is that you are using the monitor dimensions for the first step in the calculations. Since monitor size does not affect your mouse movements or the sensitivity at all, the entire mathematical formula is already broken at the first step, no matter what comes after it.