You know Jade, you are a pretty girl and a character from a game I liked was named after you, so I'm going to try and refrain from loud swearing.
That said, this sort of reasoning would have worked before you released Conviction. I want to like Blacklist, I really do. It's just that everything I've seen from the game so far convinces me that you've learned nothing from the previous game's failure. You've removed even more of what was great about the series and expanded on mechanics that were kind of crap in the first place. Mark and execute was working against the stealth nature of the game? Oh, I know! let's upgrade the mechanic so it can now be used while running! That totally makes sense in a stealth-based game! And let's make the game into a shooter virtually indistinguishable from what you did to Ghost Recon! Oh yes, I've played that game. I had to review it. I had to take all kinds of crap from my editor because he thought I was too harsh with it.
You know, I'm not against change. I can dig it if a developer decides for a new direction for their series and changes things around a bit. I'm all for it if they decide to try new things and experiment. Hell, I was looking forward to Conviction. But when I can see that you're building on a failed experiment, that the changes you're making serve to do nothing but to make a game more similar to what's selling at the moment, to turn every piece of unique IP in an under-served genre into another Call of Duty, well I'm going to call bullshit on that.
You bunch of french fucks.