To differentiate it from the original turn-based mechanic that plays very differently.kayisking said:I don't agree, why can't a turn-based game have everyones turn at the same time. Frozen Synapse is a great example of this.veloper said:The combat abilities may have time delays, but all units can MOVE at the same time, which disqualifies KOTOR from boing turn-based = 1 move at a time.Saltyk said:There's no problem with turn based combat. Plenty of games do it very well. I actually prefer it in certain games. But it really comes down to a case by case scenario. It wouldn't work in Call of Duty, but for games like Final Fantasy X, Legend of Legaia, or Suikoden II it works perfectly.
Incidentally, I think that was the biggest complaint about FFXIII's combat. It was too fast paced. Combat was moving at such a hectic rate that you couldn't select your actions fast enough. Especially when you had 6 or so slots and 20 different spells. As a result, you largely end up just selecting "auto-attack" to let the game select the most effective attacks itself. And at that point, you're not really playing your own game anymore. If you think turn based combat is boring, letting the game play itself is even more boring.
Um. I hate to break it to you, but KOTOR was a turn based combat system. I believe it works out that 2 seconds is one turn. If you're in combat and you don't select an action, your character just automatically chooses to use a basic attack. You could que up to three actions ahead of time. It was fast paced, yes. But it was fast paced turn based combat. And nothing you or anyone else say will change that. I think Bioware even described it as turn based combat.No_Remainders said:That wasn't really turn-based, though.Rabish Bini said:I thought it worked well in KotOR..
You just had the option to pause the game. It didn't really force you to.
OT: Yeah, I don't like turn-based games. I just don't enjoy them.
Oh, and it actually plays like Dungeons and Dragons, you just don't see the "dice rolls" unless you check your combat log.
Listen to what sane person says.Vibhor said:Turn based combat allows many things that real time cannot even dream of.
First and foremost, it promotes tactical thinking and gives a player some breathing space.
Second, it makes the game much more based on your intellectual ability rather than your physical ability
Third, the turn based combat in final fantasy series is shit and a joke. If you would like to see some real turn based combat then play Frozen Synapse, Jagged Alliance or X-Com.
Calling some mechanic broken after only seeing the most horrible implementation of it is what ignorant people do.
What if I call the FPS genre shitty as whole after playing Daikatana?
Oh and turn based combat also makes it easier to manage units, cumbersome but easier
The last couple games, maybe. But if you're going to argue that prior, I'm just going to roll my eyes.pablogonzalez said:final fantasy is on the verge of playing itself
I don't know, people are still harping on "innovation" when it basically means "add some minor superficial change to please the simple-minded."s69-5 said:"Immersion" is the most annoyingly meaningless buzzword in video games today.
It gets tossed around so goddam much by anyone trying to prove/disprove that a game is good/bad.