To be fair, some of that dlc is made in the period between release and finished development. Which developers really should communicate better.dragongit said:Announcing a season pass before the game is released, knowing well it's content you could have waited to put onto the game itself, is always a grubby money grab.
pretty simple you would think, but i guess its not greedy enough and thats what it all boils down to.TelHybrid said:DLC that expands on a complete game = acceptable.
DLC that completes an incomplete game (especially on-disc "DLC") = unacceptable.
i also got AC2 since day 1 and then of course always online was required. sure had no hassle installing uplay but it was aggravating when the connection got lost and you get kicked out of the game. my connection back then was not the most stable one but good enough for online games regardless. i think it was a year later or so when they have made this change that you dont have to be always online to play the AC series. if im not mistaken it happened with brotherhood.Strazdas said:I bought AC2 day 1. I could not play because servers were down. My friend who pirated the game could play because it didnt need online. I boycotted Ubisoft. I do not forgive easily. Even altrough Ubisoft have changed things somewhat, they still run their malware called UPlay. and the way they act while doing this is alone not worth buying from them.Metalrocks said:this always online has been changed years ago. you dont have to be online to play the game. to many people have complained. now you can play, lose your connection, and still keep on playing. i know it since i happened to me few times. you just get a message that it lost connection but you still can play.
"thank you for choosing UPlay". makes it sound like "Thank you for choosing slavery". Not really a choice whne your shackled and being lashed at now is it. So i chose not to buy from them.
I planned to lift that siege if Watch_Dogs were good, but since it does not seem that way, ill wait for something else.
Its not like they have much to offer to begin with. AC1 i liked, AC2 - not that much. Far cry 2 was so terrible it turned me off the franchise (though i hear 3 is very different so perhaps....). Never cared about Prince of Persia. Settlers franchise was good when it was settlers 2, Ubisoft ruined it long ago already.
Anno 2070 is something i would like to see but not worth it alone.
Im not saying im never going to buy anything from them. I may someday, maybe if they come through with what they said about DRM lately its enough. as it is though, i have plenty of other games to play besode buying games from company i dislike.
Its kind of like pre ordering. There's no guarantee of quality, so you're taking a risk. If you hav faith in the developer, however, like I do in telltale, then the deal can be good. You just have to be careful. DLC isn't evil, it's just exploitable.Elijin said:I dont understand this. I hear it a lot and it baffles me. Season passes usually get you like 4-6 DLC pack over a year or so. I can maybe see people arguing that the first pack could have been included in the game. But the rest? You wanted it to just shelf the game for a year until all those packs were ready? And dont say yes, because its pretty common for gamers to say 'Pushed back another year? Well whatever, window passed, I dont care about this title anymore.'dragongit said:Announcing a season pass before the game is released, knowing well it's content you could have waited to put onto the game itself, is always a grubby money grab.
To me a Season Pass says 'We intend to release DLC for the next 12 months.'
But I guess Im just a sucker or something?
Said sarcastically, because I've purchased like 1 season pass ever. I tend to be done with games by the time the later DLC's come out, so they're not the best option for me. I mean I picked up the BL2 pass, but only got like 1 DLC in before the unskippable cutscenes + needing to repeat all the content wore me down.
AstaresPanda said:pretty simple you would think, but i guess its not greedy enough and thats what it all boils down to.[/quotTelHybrid said:DLC that expands on a complete game = acceptable.
DLC that completes an incomplete game (especially on-disc "DLC") = unacceptable.
I was thinking about it, this week you basically have two companies with different opinions:
EA: Gamers hate change.
Ubisoft: Gamers have accepted change.
Both companies are being ripped apart on these forums for their comments, but they can't both be wrong can they? I think they can, in that whichever position they take they seem to ignore TelHybrid's basic formula above.
I haven't played Black Flag, but from what I've heard from various people (the Zero Punctuation review, the Escapist Podcast etc) my feeling was that what most gamers liked about this game was engaging in various piratey activities which as I understand it were the things which unlocked the map and the other content Ubisoft gave people the option to buy. While many games think that these sorts of microtransactions are a pretty shadey business practice, it seemed like they didn't mind because they found these sections fun. Not only did they not feel the need to pay to unlock content, neither did they feel unlocking said content manually was all that grindy. Hence there were a lot less complaints about it than maybe there have been before, when this aspect hasn't been balanced so well.
What I think tends to infuriate gamers, is that both companies are starting out from a position that assumes the changes they are making are right and it is essentially the gamers responsibility to accept them. Often its not the changes the companies are making that are right or wrong: DLC can be good, free-to-play can be good, even microtransactions could potentially be good (I'm still not a fan). The issue is because its a new business model, there is negotiation between customers and publishers about the amount of value-for-money the customer is willing to accept. These spokesmen are always forcing the discussion onto whether gamers generally like DLC rather than whether their specific DLC provided value-for-money. (Except for those companies who feel confident that they are indeed provided good value for money)
That said, I think having to pay to unlock bits of content you could access if you played long enough is never acceptable. I think when you sell something, the price should directly reflect the effort you put into it and this sort of 'cheat code' type unlock is trivial to implement. I'm never going to buy such content on principle and if a game becomes unnecessarily grindy because the designers are trying to force players into making such purchases, I'm going to avoid the game. On the other hand, I'm not against buying a game with such purchases, if they are done in such a way that is doesn't affect my personal enjoyment of the game. If there are people who are happy buying such 'unlocks' I'll guess I'm okay with it, especially as I rarely used the old cheat codes anyway. I can understand why people who did like to use cheat codes would be upset at having to pay for them.