I don't understand this argument. You don't have to fight all the enemies again. If you go through and learn where everything is, open all the door and shortcuts, and try to take out all the enemies that stay dead, you can just sprint past everything. That's what i do.Krantos said:I still say the game should have more save points. If I've already proven I can get passed an area, being forced to go through it again is not going to do anything but raise my blood pressure.
Take the tomb of giants for example. The bonfire is pretty far away from the boss. In between you there are a lot of powerful skeleton demons. Normally it would take forever to kill them all, but i just sprint past them. It takes half a minute for me to get to the boss, and i'm usually left with full health and flasks. See, that's an example of dark souls being about information. The devs want you to use everything to your advantage to win, as long as its not an obvious cheat.
The difficulty is the core of the game. Look at the combat. Look at all the details it has. All the accurate hitboxes, all the precise moves, the parrying system. They're all made to be as accurate as possible and everything has a reason. Without the difficulty combat is boring. All those fancy tricks become as useful as learning that you can spin the revolver in metal gear solid 3. Why would that scimitar backflip attack ever be useful if you can just spam r1 without risk.Krantos said:I applaud what Dark Souls is doing, but I think, sometimes, people are holding on to the wrong things.
Furthermore, if you say that Dark Souls is all about the difficulty, and sacrificing that would diminish it, then you can't really praise the story, setting, etc. (not saying you would, just for instance).
The desire for an "easier" mode is rooted in an urge to see that rest of the game without the difficulty. If you claim that shouldn't be done, then you're insinuating that those things are without value. Only the difficulty is noteworthy.
The story and setting would suffer from reducing difficulty too. I don't know about you but when a game is trying to have a bleak world with powerful and dangerous monsters roaming around, i start feeling that the game is a bit off message when i can cut through them with a dull sword without much trouble.
The reason i don't want easy mode is because it will be crap. No people shouldn't have the option, because no one really knows if they'll like something or not if they don't give it a chance. People who would have liked the normal gameplay would go for the easy mode, learn that it's horrible, and then just leave the game behind. Sometimes games are modular and let you change them to suit your tastes, sometimes games are rigid and change your tastes. There's not nearly enough of the second kind of game. So many people on the escapist talk about how a lot of games are derivative and try to please too many people sacrificing quality, but when a game comes up that they don't like for some reason but want to, they say that it should be more derivative and who cares about the quality.