Ubisoft Says Complex Gameplay "Holds Back" Splinter Cell

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Gearhead mk2

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Aug 1, 2011
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So what they are almost LITERALLY saying here is that they want the game to be bought by more stupid people.

Someone, please, just shoot me.
 

deathbydeath

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Jun 28, 2010
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Andy Chalk said:
"You can climb up, do 3D navigation and jump over things without thinking too much or pressing buttons," Raymond said. "Sam does it automatically."
Huh, I thought Ubisoft made Splinter Cell, not Square Enix. *ba-dum tish*
 

Snatcher

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Oct 28, 2012
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I don't have anything against introducing gameplay elements for casual gamers like Hitman:absolution did, but it seems that in thsi case they want to take the stealth out of a stealth game. I really hope they try to find a balance between action and stealth, because otherwise this franchise is dead to me.
 

Mumorpuger

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Apr 8, 2009
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When I first read the headline I didn't see the word "complex" and immediately thought: "What? So they're going to try and take the Hideo Kojima route?"
 

Darmy647

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Sep 28, 2012
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God dammit...Splinter cell games were honestly one of the few stealth games i really loved for challenging stealth routes...oh well, fuck splinter cell, now its back to thief.
 

mad825

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If the development diary is anything to go by, combat is over powered and stealth is just a waste of time. We still don't get to interrogate? That makes me sad.
 

elilupe

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Jade Raymond, you have no idea how many middle fingers I'm pointing towards you at this very moment. I mean, I wasn't expecting anything great to come of this particular Splinter Cell, but, still, goddamnit.
 

teebeeohh

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Jun 17, 2009
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well they were already not getting my money(because changing the voice actor because you want them to do mocap is stupid and while not as stupid here as in thief it still sucks) but this makes me want to give them negative money
 

duchaked

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Mumorpuger said:
When I first read the headline I didn't see the word "complex" and immediately thought: "What? So they're going to try and take the Hideo Kojima route?"
LOL well they may as well go that route with their current trajectory
 

TheDoctor455

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Apr 1, 2009
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Erm... okay then...

how does Ubisoft account for Dishonored's success then?

Bioware-style SPACE MAGIC?
 

2fish

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Sep 10, 2008
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So I am unsure I was reading this correctly I saw:

Andy Chalk said:
Buy the dishonored DLC, give Klei money for more Mark of the ninja, and replay Thief the metal age.
Not sure why everyone is so upset these are all good games.

I hope the
Andy Chalk said:
dumbification
mechanics are not core to the game or it will be hard for the fans to really enjoy it. I wish you Splinter cell fans luck, well as much as I am willing to spare without hurting the new Thief?s chances.
 

Zombie_Moogle

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Dec 25, 2008
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Ok... [deep breath]... it is optional... and I'm SURE the "hardcore" original style won't suffer as a result of the shift in development focus... and level design... and mechanics... and AI programming...

[deep, quick breaths]

Why wouldn't we be happy to hear that yet another franchise is being homogenized?

Everyone, from now on, as a favor to me... think hard about the games you buy. It effects what will be produced later
 

Not Lord Atkin

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Oct 25, 2008
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You know Jade, you are a pretty girl and a character from a game I liked was named after you, so I'm going to try and refrain from loud swearing.

That said, this sort of reasoning would have worked before you released Conviction. I want to like Blacklist, I really do. It's just that everything I've seen from the game so far convinces me that you've learned nothing from the previous game's failure. You've removed even more of what was great about the series and expanded on mechanics that were kind of crap in the first place. Mark and execute was working against the stealth nature of the game? Oh, I know! let's upgrade the mechanic so it can now be used while running! That totally makes sense in a stealth-based game! And let's make the game into a shooter virtually indistinguishable from what you did to Ghost Recon! Oh yes, I've played that game. I had to review it. I had to take all kinds of crap from my editor because he thought I was too harsh with it.

You know, I'm not against change. I can dig it if a developer decides for a new direction for their series and changes things around a bit. I'm all for it if they decide to try new things and experiment. Hell, I was looking forward to Conviction. But when I can see that you're building on a failed experiment, that the changes you're making serve to do nothing but to make a game more similar to what's selling at the moment, to turn every piece of unique IP in an under-served genre into another Call of Duty, well I'm going to call bullshit on that.

You bunch of french fucks.
 

Imre Csete

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Jul 8, 2010
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Yeah, making a game for those who don't want to play our games is an excellent idea.
 

Drummie666

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Ya know, after the first trailer for blacklist, I was going to pick it up due to being a big time Splinter Cell fan and to see just how big of a failure it was. However, if the developers are going to insult me, they can go fuck themselves. Raymond is officially on my blacklist along with maximum bellend maxime béland.
 

TWEWYFan

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Mar 22, 2012
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Do you suppose they were watching when EA decided to "broaden Dead Space 3's appeal" and how well it worked for them?
 

The Artificially Prolonged

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Jul 15, 2008
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Wasn't that why easy mode was invented or is that not enough any more? You know what why don't they just make the game play itself for you? Just have the player press a button to start the game, set how long you like to play for and what achievements you'd like to unlock on this play-through. Then sit back on enjoy the experience without having to worry about getting your head flustered with all this complex gameplay. /sarcasm

In all seriousness, that is just stupid, really really really stupid reasoning, even for Ubisoft. If people don't want to stealth about and want to be more direct with their conflict resolutions then why the hell would they buy a Splinter Cell game? It would be like me wanting to play Battlefield and not actually kill anyone.
 

sethisjimmy

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May 22, 2009
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I think the Metal Gear franchise proves this theory wrong. Each game adds new complex mechanics and even while the series gains new, more casual fans, it never waivers in its hardcore stealth gameplay. The player always has different routes and playstyles to choose from, while AI typically advances and gains new tactics each game.

Either way, I'd argue that marketing has a lot more to do with capturing the mass market over simplifying gameplay.