Types of Games you would like to see.

Iron

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I miss god games. Majesty, Dungeon Keeper, etc. They had so much charm and character in them.
 

happyninja42

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I miss god games. Majesty, Dungeon Keeper, etc. They had so much charm and character in them.
Yeah, I'd like to see another Black and White game myself. The opening cinematic for that first B&W gives me chills every time I watch it. I dunno, something about the idea of being this ...well....Being, that is literally called into existence to help this couple save their child, and they show you streaking across the multi-spheres of the universe to accomplish this task that gave you existence, just really hits me hard. Plus it helped to set up my mindset for playing it as a good god.

I also loved how that game had such a dynamic learning system for your Animal. My favorite example of this, was teaching my orangutan to be a good avatar, and help the village. He would go dance with the villagers, summoning them all around him with a gesture, and then proceed to hip thrust his way into their little hearts. He was a good little boy, but he did have a nagging habit of throwing things, which it took me a long time to train out of him. And one day, I was watching the little village do their thing, and it was approaching sunset, so the people started going home. I saw my ape focus on a human, and walk over and pick her up. I freaked out, because I assumed he was about to rear back and hurl her, so I was all set to give him a proper spanking, but....paused, and saw something really amazing. He had picked up an elderly lady, who was having trouble getting home (the speed the elderly can move in that game is REALLY slow), so he picked her up, and walked her to her house. And I didn't train him to do that AT ALL. He got SO many good boy belly rubs when I saw what he did.

Yeah I had occasionally picked up villagers and deposited them at their homes just because I'm nice like that, but I never thought the game would actually code that as a learned behavior for my ape. So I had this, golden, glowing ape, who liked to get funky with his bad self to the amusement of the villagers, and also moonlighted as an elderly ride service. He would also help with watering crops, and basically just walked around being a giant benefit to the village. And it was great.

....damn I'd like to play an updated version of that game now. It was so much fun.
 

Ezekiel

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A few.

1. Bring back open world time attack arcade games like Crazy Taxi and Jet Set Radio.

For my next three, I'm mostly copying my previous posts.

2. A 3D third person Streets of Rage-style beat 'em up with cooperative elements of L4D.

"Linear but open levels, with a bit pf platforming. The world is cyberpunk, an anarchist shithole full of punks, rough police and robots of varying sizes. The levels mostly take place at night. Old and modern architecture. Lots of neon lights. The music is synthwave, possibly featuring Perturbator and Lazerhawk.

"Levels are full of interactive objects, including melee weapons (knives, pipes, bricks, wood beams, bats, cue sticks). Some of these weapons break and are then automatically tossed. They’re also knocked out of the character’s hand when they’re hit, sometimes out of the level. There are guns, but they have pretty limited ammo, can’t be reloaded and are tossed when emptied. (Revolvers, automatic pistols, shotguns, assault rifles, sub-machine guns.) Your main weapons are your fists, followed by your legs.

"No upgrades. There are numerous timed combos, but the player can get through the game using the basic attacks and evade. Player characters keep their fists raised, almost like boxers, when facing opponents. The game has a soft lock on system, meaning the game will slightly adjust the player’s orientation towards enemies. But it doesn’t turn you all the way around, like in Batman or Metal Gear Rising; you need to do that yourself. You also need to face an enemy to block."

WASD: Move (Slow run. Character will run fast after a few seconds of running uninterrupted. There is no sprint button, since being able to sprint instantaneously would make combat too easily avoidable.)
Mouse button 1: Punch/shoot
Mouse button 2: Kick (Player can kick even while holding a gun.)
Shift: Evade (Will lean body and take a few quick evasive steps.)
Shift + MB1 + move sideways/backwards: Evasive punch
Shift + MB2 + move sideways/backwards: Evasive kick
Shift + MB1 + move forward: Lunge punch
Shift + MB2 + move forward: Lunge kick
Ctrl: Block (Blocking an attack still hurts you.)
Spacebar: Jump, climb, vault
E: Grab enemy
C: Look back
F: Pick up and drop weapon
Q: Rearward elbow strike (Pressing it twice in a row will make the character also turn around.)

"I know the control scheme is simplistic enough to be mapped to a controller, but I just don’t care to. There can be a walk button, but I don’t know if I’d even use it. Assign it to some unimportant button, like Left Alt.

"Enemies are placed randomly and sometimes come in large groups, hopping down from fences and windows, like in Left 4 Dead. The enemies almost double when you’re in multiplayer.

"Cutscenes are brief and infrequent, possibly hand-drawn."

3. The return of the stylish John Woo third person shooter (or just Max Payne 4).

"This is sort of a repeat of a previous post, in which I wrote up my ideal third person shooter. I made it more relevant to Max Payne and expanded on a few points, when I thought about a potential fourth game at four in the morning yesterday in a sleep-deprived state.

"Max is in his late forties in Max Payne 3. If a sequel came out now, he would be in his fifties. I want a younger character, because I want faster movement, at least as efficient as in the multiplayer. They should move nimbly and efficiently, but have weight too. I liked the balance in Max Payne 3, but I think it could be improved. I would make Max a recurring character who sort of drives the story. You would view him through the perspective of this young new character, who now narrates the story. Kind of like how Solid Snake became cooler when you played as Raiden and watched him in Metal Gear Solid 2. It will still be very much about Max, hence the name Max Payne. Maybe he appears corrupt and you have to figure out some truth. I think Max should get involved in whatever mess he’s in because he believes in it, feels he has to. I don’t want him to get dragged into it again and be a painkiller-addicted depressive. I want him to be more optimistic this time, so that it doesn’t feel like a repeat.

"I kind of want the nightmare sequences back.

"I really, really want shoot-dodging enemies. It makes the action more exhilarating. I know because I play the multiplayer and have also dabbled in Double Action: Boogaloo. There’s something really satisfying about filling a guy with holes as he’s flying through the air. They should also be able to roll and slide on the ground, just like Max.

"A slide button! Actually, it wouldn’t even need to be a dedicated button. Just have him slide when you hold the crouch button while running with the Ctrl key.

"Keep the carry system from Max Payne 3, but add a second two-handed weapon that can be slung over the character’s shoulder, whether it be a shotgun or grenade launcher or sniper rifle. Combined with the two sidearm holsters (number keys 1, 2 and 3, the third being for dual pistols), that would give me pretty much all the firepower I need. Make the range of the shotguns exactly like in Max Payne 3 (meaning far). Bring the grenades back. They were there in the multiplayer (where you could even cook them) and in both games prior. Bring in the melee system from the multiplayer. You HAVE to press the melee button; it doesn’t just happen automatically when you press the fire button in front of someone.

"Keep the shoulder swapping from Max Payne 3. I don’t like the way Red Dead Redemption and Uncharted do it. You can only swap shoulders while zooming with the aim button. I feel like that’s the standard now, but it’s too limiting for a game that lets you run and shoot accurately at the same time.

"I still want it to be linear, but it needs more open areas and fewer interruptions than Max Payne 3, so that the player can more freely experiment with the weapons and try different approaches. I also want to be able to blow holes into walls to create routes and escapes. Which brings me to my next point.

"Much more destruction. The destruction in the Hong Kong shoot ’em up movies that these games were originally inspired by bordered on pornographic. I want to see exploding glass, sparks, confetti, rubble, splinters, fire… Walls and furniture need to deform and give way, changing the situation. I want the enemies to react to all of this, whether it’s glass exploding into their eyes or gasoline lighting them on fire. This destruction also needs to apply to the enemies. I want to be able blow their limbs off and explode them, as they tumble, fly back and fall realistically. Rockstar’s Euphoria engine can be used for this. The enemies should fly back a little more dramatically than in Max Payne 3, I think. I would appreciate more armor on enemies. Call me strange, but I actually prefer the later levels of Max Payne 3, like the police station, where the enemies are wearing helmets and body armors. I don’t want to be able to instantly drop everyone with headshot.

"Let me shoot in two directions, Devil May Cry 3 gunslinger style. Maybe you would press the side buttons of the mouse to blind-fire to the side with one arm, with a small amount of auto-aim added to the blind shot. This auto-aim would only activate when the enemy is nearby, similar to a melee."
 
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Ezekiel

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4. A different type of Batman game.

"The Arkham games have fairly shallow combat. Giving Batman twenty enemies to fight against is ridiculous and pointless, since they only attack in turns. Sometimes they attack three at a time, but the strikes are easy to predict and counter with the scripted animations. That’s why I want it to be more about movement and positioning, like in Dark Souls. You keep moving because you know the enemies are not gonna wait their turn. This would mean dropping the scoring system, but, to be honest, getting three stars is easy on almost any combat map. (I have 5.4 million points in Joker’s Carnival.) So, it wouldn’t be a big loss.

"I would reduce the automation of the combat, reduce the number of hostiles, bring the camera slightly closer during fights and probably give the player a second attack button, for rearward attacks. It might be assigned to key Q or the side button of the mouse. Batman is pretty frequently surrounded and has to punch and kick people who are behind him in the cartoons and movies.

"By including a rear attack button, the player would be able to more gracefully take care of enemies on both sides, without turning from the first target. Of course, a rearward punch with the elbow or back of the hand isn’t always gonna be as effective as a straight punch. I would definitely remove the warping system that allows the player to zigzag at enemies on opposite sides of the room. Instead, I would add a soft lock-on system and a dash (sprint) button, probably Shift. This button would also be used to evade attacks, and it would be separate from the jump/glide button, Spacebar. The player would no longer be able to jump over enemies with Spacebar, unless the enemy is on their knees.

"I would remove almost all the gargoyles and give the player other vantage points, like windows and big pipes. Mostly though, I wanna hide in the shadows. Batman should be able to quickly beat up a hostile, disappear into the shadows, and reappear, like a phantom. Give me a choice of whether to use stealth instead of forcing it with predator maps. Real stealth games figured this out a long time ago. I shouldn’t be discovered by everyone in the room just because one person saw me. I want the combat and stealth to flow into each other. I was impressed a few nights ago by how well Christopher Nolan understood Batman the ninja when he made Batman Begins. I hadn’t seen the movie in ten years. The stealth should be more like that.

"I wanna see fewer gadgets. Strip Batman’s arsenal to the essentials, things small enough to fit on his belt. I would probably limit his number of batarangs, but let the player pick them up again and also throw other objects, like bottles and bricks that are lying around. They could use these as distractions.

"The variety would come more from Batman’s physical abilities and how he uses the interactive, breakable environments. Think Die Hard. Batman wins a lot of the fights in the Animated Series with objects in his surroundings. Being the Batman is about being resourceful.

"The Arkham idea of an evacuated section of the city overrun by criminals has gotten tiring, and it’s silly that it happens over and over. I want a game about the real Gotham City, filled with civilians. I know it’s tough to do for the developers, but at least the nighttime setting would keep the population somewhat low.

"You can’t tell a good story if you cram it with villains. I would split the games up into loosely connected episodes. Instead of a game with one long drawn out campaign, you might have a game containing five shorter campaigns, in which the villains are divided more or less evenly.

"I’m not sure I want XP. I think upgrade systems are overrated. An upgrade system certainly wouldn’t improve a classic like Metal Gear Solid 3. I would give the player every counter, attack and evade right at the beginning. The unlocking process is only meaningful the first time you play it, and not even very. If you’re replaying it or playing the sequel, it’s a nuisance. Upgrades wouldn’t really work in an episodic game like the one I described anyway.

"Use lesser known villains, like Ventriloquist. Perhaps even feature original villains. I’m not totally opposed to Joker being in one of the episodes, but I’d like him and Harley to be shown in a more lighthearted comedy story this time. He has been the main villain three times already and came back to haunt Batman’s mind in Arkham Knight. Enough is enough. Make Harley look like a harlequin again, if she needs to be there.

"Remove Catwoman as a playable character. It hurts to say it. I like Catwoman. But she doesn’t fit the Batman mechanics. Her climbing was always kind of bad because the grapple points were made for Batman. She hops up walls pretty clumsily in the Arkham games and swings with her whip as if the thing has the reach of the Batclaw.

"Batgirl would make a lot more sense as a playable heroine. I’d like Batgirl and Robin to be featured more prominently. Maybe give them their own episode, in which they have to take care of business without Batman.

"No vehicles. I didn’t dislike the batmobile in Arkham Knight. I did have a problem with how much it was used and with the tank battles, which are out of character for Batman. But the reason I don’t want it to make a comeback is because it has no place in a Gotham filled with civilians.

"Bring back the bosses. I think they could be made better than before with the combat system I described.

"More sophisticated detective parts. I don’t want to get to the solutions in such a linear boring way.

"For the character designs, I want less armor than in the Arkham games, and men who aren’t so super muscular. I find it ugly.

"For the city, I would prefer something like the retro look that the Animated Series went with (but more realistic), since Batman is so damn old anyway."
 

BrawlMan

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2. A 3D third person Streets of Rage-style beat 'em up with cooperative elements of L4D.

"Linear but open levels, with a bit pf platforming. The world is cyberpunk, an anarchist shithole full of punks, rough police and robots of varying sizes. The levels mostly take place at night. Old and modern architecture. Lots of neon lights. The music is synthwave, possibly featuring Perturbator and Lazerhawk.

"Levels are full of interactive objects, including melee weapons (knives, pipes, bricks, wood beams, bats, cue sticks). Some of these weapons break and are then automatically tossed. They’re also knocked out of the character’s hand when they’re hit, sometimes out of the level. There are guns, but they have pretty limited ammo, can’t be reloaded and are tossed when emptied. (Revolvers, automatic pistols, shotguns, assault rifles, sub-machine guns.) Your main weapons are your fists, followed by your legs.

"No upgrades. There are numerous timed combos, but the player can get through the game using the basic attacks and evade. Player characters keep their fists raised, almost like boxers, when facing opponents. The game has a soft lock on system, meaning the game will slightly adjust the player’s orientation towards enemies. But it doesn’t turn you all the way around, like in Batman or Metal Gear Rising; you need to do that yourself. You also need to face an enemy to block."
Hello, Anarchy Reigns. This game sorta does this with team survival mode and mad survival. There are certain objectives with the team death matches, depending on the setting. There were also the Spikeout games. They were literally SOR3D all but in name. Love your idea. Excellent!

3. The return of the stylish John Woo third person shooter (or just Max Payne 4).
If it makes you feel any better, we're getting a new Gungrave.



Honestly, I don't want see Max hurt anymore. Let's the old man rest. He's suffered enough. I loved MP3, his journey is over. Let him have peace.
 
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Ezekiel

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If it makes you feel any better, we're getting a new Gungrave.

Sad to say it doesn't.

Honestly, I don't want see Max hurt anymore. Let's the old man rest. He's suffered enough. I loved MP3, his journey is over. Let him have peace.
I mentioned this. He wouldn't be the main character, but his presence would drive the story, making it still a Max Payne game. His character arc wouldn't be a repeat of previous games. I can't imagine him not getting into trouble again, living the rest of his life in peace. Sounds like a fairytale.
 

Specter Von Baren

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I'd like another game like Monster Train and Slay the Spire. More games where you play as the monster of a horror game would be cool too (not multiplayer games).
 

Agema

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I played a really good strategy game many years ago (on the Amiga) where you ran battles a bit like a historical general would.

Which is to say, you need to site yourself on a hill with a good field of view, because you only know where all your troops are if you can see them from your current location (and if they're out sight on the other side of a ridge or forest, tough luck). You type out orders and send them by runner which take anywhere up to 15-30 minutes to arrive, plus even more time delay before the unit responds. Or the commander of the unit might write back some variant of "Dear sir, as the circumstances here and now mean carrying out your order would be really stupid, I'm not doing it." Or hell, maybe the unit routed and you're blissfully unaware.

It makes a lovely change from "god mode" generalship where you can micromanage everything perfectly. I'd like some more stuff like that.
 

happyninja42

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I mentioned this. He wouldn't be the main character, but his presence would drive the story, making it still a Max Payne game. His character arc wouldn't be a repeat of previous games. I can't imagine him not getting into trouble again, living the rest of his life in peace. Sounds like a fairytale.
As much as I would love for Remedy to make more Max Payne-verse games, as far as the Noir style of 1& 2, it would be strange to call it Max Payne and not have him be the main character. I'm all for him being some kind of mentor for a new character or something, like old Bruce to the new guy in Batman Beyond, I'm just unsure what to call the new spin off.

Though at this point, given the way they are tying Alan Wake into Control, I'm holding out for the idea of them just porting him over into that verse as well. Perhaps prior to the events of 3, since that wasn't really their story as far as I'm concerned. In fact, that would actually make for a fun additional power in Control, to take on Max's bullet time abilities.

The whole thing in MP 1 about the drug Valkyre, and all that norse mysticism turns out to be an AWE, it begins to build again, and Jessie has to help Max tamp it back down.

....damn I want that DLC now.
 

immortalfrieza

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Personally, I've always wanted an XCOM style game with mecha, possibly in an Eva style setting.
The closest thing to that I know of is the Front Mission series. Mecha fighting each other on a battlefield. That's more of a grid style tactics series though. The last couple games in the series are third person shooters though. The series is barely alive at this point and pretty old so it would probably be pretty tough to actually get the games legitimately anymore.