To be specific about it; if I had to guess and it IS a guess since I've only heavily worked on two characters so far in my (checks this time) 120 hours (67 hours in PVP, so not even the technical 100 I thought I was)erttheking said:Snip.
I'd have to guess it's about 15 hours to get to Rep 4 and max out gear. Give or take 5 depending on your steel consumption, since I reallllllly wasted a ton of Steel (naturally earned, not paid) in the beginning to buy 'crates' and such at rep 1 when I couldn't actually get max tier items yet. So 15 hours to utterly outright 'max' is a decent enough guess.
As for the video / stats, what it really fails to show is the 'reality' of how it plays out. Starting with stat one, he chose heavy offense, defense with 0 stamina 'reduction' .. but stamina by itself is the right word, each swing draws out more stamina meaning your 100 pool isn't really 100, it's much less now due to each swing taking up way more : he can only sling a handful of attacks before he has to stop: HAS to stop, if he doesn't stop he reaches exhaustion level where he's extremely vulnerable (I mean like, potentially killed even from full health if you use it to your full advantage)and WILL get wrecked by any good player who takes advantage of it. Not only that, but there are moves and feats YOU can do that DRAIN stamina, not only this, but if he rolls, he loses stamina, so he's even limited on dodging after a flurry that you can have simply kept defensive, blocked, waited out his attacks and THEN make your play. Yes, his stamina regens more quickly; giving you a more limited time to deal with it but doing THAT meant he now can't revive for shit .. >
(Rant on revive stat but here we go: It can be extremely important, I can't describe the number of times I've won games because someone's revive was maddeningly slow and they couldn't get their buddy up to help them, or how many times I've lost because someone had zip for revive speed and couldn't get me up before their team showed to wreck them. It happens A .. LOT.. daily. It's honestly maddening sometimes. Makes me love us having a survivalist Nobushi who stacks revive and has her Revive feat to be honest when the enemy team doesn't think to execute their opponents, again, while I praise revive time & nobushi's perk, theres a counterplay to it by simply executing your opponents, but you'll find a LOT of players forgo executions in favor of the more reliable light attack rather than risking trying for a heavy at the end. It's a game changer.)
Now onto Block Damage: to be honest I can't describe how minute' this is, if you feel like you are taking to much damage that way, just parry instead of blocks or do PERFECT blocks to avoid it entirely and even get a free attack / guard break on them for your trouble; but your not going to lose any 'great' portion to block damage even if you went 0% block damage resistance, the stat is valuable, but it's not THAT valuable. Just don't get suckered into a guard break while parrying if you go that route. He's also not getting anything for healing after executions, which is actually an extreme detriment if he was taken down to low/half health & your team uses, or guards, the health and armor pickups on the map (or) is simply there to finish her (Often the case in Dominion, vastly important underestimated trait that's won me rounds.) wherein she'd have had a fair chance to win if she hadn't sacrificed that stat.
My 108 stacks that stat just so I get full health back after a win even if I was close to death, putting me on even ground for fight #2 even if they're right there behind me when I win! Whereas at gear 0 (50% stat) it still heals a great chunk, about half health. Now the PK is already the fastest class in the game and yes, stacking sprint means she can run at bolting speeds but that means she's running -- where?
Pick a fight with someone else on your team at the start? Great! Hopefully they're smart and block and get revenge and kill their opponent and her for the idiotic move that really is since they just have to block left or right and counter guard break - staying defensive while gaining revenge and the PK will just feeeeeeed that meter; I LOVE it when this happens. If she just sprints to a nearby pickup, often you can get to another one before she can get to hers AND get to you. Not to say sprinting isn't useful, but your sacrificing a chunk of value for it, a real chunk. There are areas where it can make a difference, but you've lost something else that I could say the same thing for. Just as you'd be vulnerable to runners if you ditched sprinting in favor of one of those stats!
Going with that, revenge gain on defense stacking is only useful if you spam attack her block, don't do that to anyone, even someone who doesn't stack it and NEVER gang up on people, it's dishonorable and your just feeding those revenge geared bunch to punish you for your foolishness! Be more cautious with your attacks and it won't even come into play, don't 2v1. It's just stupid to do against anyone, ever, period. Be honorable, you won't have to deal with it I can't stress that enough, the whole stat becomes null and void! Start assessing your opponents playstyle quickly and you can counterplay everything. plain and simple.
This has already gotten to long.. so let me just go with --
TLDR:
Counterplay whatever they stack. Every stat has a value, it's all useful and I'm often inclined to go back to 0 gear because of that. I only use my 108 gear because it's revenge stacked and makes me punish people who haven't listened to the above as I wipe them 1v4 every, single, time: while they blindly and continually just feed my revenge and then don't flee/block the god they've so wrongfully created and could have avoided altogether by simply.. playing.. smarter.
Edit:
I also can't stress how much this is a team game. Gear is null and voided in Duel and Brawl. It's not permitted. The only place you can even use your gear is in the 4v4 modes where your suppose to be a team either in deathmatch or dominion and outplaying your opponents is and always will be key, in Dominion a team with within reason - less reflexes and technical skill can win just by playing smarter and working together more than the other team. I don't write skirmish.. because frankly nobody likes that mode =P but .. even there too, perhaps even more so.