Uncivil War: Doom II - King of Hell

gridsleep

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Best laugh I've had all day. The ONLY laugh I've had all day. After my Windows decided to trash my profile after a speaker fell down onto the cabling behind the computer. You know that damaged profile problem? The one for which there is no real solution but to start over from the flipping beginning? Yeah. Barrel of laughs there. Makes me wish there was a Microsoft stockholders meeting I could go to with a bag of Molotov cocktails.
 

DickRangler

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Nov 18, 2009
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Now, call me old fashioned, but there's a game my brother and I played called 'Mushroom Dodging'. Basically, we'd find a tree in Super Mario 64 which would spout one of those 1-ups that chase you, and see how long we could run away from it without accidentally killing ourselves. Good times, indeed.

Anyways, I'd like to see you guys try that.
 

Canadamus Prime

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Jun 17, 2009
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I think this is going to be my new favourite Escapist video series. That was marvellous. Although Yahtzee you've got to get it together, that's 2 losses in a row.
 

warmachine

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This, little girl, is how grown-up men talk to each other when children aren't around.
 

FPLOON

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So... What I gathered from this is that King of the Hell is basically the Don't Notice Me, Doom II-Senpai challenge?

Anyway, that was great! I would suggest a challenge of the JRPG fashion... But, then again, I feel like that challenge might be a little biased on one of you fine gents...
 

bj_waters

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Apr 13, 2009
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DickRangler said:
Now, call me old fashioned, but there's a game my brother and I played called 'Mushroom Dodging'. Basically, we'd find a tree in Super Mario 64 which would spout one of those 1-ups that chase you, and see how long we could run away from it without accidentally killing ourselves. Good times, indeed.

Anyways, I'd like to see you guys try that.
Ah, yes. The Green Demon Challenge. I think I'm more familiar with a variant where you try and get the red coin star in the level you're doing it in before the 1-up touches you. I'm not quite sure how you would turn it into a head-to-head competition (First to complete it? That might take hours!) Maybe just keep track of how long it takes before they fail (like what they did here with Doom II).

Other ideas. I could see a score challenge being interesting. Take a puzzle or arcade game and see who has the highest score after some many minutes or levels. (Tetris? Joust? QWOP?)

They could also do Portal, seeing who can beat the other in three challenge or mod levels.

Of course, there are plenty of head-to-head games that would be fun. I know that Yahtzee doesn't like fighters, but I totally second DiveKick. 3 out of 5 sets or something. That would be amazing.

Head-to-head in an FPS would probably be the most classic, though. They could do something old-school like Quake or UT or CS, or they could do the latest CoD and we could watch them complain about all the gritty brownness.

Anyways, this is a lot of fun and I'm looking forward to each episode. Keep it up guys!
 

Stryc9

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Nov 12, 2008
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DataSnake said:
I was surprised that during round one Jim didn't exploit the fact that there's no rule saying you have to leave the starting room; it's what I'd have done.

Speaking of which, that's the only level in the original DOOM games I've never managed to beat without either cheats, save scumming, or mouselook.
For the most part ignore the regular enemies that spawn and shoot rockets into the spot where the skull cubes come out. Might take a little practice but it can be done, and quickly.
 

Imperioratorex Caprae

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May 15, 2010
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Absolutely hilarious, and quite an awesome concept to boot. I would love to see Jim and Yahtzee tackle more older games with arbitrary rules tossed out like this, reminds me of competitions friends and I would have. We'd take a game, pop out a couple rules or have at least one more friend acting as an impartial judge and play that way. Like a demo for one of the Unreal Tournament games, we didn't have internet at the time so it was a single player running through one of the bomb tossing levels where we discovered a circular pit that instakills you if you fall in it with rods criscrossing all the way down. The ragdoll physics made for some awesome acrobatics and we treated it like a Tony Hawk game scoring points for each death... really cool.
 

the_maestro_sartori

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That was amazing.
Though I thought Yahtzee would pwn, it's good to see he takes defeat with dignity and grace (lol)

Can't wait for the next one!
 

jdarksun

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This is a cool new video series, I'm in.

Next week they should braid each other's hair. UNCIVIL WAR: FRENCH BRAIDING

Edit: Also, not sure if this was intentional, but you guys got me super pumped for the new Doom coming out.
 

crazyburnerboy8

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Jan 4, 2009
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Euro Drink Driving Simulator.
You guys should do one of my favorite challenges, drink half a bottle of whatever alcohol spirit you most enjoy then see how far you can drive in Euro Truck Simulator 2 without causing any damage to your truck or cargo i call it the
"George michael truck driving experience"

((disclaimer: it is never ok to drink drive as doing this will prove, IT WILL NOT ENDS WELL))
 

Alcaste

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DataSnake said:
I was surprised that during round one Jim didn't exploit the fact that there's no rule saying you have to leave the starting room; it's what I'd have done.

Speaking of which, that's the only level in the original DOOM games I've never managed to beat without either cheats, save scumming, or mouselook.
iirc the switch at the top that they pressed starts a slow moving elevator - that platform you see in the sludge - and it gets you lined up with the glowing gem in the monster's skull, and you shoot rockets into that.
 

Vigormortis

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Here's a challenge worth trying:

Game - Left 4 Dead 2
Mode - Campaign Realism Expert
Map - Your choice, though the longer the better
Goal - Make your way to the end safe room using only the medkit and/or defib as a weapon.
Exception - Firing a pistol or pistols while incapped on the ground is allowed.

This requires a lot of strategic movement from hold point to hold point and conservative right-clicking. You'll need to rely on the bot survivors to shoot anything that gets a bit too...touchy-feely. (what fun!)[i/] And in the end, this will almost always devolve into a lot of panicked running.

Good luck.
 

Evil Smurf

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Nov 11, 2011
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This took me back, I loved Doom, it's probably one of the best FPS still!
 

Oskuro

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Nov 18, 2009
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Yahtzee, that phallic gun is a mancubus arm. When mancubi explode, you can sometimes pick them up. Same with the revenant shoulder cannons. Fire is a bit excessive though.


As for suggestions, having an infinite minigun and racking up full police starts can be fun in Vice City (don't know if you can achieve something similar in the other GTA's via cheating)

And I keep pushing for some sort of challenge that involves abusing minstrels. Throwing them down wells? Off walls?

Another interesting game would be one of the Alien vs Predator games (my current favourite is AvP2), maybe make it a game out of eating human heads, or spooking people without actually killing them.

Or hey, fire up Mercenaries 2, and time how long it takes to level an entire city.
 

tzimize

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karma9308 said:
This one was pretty awesome. It kinda sucked not being able to see the health meters so we could see how close to death you guys were, but I'm pretty sure the burning to a crisp was also a good indicator. I still hope to see Saints Row (2,3, or 4) in the future!
Yeah the health bars woulda added a lot to the excitement. Nice going on making new rules on the spot to make it interesting though.

Oskuro said:
Yahtzee, that phallic gun is a mancubus arm. When mancubi explode, you can sometimes pick them up. Same with the revenant shoulder cannons. Fire is a bit excessive though.


As for suggestions, having an infinite minigun and racking up full police starts can be fun in Vice City (don't know if you can achieve something similar in the other GTA's via cheating)

And I keep pushing for some sort of challenge that involves abusing minstrels. Throwing them down wells? Off walls?

Another interesting game would be one of the Alien vs Predator games (my current favourite is AvP2), maybe make it a game out of eating human heads, or spooking people without actually killing them.

Or hey, fire up Mercenaries 2, and time how long it takes to level an entire city.
The AvP 2000 (realeased in 1999) is honestly the best pvp multiplayer game I have ever played. The fantastic horror of alien tag is just out of this world. 4-5 marines huddling in dark levels with a single alien creeping around, the frantic speed of the game coupled with EXCELLENT wall walking mechanics and dark hiding spots just made for a perfect pvp experience. It would be fun to see them try to make something out of it.
 

JenSeven

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Oct 19, 2010
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I'm slightly surprised and disappointed Yahtzee didn't say: "It's King Of The Hell, not King Of The Hill. Since that challenge would be too easy seeing as Jim isn't able to run up one."

Great show again.
 

WhiteFangofWhoa

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Jan 11, 2008
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What were those demons doing in Jim's Round 1? Do they have to make contact with the player before they start looking for him? Guess they were from the Sloth level of Hell... whereas Yahtzee's were from Wrath or Envy and so angry they couldn't stop fighting each other. Lucky you didn't see any from Lust. Okay I'm done.

Interesting idea, but you should've done a trial run to avoid having to make up two new rules on the spot to prevent it from becoming a boring wait-a-thon.

I'm with the others calling for a Goldeneye match or the XBox Perfect Dark, keeping it to FPS since that's a genre you both like and have openly lamented the corruption of.
 

Oskuro

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WhiteFangofWar said:
What were those demons doing in Jim's Round 1? Do they have to make contact with the player before they start looking for him?
Monsters in DooM are spawned as "asleep" unless triggered either by the map designer or the player. And the player triggers them by moving into their line of sight, hurting them, or making a sound (which the fists do not do).

When playing the last DooM 2 level normally, your shots keep triggering newly spawned monsters, so by not using weapons, both Jim and Yahtzee have had an easier time.

Incidentally, I'm not sure if the Brutal DooM mod changed it, but in the original game, when the skull-cubes spawn a new monster, they will telefrag (instantly kill) anything standing in the target spot, including a player with the invincibility cheat on. Fun times when I discovered it.

Another danger of the original game was the monster limit. If you didn't end the level soon enough, you'd hit it and the game would crash. Usually you'd find this bug by using invincibility and ammo cheats to keep blasting monsters endlessly. Turns out that dead monsters stay as entities (with the exception of lost souls), which, on one hand, was used by Arch-Viles to resurrect fallen monsters, but on the other would be a memory leak whenever the monster spawner from the endgame was used).

That's why modern games tend to "vanish" dead monsters, incidentally.


Game Suggestion: See who can shoot more "daft fellows" in Poacher. For bonus points, then play the appropriate judgement level.
 

Matthew Abbott

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Jan 13, 2013
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DataSnake said:
Speaking of which, that's the only level in the original DOOM games I've never managed to beat without either cheats, save scumming, or mouselook.
It's not that hard if you're fast. It gets annoying if you take too long (because the monsters will keep knocking you off the tower, especially bad once a pain elemental spawns), but otherwise the only difficult part is figuring out exactly when to shoot the rocket. Once you've got that down you can beat the level in about a minute.