I've very rarely seen people outright saying that Watch_Dogs was actually a terrible game. Frankly at some point I still intend to pick it up myself. But the gap between the hype, trailers and promises and the actual final delivered product was rather large.Callate said:[sub][sub][sub]Um, I actually liked Watch_Dogs...[/sub][/sub][/sub]
Also the whole "ICONIC HAT!" business, for a newly released IP, is still funny. The five thousand different versions (hyperbole) less so and more frustrating.
Wait...you mean to say you DON'T need to spend all of the money and huge amounts of time with bloated development teams backed by an advertising budget roughly equivalent to a Hollywood blockbuster to produce a good product that sells? Who knew?!? /sarcasmLastly, Guillemot says that he wants to invest more time and money into smaller, off-beat titles like Valiant Hearts and Child of Light, which have proven to be very successful for the company without costing millions of dollars and requiring colossal development cycles.