Two Million Sales to Freedom

Mike Kayatta

Minister of Secrets
Aug 2, 2011
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NpPro93 said:
Great article, gave me even more respect for Playdead. However, did anyone else keep thinking "Adam Jensen founded Playdead?" while reading this piece?
Thanks!

(Also ... I was thinking that the whole time I was doing the interview.)

Honestly, no matter how many times I read or hear Arnt's name, my mind either goes to Adam Jensen or Susan Arendt.
 

4173

New member
Oct 30, 2010
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If only there had been some investor to make them take that damn mosquito out of the game, I could have finished playing it.
 

Gizen

New member
Nov 17, 2009
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joonsk said:
I always wonderded what made games so expensive to make. their are tons of free engines that you can use, and everything else can be made without money, I think.
It's actually pretty simple. When people do work for something, they expect to be paid. And if you have no money to pay them with, they tend not to do work. And games aren't fast to make. They take months, even years of solid work to complete, but the game doesn't actually make any money until it's finished and on sale (and even then, only makes money if it actually sells), so in the meantime, you still need to have some money to be paying people with until the game is finished, and hope you make enough money back from the game's sale to make up for this loss, and still have enough money left over to fund your next game.