"We are very proud of the PC version of
Black Flag: the game runs well on low-end PCs, and lots of additional features were added for higher-end machines, allowing each and every customer to fully enjoy the experience on their PCs.
Our partnership with Nvidia that saw our respective engineering teams work together to develop a highly optimized PC version also demonstrates our commitment to the platform."[/quote]
FIrst - haha, no. No it does not run on low end PCs.
All major studios and most medium ones have parnetships with Nvidia. Thats becaus Nvidia actually sends out their engineers to help them optimize games for thier cards, which means that those games would run better on Nvodia cards (and it also helps them make drivers). When you see a game with a sticker "optimized for Nvidia" you better pray your PC has one. Nvidia actually works damn hard to make games run better on their cards. But this is no mastery of Ubisoft, it does it for all studios that agree to work together.
mrdude2010 said:
This. My graphics card is from 2011 and I could still play it on medium graphics and it never drops below 30 FPS.
You say it like 2011 would be an old card....
Laggyteabag said:
Assassin's Creed III is evidence to the contrary, that game runs horribly on AMD GPU's, as far as im aware they still haven't fixed it to this day, and now that Assassin's Creed IV is out I doubt it will ever happen.
Blame AMD, or rather Blame Nvidia.Nvidia actively participates and spend thier own time and money to work with developers. AMD? Yeah their nto interested in gaming. ANd the result is obviuos. AMD GPUs are great for some things. Going for mathematical calculation point and processing sensory input AMD GPUs can be used up to 10 times better than Nvidia ones. As far as graphical prowess goes - nope your better off with Nvidia. And Nvidia knows it and optimzies for it, while AMD seems to be optimizing for raw calculations. Though their Mantle seems like an attempt to do more than that.
Ushiromiya Battler said:
I haven't really encountered this massively poor optimization people speak of, so I think they did a pretty good job actually.
Considering we are now used to terrible terrible porting jobs (to the point where you are told to take your controller and press left shoudler button ingame as part of tutorial even if you are playing with keyboard and dont have controllers connected), as soon as something half-decent comes out we end up thinking its ok. Just look at GTA4 - the optimization for that is probably COD:Ghosts level of failure, but people still play it.
Atmos Duality said:
Optimized for hilarity. Clearly.
YOu know at first i thought i would say that the ship is jut using a warp tunnel and is actually from the future but it looks like the thing is malfunctioning.
What actually happens is the ship spawn Z axis for some reason gets bugged out and it spawns bellow pr above the place, then the physics engine tries to "make it float" and you see the results. Funniest thing however is how the people on the docks jtu jump on the ship afterwards like thats just normal. San Andreas had such problem for some things as well, they sovled it by forcing items to spawn at "nearest street" if they got bellow certain level underground. Results? you would see boats parked on streets.