That's it.mdqp said:If they hadn't done this, they would probably have enough money to start their next project with more freedom, while now they'll probably be forced to search for investors again. It's not just a bad business decision, they probably harmed their next project, too, just for fear of what could happen to their game... After it was already done. So it's a matter of ownership, they felt that nobody should profit from their work, even if it cost them a lot of money.shinsei-J said:A horrible business decision that risks all the material goods they've worked for, for the ability to do what they feel should be done.
Now that takes pride, and now I have huge respect for these guys.
Or maybe I still don't understand what's going on, since the article is obscure, and nobody answered my previous post about how this thing exactly worked.
I don't know there current financial state but breaking even's ok for not making anything in years and still paying those who are currently making something, especially after buying back a company. So say they get some good sales from the Limbo SE along with lasting sales of the regular edition and this new game has 1 to 2 years left on development, they could still have enough to do it.
My guess is it's a gamble for them, they could remain completely independent or they might have to sell some again.
If it's a close shave and they don't sell and then the new game doesn't sell the company may flop but this is still the risk they are willing to take to have their work free from the world of corruption that's money. As I said it sounds like a matter of pride to me.
The ideal for all developers is to make art and art is hard to make in a corporate environment and I respect them for striving for that.
I'm just gonna say I have no idea of the company outside of this article, this is just my interpretation and logical deduction from my knowledge.