4. A different type of Batman game.
"The Arkham games have fairly shallow combat. Giving Batman twenty enemies to fight against is ridiculous and pointless, since they only attack in turns. Sometimes they attack three at a time, but the strikes are easy to predict and counter with the scripted animations. That’s why I want it to be more about movement and positioning, like in Dark Souls. You keep moving because you know the enemies are not gonna wait their turn. This would mean dropping the scoring system, but, to be honest, getting three stars is easy on almost any combat map. (I have 5.4 million points in Joker’s Carnival.) So, it wouldn’t be a big loss.
"I would reduce the automation of the combat, reduce the number of hostiles, bring the camera slightly closer during fights and probably give the player a second attack button, for rearward attacks. It might be assigned to key Q or the side button of the mouse. Batman is pretty frequently surrounded and has to punch and kick people who are behind him in the cartoons and movies.
"By including a rear attack button, the player would be able to more gracefully take care of enemies on both sides, without turning from the first target. Of course, a rearward punch with the elbow or back of the hand isn’t always gonna be as effective as a straight punch. I would definitely remove the warping system that allows the player to zigzag at enemies on opposite sides of the room. Instead, I would add a soft lock-on system and a dash (sprint) button, probably Shift. This button would also be used to evade attacks, and it would be separate from the jump/glide button, Spacebar. The player would no longer be able to jump over enemies with Spacebar, unless the enemy is on their knees.
"I would remove almost all the gargoyles and give the player other vantage points, like windows and big pipes. Mostly though, I wanna hide in the shadows. Batman should be able to quickly beat up a hostile, disappear into the shadows, and reappear, like a phantom. Give me a choice of whether to use stealth instead of forcing it with predator maps. Real stealth games figured this out a long time ago. I shouldn’t be discovered by everyone in the room just because one person saw me. I want the combat and stealth to flow into each other. I was impressed a few nights ago by how well Christopher Nolan understood Batman the ninja when he made Batman Begins. I hadn’t seen the movie in ten years. The stealth should be more like that.
"I wanna see fewer gadgets. Strip Batman’s arsenal to the essentials, things small enough to fit on his belt. I would probably limit his number of batarangs, but let the player pick them up again and also throw other objects, like bottles and bricks that are lying around. They could use these as distractions.
"The variety would come more from Batman’s physical abilities and how he uses the interactive, breakable environments. Think Die Hard. Batman wins a lot of the fights in the Animated Series with objects in his surroundings. Being the Batman is about being resourceful.
"The Arkham idea of an evacuated section of the city overrun by criminals has gotten tiring, and it’s silly that it happens over and over. I want a game about the real Gotham City, filled with civilians. I know it’s tough to do for the developers, but at least the nighttime setting would keep the population somewhat low.
"You can’t tell a good story if you cram it with villains. I would split the games up into loosely connected episodes. Instead of a game with one long drawn out campaign, you might have a game containing five shorter campaigns, in which the villains are divided more or less evenly.
"I’m not sure I want XP. I think upgrade systems are overrated. An upgrade system certainly wouldn’t improve a classic like Metal Gear Solid 3. I would give the player every counter, attack and evade right at the beginning. The unlocking process is only meaningful the first time you play it, and not even very. If you’re replaying it or playing the sequel, it’s a nuisance. Upgrades wouldn’t really work in an episodic game like the one I described anyway.
"Use lesser known villains, like Ventriloquist. Perhaps even feature original villains. I’m not totally opposed to Joker being in one of the episodes, but I’d like him and Harley to be shown in a more lighthearted comedy story this time. He has been the main villain three times already and came back to haunt Batman’s mind in Arkham Knight. Enough is enough. Make Harley look like a harlequin again, if she needs to be there.
"Remove Catwoman as a playable character. It hurts to say it. I like Catwoman. But she doesn’t fit the Batman mechanics. Her climbing was always kind of bad because the grapple points were made for Batman. She hops up walls pretty clumsily in the Arkham games and swings with her whip as if the thing has the reach of the Batclaw.
"Batgirl would make a lot more sense as a playable heroine. I’d like Batgirl and Robin to be featured more prominently. Maybe give them their own episode, in which they have to take care of business without Batman.
"No vehicles. I didn’t dislike the batmobile in Arkham Knight. I did have a problem with how much it was used and with the tank battles, which are out of character for Batman. But the reason I don’t want it to make a comeback is because it has no place in a Gotham filled with civilians.
"Bring back the bosses. I think they could be made better than before with the combat system I described.
"More sophisticated detective parts. I don’t want to get to the solutions in such a linear boring way.
"For the character designs, I want less armor than in the Arkham games, and men who aren’t so super muscular. I find it ugly.
"For the city, I would prefer something like the retro look that the Animated Series went with (but more realistic), since Batman is so damn old anyway."