Ubisoft Says Complex Gameplay "Holds Back" Splinter Cell

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Chaosian

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Mar 26, 2011
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It seems funny to me how developers, get into the industry because they obvious like playing games, fail to realize how people choose games. I have never, once, in my life played not played a game because it was to complex (on the contrary, I've stopped because it was too simple, IE: Warframe). If I don't want to play your Splinter Cell game it is because either, A: I'm just not interested in a stealth game, B: it doesn't come out for the systems I have, C: I don't have the cash to burn, or D: (and this is a personal gripe) It's only on Origin so screw that. Dumbing down your game isn't going to make it more marketable to me - it's just going to piss off your fans and insult the new players.
 

1337mokro

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Dec 24, 2008
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I think I know where this is going :D


BECAUSE GAMERS ARE MORONS! It worked so well for Dragon Age 2, a game that sold such incredible numbers that they cancelled the DLC for it because no store on earth actually wanted to sell it... Yeahhhh...

First off, you cannot design games two different ways. You cannot both make a game accessible to running and gunning and at the same time make it stealthy. Your gear set will be designed to do either of those two things.

Now Deus Ex pulled it off (even then I'd say it nudges more to stealth) by being in almost every sense of the word an RPG with guns. Splinter Cell is not an RPG with guns. It's an action game with shadows in it.

Thank you Ubisoft for sharing your cerebral vomit with us. Now get back to making Rayman, the only game I actually look forward to from you.
 

Gearhead mk2

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Aug 1, 2011
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So what they are almost LITERALLY saying here is that they want the game to be bought by more stupid people.

Someone, please, just shoot me.
 

deathbydeath

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Jun 28, 2010
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Andy Chalk said:
"You can climb up, do 3D navigation and jump over things without thinking too much or pressing buttons," Raymond said. "Sam does it automatically."
Huh, I thought Ubisoft made Splinter Cell, not Square Enix. *ba-dum tish*
 

Snatcher

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Oct 28, 2012
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I don't have anything against introducing gameplay elements for casual gamers like Hitman:absolution did, but it seems that in thsi case they want to take the stealth out of a stealth game. I really hope they try to find a balance between action and stealth, because otherwise this franchise is dead to me.
 

Mumorpuger

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Apr 8, 2009
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When I first read the headline I didn't see the word "complex" and immediately thought: "What? So they're going to try and take the Hideo Kojima route?"
 

Darmy647

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Sep 28, 2012
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God dammit...Splinter cell games were honestly one of the few stealth games i really loved for challenging stealth routes...oh well, fuck splinter cell, now its back to thief.
 

mad825

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Mar 28, 2010
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If the development diary is anything to go by, combat is over powered and stealth is just a waste of time. We still don't get to interrogate? That makes me sad.
 

elilupe

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Jun 1, 2009
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Jade Raymond, you have no idea how many middle fingers I'm pointing towards you at this very moment. I mean, I wasn't expecting anything great to come of this particular Splinter Cell, but, still, goddamnit.
 

teebeeohh

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Jun 17, 2009
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well they were already not getting my money(because changing the voice actor because you want them to do mocap is stupid and while not as stupid here as in thief it still sucks) but this makes me want to give them negative money
 

duchaked

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Dec 25, 2008
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Mumorpuger said:
When I first read the headline I didn't see the word "complex" and immediately thought: "What? So they're going to try and take the Hideo Kojima route?"
LOL well they may as well go that route with their current trajectory
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
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Erm... okay then...

how does Ubisoft account for Dishonored's success then?

Bioware-style SPACE MAGIC?
 

2fish

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Sep 10, 2008
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So I am unsure I was reading this correctly I saw:

Andy Chalk said:
Buy the dishonored DLC, give Klei money for more Mark of the ninja, and replay Thief the metal age.
Not sure why everyone is so upset these are all good games.

I hope the
Andy Chalk said:
dumbification
mechanics are not core to the game or it will be hard for the fans to really enjoy it. I wish you Splinter cell fans luck, well as much as I am willing to spare without hurting the new Thief?s chances.
 

Zombie_Moogle

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Dec 25, 2008
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Ok... [deep breath]... it is optional... and I'm SURE the "hardcore" original style won't suffer as a result of the shift in development focus... and level design... and mechanics... and AI programming...

[deep, quick breaths]

Why wouldn't we be happy to hear that yet another franchise is being homogenized?

Everyone, from now on, as a favor to me... think hard about the games you buy. It effects what will be produced later
 

Not Lord Atkin

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Oct 25, 2008
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You know Jade, you are a pretty girl and a character from a game I liked was named after you, so I'm going to try and refrain from loud swearing.

That said, this sort of reasoning would have worked before you released Conviction. I want to like Blacklist, I really do. It's just that everything I've seen from the game so far convinces me that you've learned nothing from the previous game's failure. You've removed even more of what was great about the series and expanded on mechanics that were kind of crap in the first place. Mark and execute was working against the stealth nature of the game? Oh, I know! let's upgrade the mechanic so it can now be used while running! That totally makes sense in a stealth-based game! And let's make the game into a shooter virtually indistinguishable from what you did to Ghost Recon! Oh yes, I've played that game. I had to review it. I had to take all kinds of crap from my editor because he thought I was too harsh with it.

You know, I'm not against change. I can dig it if a developer decides for a new direction for their series and changes things around a bit. I'm all for it if they decide to try new things and experiment. Hell, I was looking forward to Conviction. But when I can see that you're building on a failed experiment, that the changes you're making serve to do nothing but to make a game more similar to what's selling at the moment, to turn every piece of unique IP in an under-served genre into another Call of Duty, well I'm going to call bullshit on that.

You bunch of french fucks.
 

Imre Csete

Original Character, Do Not Steal
Jul 8, 2010
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Yeah, making a game for those who don't want to play our games is an excellent idea.