Logan Westbrook said:
tkioz said:
While I'm all in favour for decent wages, for everyone, voice actors can not expect royalties for games while the people making them don't get them, compared to a movie or a TV series the actors really are a tiny part of the game design process, a very small part.
Yes in the end product it's more noticeable then say the texture effects on weapons, but an actor might spend 10 hours working for his or her pay cheque for a small part, where a designer might spend months working on that "small" detail.
So, while I'm in favour of decent wages for everyone involved, I think it's the height of arrogance to expect royalties for the actors, they add to the game, they didn't make it happen, the devs did, and all they see is their standard wage.
Did the team who spent all that time working on MWF2 get royalties? did they even get a bonus? I doubt it, the publisher and company behind it pocketed huge chunks of changes, the designers likely just got a "thank you" lunch and then back to the salt mines with 'em.
I think we both agree that the developers contribution is incredibly important, but with games becoming increasingly focused on narrative, the part played by voice actors will increase immensely. Where I think we disagree is which is more important, which betrays our own personal wants from a game.
Peronsally, I think you're actually downplaying the importance that voice acting plays in a game. Would Bioshock have been even half as good if the voice actors hadn't been top notch? Wouldn't Oblivion have been immeasurably improved with better voices? The quality of the acting can make or break a game, just as it can a film or TV show.
It's also important to remember that while development team might only have its regular pay check to look forward to - although I'm not entirely sure that's true - voice actors don't get a regular pay check. Modern Warfare 2 might have made a billion dollars, but they guy who did the voice for Soap will have been paid maybe a few thousand for his time at best.
We'll have to agree to disagree on voice acting, while I think good acting adds to a game, I've seen far too many "bleh bleh where's my pay cheque" voice acting to consider them vital to the game itself, a lot of games with narratives succeed despite the acting not because of it. Not every game is Mass Effect or Batman:AA.
My main point of the argument was that people are bagging on this guy for turning down royalties, not a decent wage.
Royalties are vastly different to a good wage, my main point is that actors can't expect royalties while the designers who do more of the heavy lifting so to speak, don't. I've got nothing against paying them more, they deserve it after all, but not royalties, that would be a slap in the face to the designers who put in 18 hour plus days during the last few months of development.
IMO royalties should only be paid to people who come up with the concept, such as writers, look at the piddly amount script writers get paid when compared to novelists. Wasn't there a famous case of a guy who did a script a few years back for a movie that was used almost word for word, very little revisions, in a movie that made hundreds of millions, getting something like five grand?
Actors are performers, they get paid for their performance, same as designers in a way, do the job, get the pay cheque at the end, if they want royalties perhaps they could agree to work for free based on the expeditions of money from the sales, if it breaks an agreed on point in sales.... oh no that would never happen.
It's taking two bites from the pie.