Truly Great FPS's

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Cowabungaa

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No one mentioned Redneck Rampage? Aww I loved that game, didn't make any sense but who gives a damn!
 

RYjet911

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Any FPS by Valve.

Also, ones I haven't seen crop up too often in this thread, Goldeneye, Perfect Dark and Timesplitters, especially Timesplitters.

I'm quite surprised it's had little mention. Personally, I think it takes some of the best bits of Goldeneye and Perfect Dark (which, to the best of my knowledge a group of developers who worked on Timesplitters also worked on both those games), the campaign mode of the second and third were top notch in terms of gameplay (although I admit they suffered from having very little in the second to only some almost random plot in the third), the arcade mode was incredibly fun and it was good to see bots, however stupid they were, to be in a game's arcade mode, and it had a pretty decent mapmaker in all three games which gradually got better and more developed. I still occasionally take out my PS2 to play on them, especially the second because even to this day I've been unable to complete the campaign missions on hard (Managed to finally do Siberia on hard after much trial and error though, and I've heard by many people's opinions this was one of the hardest levels in the game, if not THE hardest).

My next favourite will have to be Call of Duty 4, simply because of a well thought out control scheme on both console and PC (Although surprisingly I found the preset console controls much easier than the preset PC controls), and it's blend of gameplay and storytelling is surperb and that technique should be used in a lot of other games. I hope Modern Warfare 2 doesn't mess up everything the studio learnt in its transition from the previous CoD games to the fourth installment. I feel so ashamed that I sold the copy I had for my 360 to someone a while back. I wish I could play it again now, especially online.

Halo is also up their with my favourite games. I habour the bitter hatred towards the second game that even a lot of fans I know have, and personally the third one was mostly an unenjoyable experience, both in single and multiplayer. However, the first game I found strangely addictive. I couldn't care less for the story in the game, since I was too busy shooting and driving to care what Cortana had to say, and the way the story was given to the player made it seem like more of an afterthought than an original idea for the game. However, I found the combat sequences, if a little slow because of Master Chief's criminally slow snail pace of a walking speed, genuinely enjoyable at the time and still love going on the game randomly to relive some of those experiences. Even better though is the multiplayer on the PC version. A good 8v8 on Blood Gulch with Warthogs, Scorpions, Ghosts, rockets, grenades and bullets flying everywhere is always fun.

Like I assume most people had done the same, I greatly enjoyed Painkiller at Yahtzee's recommendation. Great going back to Doom-styled gameplay, same reason I love games series like Unreal Tournament and Quake with their similar styles. Only one thing I want, and that's a mod which adds tits and fire to the lightning and shuriken gun.

I quite like the title of this thread since it uses FPS as a plural, so I don't feel like I'm off topic by stating why I like many different FPS games. I doubt there will ever be one true, definitive FPS game that fits everyone's enjoyment as the whole idea of the FPS genre is down to opinion, either you like that style of game, or you don't. Although I'm certain a combonation between Unreal Tournament, Half Life and Timesplitters would be very close to that.

Other FPS games that I simply don't have time to describe why I like them so much more over others:
STALKER series
Postal 2
Tribes (Specifically Tribes:Vengeance)

There are possibly others I've missed, but oh well.
 

GothmogII

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Humm...most of the ones I've played and loved have been mentioned already, bar Halo...not that I dislike it...just don't consider it 'the greatest', that aside, I'll put in a mention for Return to Castle Wolfenstein: Enemy Territory, one of the first online FPS'es I'd played mind, and it's a great game, the fact that it was free was only a huge bonus :3

As for single player...Clive Barker's Undying remains an excellent and atmospheric game, it's a shame Jericho couldn't live up to it. Speaking of atmosphere: Aliens Vs. Predator 2. Well the Marine campaign anyhow, but playing as the Predator and the Xenomorph is still awesome fun :3
 

RYjet911

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quickpaw said:
buy teh haloz said:
Half Life, Wolfenstein, Doom, Metroid Prime, Bioshock, Deus Ex, System Shock 2, Portal, Team Fortress 2, and last but not least....

The Halo Trilogy
Get out. Asides from the first one which was mediocre the halo trilogy was an overhyped pile of shit.
Opinions, man, opinions. People are allowed to have them. You have no right to outright flame them. Accept other people have different views of what makes a good game compared to you.
 

Joshimodo

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Eipok Kruden said:
Hunde Des Krieg said:
What, in everyone's opinions, are some truly great FPS's? What makes a FPS great? Is it the weapon selection, the enemies, the flow of combat, the setting, or something else?
Half Life 2, Halo 1-3, Killzone 2, F.E.A.R. 2, Call of Duty 4, Resistance 2. To me, something just needs to be fun and engaging. All of those are fun as hell.
No.

Half Life 2, Halo 1 and 2, CoD4 (unless online), Metroid Prime (less so, MP2: Echoes), Portal, Bioshock, Goldeneye, Perfect Dark, DOOM, Duke Nukem series, FarCry (the very first one), a bunch of others.

What makes a good FPS single player experience is the immersion, depth, required skill and flow. Weapons help as well, as Metroid Prime and Half Life 2 both nail the guns perfectly.

Online, the required skill and teamwork is what matters, hence why the 2 latest CoD games have failed so miserably.
 

DarkBlood626

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TIMESPLITTERS series all of them brilliant and I hope the 4th will be released and will continue the legacy of awesomeness only matched by the HL series
 

Abedeus

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RYjet911 said:
quickpaw said:
buy teh haloz said:
Half Life, Wolfenstein, Doom, Metroid Prime, Bioshock, Deus Ex, System Shock 2, Portal, Team Fortress 2, and last but not least....

The Halo Trilogy
Get out. Asides from the first one which was mediocre the halo trilogy was an overhyped pile of shit.
Opinions, man, opinions. People are allowed to have them. You have no right to outright flame them. Accept other people have different views of what makes a good game compared to you.
Halo compared to all those he mentioned earlier is like comparing Bethoveen to Tokio Hotel.
 

RYjet911

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Abedeus said:
RYjet911 said:
quickpaw said:
buy teh haloz said:
Half Life, Wolfenstein, Doom, Metroid Prime, Bioshock, Deus Ex, System Shock 2, Portal, Team Fortress 2, and last but not least....

The Halo Trilogy
Get out. Asides from the first one which was mediocre the halo trilogy was an overhyped pile of shit.
Opinions, man, opinions. People are allowed to have them. You have no right to outright flame them. Accept other people have different views of what makes a good game compared to you.
Halo compared to all those he mentioned earlier is like comparing Bethoveen to Tokio Hotel.
I combat your musical comparison with a broad taste in genre.
 

Camoman

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Feb 12, 2009
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Pretty much any FPS made by Valve (Half Life, Left 4 Dead, Portal, Team Fortress).
 

OnTheRocks

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Well, first let me apologize for being a person who plays games for fun. I'm not a connoisseur like PwnStar, who has spent twenty years of his life developing a refined taste in First Person Shooters far superior to mine. I also play on console- so I apologize for that, too. I'm more likely to use my computer for, I don't know, working.

So even though I'm no expert, here are some cases I'd like to make:

Rainbow Six
Only mentioned once on this list, R6 revolutionized the tactical shooter. I still remember the first time (playing on a friend's PC) I planned an assault badly and got my whole team hosed. The series was the first that I know of to use the one shot, one kill mechanic, along with squad-based tactical planning.

Though the series went stale for awhile, it also deserves some credit for reinventing itself for console in the Vegas series (which, full disclosure, remains my favorite). Though the mechanics became simplified, the essence of squad-based combat was distilled to a room-by-room planning procedure rather than charting an action on an overall floorplan, making the game more dynamic and less tied to individual, world-hopping missions. Besides, the neon lights of the strip really brightened up the series, which had previously taken place in institutional government offices, drab parking garages and shabby warehouses. A+ for art direction there. I'm unsure if it was the first to use a dynamic cover system, (it may have borrowed it from GRAW or elsewhere) but that mechanic truly changed the way we looked at the battlefield. And frankly, how many franchises can you think of that started well, lost quality for a period of almost a decade, then rejuvenated themselves? The first R6 was released in 1998 and we're still playing the franchise 11 years later- it has points for staying power, at least.

Call of Cthulhu: Dark Corners of the Earth
I may be in a real minority here, but I loved this game despite its flaws. Maddeningly difficult at times, and with a plot that's nearly impenetrable without reading 200+ pages of H.P. Lovecraft stories, it's no wonder it went under the radar of most of the gaming population. However, I would still contend that it's a fantastic example of capturing the feel of a literary work in interactive format.

It had a sanity system that was simple but effective- seeing an unnamable thing that should-not-be would cause your vision to blur and your character to hear voices- and used it to terrifying advantage. Other games would later take some of these ideas and use them in their own games (if you thought vertigo was unique to Mirror's Edge, you thought wrong). Also, though it was not the first to use the spot-healing system (splints for a broken leg, bandages for bleeding, etc.) I never felt those injuries as acutely than in CoC:DCE. Anyone who has played it will never forget having to shoot themselves up with morphine in order to limp across the room to the first-aid kit, hearing their shattered femur crunching and grinding with every step.

This immersion went for the guns as well- no ammo counters or aim reticles. You can always tell someone's playing CoC when you hear them chanting, "Six! Five! Four! Three! Two!" between pistol reports. That is, when you eventually got your hands on a gun. The first third of the game consisted entirely of investigation. You invariably found things that you didn't like when you poked your nose into basement windows and the staff rooms at hotels, but the rewarding feeling of having found something unique was the same as if you'd discovered a power-up or easter egg.

All these elements of realism combined to create a game that carried a much truer sense of threat than anything else I've ever played. Never before have I been killed so many times by ordinary troopers, and in no other game did I feel so overpowered by alien horrors. All in all, not bad for a game that created it's plot by expanding the five-line description of the Marine raid on Innsmouth and naval destruction of Devil's Reef contained in the original short story, "The Shadow Over Innsmouth."

Well, that's my take anyway.
 

Nigh Invulnerable

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Hunde Des Krieg said:
Eipok Kruden said:
Hunde Des Krieg said:
What, in everyone's opinions, are some truly great FPS's? What makes a FPS great? Is it the weapon selection, the enemies, the flow of combat, the setting, or something else?
Half Life 2, Halo 1-3, Killzone 2, F.E.A.R. 2, Call of Duty 4, Resistance 2. To me, something just needs to be fun and engaging. All of those are fun as hell.
This isn't so much my benefit as for everybodies, I've played all of those, I mostly bring it up because everybody always puts down Halo as being mediocre, and if they think that, then what do they think is great?
I believe that I am one of those people who put down Halo, but for me it is merely because the story aspect of Halo isn't as great as everyone thinks. The GAMEPLAY is just fine and dandy, though I think they hyped up the dual wielding in #2 a little more than it deserved because this was hardly a completely new mechanic.

Great FPSs: Timesplitters series, Perfect Dark, Doom series, Half Life series, Battlefield games (for the most part), and Painkiller. Halo, as a shooter is also very good, but I don't think of it as "truly great".
 

Soap6

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Half Life 2. It was a bit challenging to me, because they never told you where to go. Call of Duty 4, the multiplayer was really exciting.
 

quack35

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Halo Trilogy, Half Life Series, Call of Duty 4 (and it's fantastic online multiplayer), Planetside...

And I'm tempted to say Fallout 3, but that's not really good as a straight FPS...
 

Sparrow

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I've never played FPS that grabbed me... infact, my pessimistic view toward the COD series has served me well. Never been let down yet.
 

meece

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gameplay or plot make a good FPS for me.

which is why I've liked Portal, HL2, Perfect Dark

Gonna have to go out on a limb here and say Battlefield 2142 (BF2142) - buggy as hell, balance with some weapons was slightly messed up but the gameplay in the infantry combat kept on bringing me back to play it again and again. That and it didn't have the jet ownage which you get in BF2.
 

Adair_the_Skull

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Goldeneye, it made console FPS games what they are today. There would not be that coveted piece of crud that Halo is, if it were not for Rare and Goldeneye.
 

SirJewBagel

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Sep 25, 2008
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I can't really think of any. I'd say Bioshock was good. Worth several play throughs.

Indigo_Dingo said:
Not a great game by any means, but I thought Black was cool for what it did with what it had.
sneak_copter said:
BLACK!
Really, Really Cool game.
i loved that game, silver RPG + Silver Sniper rifle = alot of explosions. You know i'm gonna play that game now... Damit why won't they make Black 2 already...