Types of Games you would like to see.

immortalfrieza

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Recently I was looking through Google and such to locate a type of game and finding I couldn't. Has anyone here had any idea ideas for a type of game in particular you'd like to see? Has anyone actually found one?

For me, I was looking for a Space strategy game with mechanics where you can control things from a top down tactical view i.e. select a fighter squadron and send them at the enemy but also drop down to a personal level if you wanted to. i.e. when that fighter squadron encounters the enemy you could choose to go down to piloting one of the fighters and dogfight alongside your A.I teammates. Probably slowing down or stopping time when this occurs.
 
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Dreiko

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I am more of the type to find out about games I didn't know I wanted until I learned about their premise. I tend to be informed a lot of the time about the things I'm into so there's less room to just "wonder if this thing I want exists" and more solid knowledge that it does/doesn't.

Btw, it's not as much space strategy but instead mech-piloting strategy, but you may wanna look into 13 Sentinels, they had their big gameplay trailer recently and while the game emphasizes storytelling and isn't a pure gameplay experience, it still has cool sci-fi strategy gameplay too.

 

happyninja42

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Recently I was looking through Google and such to locate a type of game and finding I couldn't. Has anyone here had any idea ideas for a type of game in particular you'd like to see? Has anyone actually found one?

For me, I was looking for a Space strategy game with mechanics where you can control things from a top down tactical view i.e. select a fighter squadron and send them at the enemy but also drop down to a personal level if you wanted to. i.e. when that fighter squadron encounters the enemy you could choose to go down to piloting one of the fighters and dogfight alongside your A.I teammates. Probably slowing down or stopping time when this occurs.
The closest to this that I've seen is the Homeworld series. Specifically Homeworld: Cataclysm, had the feature of letting you go into a cockpit POV, though you couldn't control the ship independently. At best you could give broad commands to the squad while in first person view.

OT: I've always had the idea for a game similar to the Dynasty Warriors genre (big open map massive warfare, with champions and hordes of regular soldiers), but with a thematic flavor similar to Alan Wake. Namely that the two clashing forces are literally light and darkness. I think, given the current tech for lighting, having magical waves of shadow coursing across the battlefield, and you and your troops charging in, with your champion literally being a beacon of light to pierce the dark, would be fun as hell.
 

meiam

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For me, I was looking for a Space strategy game with mechanics where you can control things from a top down tactical view i.e. select a fighter squadron and send them at the enemy but also drop down to a personal level if you wanted to. i.e. when that fighter squadron encounters the enemy you could choose to go down to piloting one of the fighters and dogfight alongside your A.I teammates. Probably slowing down or stopping time when this occurs.
Hum RTS/something else hybrid tend not to really work so that's probably why they aren't any.

There's a multiplayer only game (think battlefield) called angel fall first that kinda do that but I never played and from what I understand the community isn't large enough to sustain the game. Executice assault 2 is another that kinda does it, but again multiplayer and small community.
 

immortalfrieza

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The closest to this that I've seen is the Homeworld series. Specifically Homeworld: Cataclysm, had the feature of letting you go into a cockpit POV, though you couldn't control the ship independently. At best you could give broad commands to the squad while in first person view.

OT: I've always had the idea for a game similar to the Dynasty Warriors genre (big open map massive warfare, with champions and hordes of regular soldiers), but with a thematic flavor similar to Alan Wake. Namely that the two clashing forces are literally light and darkness. I think, given the current tech for lighting, having magical waves of shadow coursing across the battlefield, and you and your troops charging in, with your champion literally being a beacon of light to pierce the dark, would be fun as hell.
Dynasty Warriors Kingdom Hearts would be badass. Throw this in there somewhere!


I feel like the Dynasty Warriors gameplay would be awesome adapted to a lot of different IPs. Castlevania, Star Wars, Middle Earth, Final Fantasy (maye Dissidia specifically?) are what immediately come to mind.
 

happyninja42

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Dynasty Warriors Kingdom Hearts would be badass. Throw this in there somewhere!


I feel like the Dynasty Warriors gameplay would be awesome adapted to a lot of different IPs. Castlevania, Star Wars, Middle Earth, Final Fantasy (maye Dissidia specifically?) are what immediately come to mind.
I'm not a fan of Kingdom Hearts, so I'd pass, but I think pretty much any lineup of characters would work well in a Dynasty Warriors style game. I mean Hyrule Warriors was pretty slick. I'd like to see some new IPs but using the basic game concept though, as I fear a Disney Dynasty Warriors would be a microtransaction/live service/every other bad business practice mess, and less about making a fun game.
 

immortalfrieza

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I'm not a fan of Kingdom Hearts, so I'd pass, but I think pretty much any lineup of characters would work well in a Dynasty Warriors style game. I mean Hyrule Warriors was pretty slick. I'd like to see some new IPs but using the basic game concept though,
Honestly I much as I love the gameplay I have never cared for the Romance of the Three Kingdoms setting the Dynasty Warriors games are usually based upon. Running around killing dozens of enemies and then dueling commanders is fun and all, but the story and atheistic isn't particularly interesting to me. The Dynasty Warriors Gundam games are the only ones I've played much for that reason.

as I fear a Disney Dynasty Warriors would be a microtransaction/live service/every other bad business practice mess, and less about making a fun game.
So do we all happyninja, so do we all. Not just Disney either, the horrible business practices have pretty much consumed the entire video game industry at this point.
 

Dreiko

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Dynasty Warriors Kingdom Hearts would be badass. Throw this in there somewhere!


I feel like the Dynasty Warriors gameplay would be awesome adapted to a lot of different IPs. Castlevania, Star Wars, Middle Earth, Final Fantasy (maye Dissidia specifically?) are what immediately come to mind.
Musou games as of late have become THE low-effort big name cashgrab genre, so while a proper, good KH musou would be cool, I have no faith in the genre.

I am willing to be wrong about this if SE wants to surprise me though haha.
 

happyninja42

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Honestly I much as I love the gameplay I have never cared for the Romance of the Three Kingdoms setting the Dynasty Warriors games are usually based upon. Running around killing dozens of enemies and then dueling commanders is fun and all, but the story and atheistic isn't particularly interesting to me. The Dynasty Warriors Gundam games are the only ones I've played much for that reason.
Same. I think I've played maybe...two or three of the Dynasty Warrior games? But I got tired of rehashing the same premise pretty quick. Loved the concept of the game, just not the story part of it. Kind of the same for Hyrule Warriors for me. Not a huge Zelda fan, but I've got more familiarity with that franchise than Rot3K
 

BrawlMan

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Musou games as of late have become THE low-effort big name cashgrab genre, so while a proper, good KH musou would be cool, I have no faith in the genre.
And with the new golden age of the 2D/2.5D brawlers, most Musou games have really outstayed their welcome. You know its bad when Jim Fucking Sterling called out the problem back in 2017.

I would say more beat'em ups, but I already got my wish. Really, I just want to see more games that are not just online you-must-play-againts-other-people-unless-your-a-complete-shut-in-you-wuss multiplayer or shooters. Thankfully, I've been seeing more variety games this gen, and soon the next generation. 2d & 3D platformers are back in full swing, and games are getting more experimental again. The PS5 has a nice line up of variety. While XSeriesX has not as much, at least they have some effort so far. I would also like to see more games from the AA space. It's been building up little by little though.

I would like to see less shitty monetization schemes from most of the AAA space.
 

immortalfrieza

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Really, I just want to see more games that are not just online you-must-play-againts-other-people-unless-your-a-complete-shut-in-you-wuss multiplayer or shooters.
I've noticed a lot of PC games that I think would be amazing games... if they weren't multiplayer games. The Old Republic for instance would have been an incredible single player game if actually designed as one, but instead it's an MMO which throws in the various conventions into it. Sea of Thieves is another one that could be a pretty awesome pirate game if only it wasn't an MMO. In fact, nearly any MMO around seems like they would be better if they weren't MMOs and built to be single player games with the same concepts.

On that note, I have yet to see a game about piracy that beats Sid Meyer's Pirates! as a pirate game or even seems to really get it down completely in a decent way. That would be another thing I'd like to see.
 

SckizoBoy

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I would like a competitor to Creative Assembly for TBS/RTT gameplay. CA, though still outputting good games, are getting lazy in terms of creativity (ironic) and it's showing pretty obviously.

An original low or high fantasy or sci-fi setting (even if they're derivative as all hell with relatively low faction count) with TBS/RTT gameplay would be awesome to see. A deeper unit roster with more diverse army builds for each faction at higher difficulties, different tactical dynamics, campaign map building depth (limit on build slots is not bad, just boring once you're through the early game), recruitment mechanics (unit caps, unit availability, recruitment cooldowns, mustering mechanics, entity count tied upkeeps etc.) and so on and so forth.
 

happyninja42

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I'd like to see a game, that is all about a siege of a castle, but you are the one being besieged. And you play as an assassin working for the lord in question. And your job, is to be sent out every night, to try and break the siege via sabotage. But you have a limited time to do it, so not every objective can be completed each night. And as you accomplish objectives (poison food supplies, ruin siege equipment, etc), the army reacts to ramp up their defenses, making each subsequent night harder. For example, on night 2, the food supplies get moved towards the interior of the camp, making it harder for you to further poison their remaining stores. High reward, but high risk. They begin to deploy more torches, making navigation harder, also increased patrols of hunting animals, to try and sniff you out.

You can also have varying degrees on the objectives. For example you can poison the food sure, OR, you can try and steal some of the sacks and bring them back to your keep, to help alleviate some of the strain on the siege. But doing so takes way more time, so you can't do the other objectives, also it's more chances to be caught with each subsequent trip that night.

I'd really like to play a game like that.
 
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SilentPony

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More Warhammer 40k games. Of any genre. I'd play a Tycoon type game about building a Fortress Monestary or Hive. A Dating sim about, I dunno, daemon waifus. A walking sim about being on a starship during a Warp jump. I don't think there's a genre of game that i wouldn't at least try if they did a Warhammer 40k game in.
 
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SckizoBoy

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More Warhammer 40k games. Of any genre. I'd play a Tycoon type game about building a Fortress Monestary or Hive. A Dating sim about, I dunno, daemon waifus. A walking sim about being on a starship during a Warp jump. I don't think there's a genre of game that i wouldn't at least try if they did a Warhammer 40k game in.
Out of interest, what WH40K games have you played? 'Cos there's a surprising amount of them out there. Steam & GoG.com have a reasonable library of games. I think the issue is that since most of them are mediocre or have somewhat niche appeal (given the general dominance of strategy games within such adaptations) and are produced by indie studios who just have the luck to get the licence from GW, the majority of releases fly under the radar.

As a xenos fan, so glad Rites of War exists, but it started showing its age years ago and few now have really heard of it.

I'd like more WH40K games, too, with the addendum that the default be not Imperium-centric perspective or gameplay. Now those are rare.
 

SilentPony

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Out of interest, what WH40K games have you played? 'Cos there's a surprising amount of them out there. Steam & GoG.com have a reasonable library of games. I think the issue is that since most of them are mediocre or have somewhat niche appeal (given the general dominance of strategy games within such adaptations) and are produced by indie studios who just have the luck to get the licence from GW, the majority of releases fly under the radar.

As a xenos fan, so glad Rites of War exists, but it started showing its age years ago and few now have really heard of it.

I'd like more WH40K games, too, with the addendum that the default be not Imperium-centric perspective or gameplay. Now those are rare.
I've played Chaos Gate, Final Liberation, Squad Command, Fire Warrior, Dawn of War + all sequels, Dawn of War 2 + all sequels, Dawn of War III, Space Marine, Glory in Death, Kill Team, Space Hulk, Space Wolf, Armageddon Storm of Vengeance, Vengeance, Regicide, DeathWatch, Drop Assault, Freeblade, Battlefleet Gothic 1-2, Horus Hersey Talisman, Sanctus Reach, Inquisitor, and Mechanicus.
Its not all of them by far, but its a good portion.
 

SckizoBoy

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I've played Chaos Gate, Final Liberation, Squad Command, Fire Warrior, Dawn of War + all sequels, Dawn of War 2 + all sequels, Dawn of War III, Space Marine, Glory in Death, Kill Team, Space Hulk, Space Wolf, Armageddon Storm of Vengeance, Vengeance, Regicide, DeathWatch, Drop Assault, Freeblade, Battlefleet Gothic 1-2, Horus Hersey Talisman, Sanctus Reach, Inquisitor, and Mechanicus.
Its not all of them by far, but its a good portion.
OK, that's fair, though you don't think that selection of games a 'sufficient' base for an IP like WH40K?

Granted, I realise that this is a thread about what we want rather than what what's commensurate to the expectations of publishers.

As an aside, though, do you think there is sufficient market for Xenos-centric WH40K games for them to exist? One of the things I dislike about GW's approach to the IP and how it's licensed out is the lack (not absence, note) of xenos-POV.
 

happyninja42

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A Dating sim about, I dunno, daemon waifus.
Great, now I'm picturing one of those really cringy, rapey VN dating sims, but with dudes in power armor.

"Take my load for the Emperor!!" "Only HERETICS refuse to swallow!!" "Oh EMPEROR I'm cumming!!!"
 

MrCalavera

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More ideas like "Paper's Please"... please. That is turning some mundane everyday activities into something strangely engaging.
 
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