...So puzzle? Dating sim? City builder? I'd say about 1/3 of game are combat free.Games where combat is not the main form of gameplay PLEASE.
...So puzzle? Dating sim? City builder? I'd say about 1/3 of game are combat free.Games where combat is not the main form of gameplay PLEASE.
Mundane jobs in tense, weird or fantastical settings do make them far less mundane. Would Viscera Cleanup Detail or Octodad count?More ideas like "Paper's Please"... please. That is turning some mundane everyday activities into something strangely engaging.
I mean there are straight porn games on Steam these days...Great, now I'm picturing one of those really cringy, rapey VN dating sims, but with dudes in power armor.
"Take my load for the Emperor!!" "Only HERETICS refuse to swallow!!" "Oh EMPEROR I'm cumming!!!"
I am aware, however I had never really paired them with a WH 40K motif. Now I have.I mean there are straight porn games on Steam these days...
There should be far more games without combat. RPGs aren't a genre that should have combat in the forefront but almost all of them do. For example, Witcher 3 that is considered the "GOAT" RPG has one skill/ability that can be used for purposes outside of combat. Look how Disco Elysium was such a breadth of fresh air when an RPG about a detective (the premise not high on the originality spectrum)....So puzzle? Dating sim? City builder? I'd say about 1/3 of game are combat free.
There is one that caught my interest called Lust from Beyond that's supposed to be a Lovecraftian horror game about a daemonic sex cult. At that point I just assume its a Victorian age Slaanesh cult and everything makes sense.I am aware, however I had never really paired them with a WH 40K motif. Now I have.
Take it from me, aside from non critical elite encounters or instances, you can play and treat The Old Republic as a single player RPG. Now that ALL the companions can be healers, there isn’t much in the over world you can’t accomplish solo. Though some classes have it easier than others.I've noticed a lot of PC games that I think would be amazing games... if they weren't multiplayer games. The Old Republic for instance would have been an incredible single player game if actually designed as one, but instead it's an MMO which throws in the various conventions into it. Sea of Thieves is another one that could be a pretty awesome pirate game if only it wasn't an MMO. In fact, nearly any MMO around seems like they would be better if they weren't MMOs and built to be single player games with the same concepts.
On that note, I have yet to see a game about piracy that beats Sid Meyer's Pirates! as a pirate game or even seems to really get it down completely in a decent way. That would be another thing I'd like to see.
True, but there's a lot of little MMO based annoyances in ToR that wouldn't have been in a single player game. Better crafted worlds in general for one. There's quite a bit of grinding involved, something you never needed to do in the KOTOR games, just being thorough was enough. More personalized and less luck based 20 bear asses type quests, quests that require other players to reasonably be able to complete... it would be easier to name the things that ToR as an MMO does that being a single player game wouldn't improve like the story and then... that's pretty much it. The story would be the same more or less, though it would be quite a bit less of a slog to get through without the MMO conventions. It's more or less the same with just about any MMO. Could've would've should've I guess.Take it from me, aside from non critical elite encounters or instances, you can play and treat The Old Republic as a single player RPG. Now that ALL the companions can be healers, there isn’t much in the over world you can’t accomplish solo. Though some classes have it easier than others.
You know Sony nor Santa Monica would never do that to their BOI toy, Kratos. Funny enough, God of War 4 was supposed take place in Egypt. Corey Barlog switched to Norse due to the popularity of Thor films. In my early and mid 20s, I would've found your idea liberating, because I hated Kratos so much. By 2018, an idea such as that does not do much for me now.A god of war game where you are playing the Egyptian pantheon to kill Kraitos for destroying the world. You could make it a squad based 3rd person shooter with Bast, Set ,Anubis and Osiris learning to work together and form a buddy cop team to bring down the evil Kraitos.
Yeah they almost certainly wouldn't but there are a lot of people who deserve their revenge on him cause hes been pretty damn monstrous.You know Sony nor Santa Monica would never do that to their BOI toy, Kratos. Funny enough, God of War 4 was supposed take place in Egypt. Corey Barlog switched to Norse due to the popularity of Thor films. In my early and mid 20s, I would've found your idea liberating, because I hated Kratos so much. By 2018, an idea such as that does not do much for me now.
I'm... oddly enticed by this idea. I'd set it in a low fantasy world just so you can mix the lifestyles of various composers and have a few RPG elements in terms of choosing/changing genre of music, local culture of origin, different cities with varying tastes & originators of musical styles etc. Like JS Bach wrote church music (a cantata a week for over four years) for typically stable employers but generally got paid peanuts (by comparison), Beethoven/Mozart as you say, along with Haydn, then the Romantic era musicians who had their own flamboyance and so on. If they use real historic pieces or historically inspired pieces, I'd play it just for the soundtrack. A plot point could be becoming the Composer to the Crown (or genre/era specific position). -.-I'd like to see a game about being a composer back in Beethoven's/Mozart's days. I've been reading a bit about composers from that era on Wikipedia recently, and balancing having a stable income with creating both symphonies to impress people and to stand the test of time I suspect could be compelling. Apparently operas was the entertainment of the poor masses back in the day so taking that on would be a source of income but might tarnish your reputation with the higher classes so you'd have a to make a judgment in what to do. I think that could be fun. And since all the music from that era is in the public domain it wouldn't be super expensive to get good production values.
Ooh! I would LOVE to see a Star Wars open world action RPG. I would have once said one made my Bethesda but ever since Fallout 76 I've lost all faith in that company. The idea of running around an open world, fighting off bandits, bounty hunters, Wampas, etc. with blasters, vibroblades, and lightsabers just... works.A Star Wars RPG in as city-planet.
Look into House of the Dying Sun. It's a very VERY short game, but if you can grab it on sale, it's seems exactly like you described.Recently I was looking through Google and such to locate a type of game and finding I couldn't. Has anyone here had any idea ideas for a type of game in particular you'd like to see? Has anyone actually found one?
For me, I was looking for a Space strategy game with mechanics where you can control things from a top down tactical view i.e. select a fighter squadron and send them at the enemy but also drop down to a personal level if you wanted to. i.e. when that fighter squadron encounters the enemy you could choose to go down to piloting one of the fighters and dogfight alongside your A.I teammates. Probably slowing down or stopping time when this occurs.
Sins of a Solar Empire might also scratch the OP's itch, though it doesn't have the "take control of a fighter" part.Look into House of the Dying Sun. It's a very VERY short game, but if you can grab it on sale, it's seems exactly like you described.
Personally, I've always wanted an XCOM style game with mecha, possibly in an Eva style setting.