Undertale is hands-down GOTY for me. It's been a long time since a game made me feel giddy like a kid again and that Neutral final boss battle man...my eyes were the size of dinner plates.
There's a vast difference between killing in self-defense and going on an outright genocide run. The game doesn't particularly condemn you for the former, aside from a character or two, certainly not constantly rubbing in how terrible person you are.EyeReaper said:Seriously, am I the only one who finds this game kinda hypocritical?
Literally everything is trying to kill you, but you're a terrible person for killing in self defense.
In the genocide runYou lock yourself out of the good ending permanently, but yet the game calls everyone who watches it on youtube a bunch of cowards
No way is it more fun to watch this game than to play it. It's pure exhilaration to beat bosses and respond to new attacks and the various tricks the game plays with your interface.Redryhno said:Eh...while I would say it's pretty good, it's such a slog to play through if you don't like bullet hells. It falls into the same trap alot of story heavy games do that aren't puzzles or P&Cs, in that it is much better to watch than it is to play. Honestly can't give it GOTY, still Witcher3 for me.Thanatos2k said:I mean it's not just best written game of the year, it's straight up game of the year. Every boss is a pure joy to fight, and the game has some seriously subtle meta humor. It's also absolutely masterful at building expectations and then subverting them.
Oh, and the best game soundtrack since Nier.
Come to think of it, Nier was another game that subverted its genre by integrating elements of bullet hell shooters. Interesting....
Uh, if Square had never said that Nier was related to Drakengard, no one would have drawn that conclusion. They really have nothing in common, especially storywise.And that's a bit unfair, Nier innovated through it being an alternate universe in a game series, not just something brand new.
It gets even more meta.Luminous_Umbra said:Agreed. And honestly, the sheer level of detail with choices and options just blows my mind. It's a "choices matter" game that actually has choices that matter, but also goes up and beyond.Thanatos2k said:I mean it's not just best written game of the year, it's straight up game of the year. Every boss is a pure joy to fight, and the game has some seriously subtle meta humor. It's also absolutely masterful at building expectations and then subverting them.
Oh, and the best game soundtrack since Nier.
Come to think of it, Nier was another game that subverted its genre by integrating elements of bullet hell shooters. Interesting....
And what I find amusing about the genocide route and Yahtzee's comments on it...
He's entirely right, the game does resent the player for their actions. Sans even points out the "completionist mindset. "Because you can, you will", or something to that effect.
Apparently there was a planned interquel before Cavia went under.Thanatos2k said:snip
Uh, if Square had never said that Nier was related to Drakengard, no one would have drawn that conclusion. They really have nothing in common, especially storywise.
Subjectivity HO!Thanatos2k said:No way is it more fun to watch this game than to play it. It's pure exhilaration to beat bosses and respond to new attacks and the various tricks the game plays with your interface.Redryhno said:Eh...while I would say it's pretty good, it's such a slog to play through if you don't like bullet hells. It falls into the same trap alot of story heavy games do that aren't puzzles or P&Cs, in that it is much better to watch than it is to play. Honestly can't give it GOTY, still Witcher3 for me.Thanatos2k said:I mean it's not just best written game of the year, it's straight up game of the year. Every boss is a pure joy to fight, and the game has some seriously subtle meta humor. It's also absolutely masterful at building expectations and then subverting them.
Oh, and the best game soundtrack since Nier.
Come to think of it, Nier was another game that subverted its genre by integrating elements of bullet hell shooters. Interesting....
Apparently so...sucks that it released this close to the end of the year, because I have a feeling it's going to be another Dragon Age Inquisition, where it wins a dozen awards or something, and then people will look back about a month later and go, "I really want to play that again", start playing and then go, "wait...THIS is what I thought GOTY was?". Granted, there's going to be at least some people that still like it, but it just didn't hit anything for me. Maybe it's just a bunch of hipsters and genuine Earthbound/Mother series fans talking it up or something.(was never all that interested in it myself)Johnny Novgorod said:Fair question - is "best written game" enough to qualify as "best game"?
This sounds like...."If you're bad at the game it's not fun."Redryhno said:Subjectivity HO!Thanatos2k said:No way is it more fun to watch this game than to play it. It's pure exhilaration to beat bosses and respond to new attacks and the various tricks the game plays with your interface.Redryhno said:Eh...while I would say it's pretty good, it's such a slog to play through if you don't like bullet hells. It falls into the same trap alot of story heavy games do that aren't puzzles or P&Cs, in that it is much better to watch than it is to play. Honestly can't give it GOTY, still Witcher3 for me.Thanatos2k said:I mean it's not just best written game of the year, it's straight up game of the year. Every boss is a pure joy to fight, and the game has some seriously subtle meta humor. It's also absolutely masterful at building expectations and then subverting them.
Oh, and the best game soundtrack since Nier.
Come to think of it, Nier was another game that subverted its genre by integrating elements of bullet hell shooters. Interesting....
And like I said, if you don't like bullet hells, *HINT*HINT* it's a bit of a slog. I don't mind the new tricks, I'm glad that the mechanics change. Doesn't make it less boring that all you're doing is dodging, spamming the mercy button, and downing food to keep your hp up long enough to trigger the peaceful outcome. Hell, I'd say that outside of what happens in the box, the gameplay is bare bones.
I'd really agree here. If the Genocide option didn't exist, then it would just be 'what if we make an RPG where instead of fighting the monsters, you befriend them?'Zacharious-khan said:I liked the Genocide run, The two fights you actually have in that run really hit home for me the lengths at which they're going to crush you like the monster you are. The thing is Undertale would have been crap without the Genocide ending. You aren't acting morally good if its literally the only option. Knowing it's there, even if you never take part elevates the other two.
That's the other problem. I'm not a sociopath.Thanatos2k said:So go through the game only in Genocide mode. You should get more than enough entertainment. There's absolutely no silliness to be found there.
I'd also like to point out that there is no such thing as a piece of entertainment that appeals to everyone. I don't care for the art style, I don't care for the meta-humor, and I don't care for the combat system. That doesn't make the game bad...I just don't think that it's for me.The game really has something for everyone.
Right....because saying "I don't like this" automatically means "I'm bad"...I got halfway through the genocide run's final boss(trying not to spoil, I think you know who I'm talking about) fight without using healing dude. I enjoy and have beaten some of the harder Osu beatmaps. No armor, no shield, all dodge/parry DS1&2 runs. It's not about being bad, it's about "I find this very annoying, to a point that it isn't enjoyable to play this game even though I enjoy the dialogue and story".Thanatos2k said:This sounds like...."If you're bad at the game it's not fun."Redryhno said:Subjectivity HO!Thanatos2k said:No way is it more fun to watch this game than to play it. It's pure exhilaration to beat bosses and respond to new attacks and the various tricks the game plays with your interface.Redryhno said:Eh...while I would say it's pretty good, it's such a slog to play through if you don't like bullet hells. It falls into the same trap alot of story heavy games do that aren't puzzles or P&Cs, in that it is much better to watch than it is to play. Honestly can't give it GOTY, still Witcher3 for me.Thanatos2k said:I mean it's not just best written game of the year, it's straight up game of the year. Every boss is a pure joy to fight, and the game has some seriously subtle meta humor. It's also absolutely masterful at building expectations and then subverting them.
Oh, and the best game soundtrack since Nier.
Come to think of it, Nier was another game that subverted its genre by integrating elements of bullet hell shooters. Interesting....
And like I said, if you don't like bullet hells, *HINT*HINT* it's a bit of a slog. I don't mind the new tricks, I'm glad that the mechanics change. Doesn't make it less boring that all you're doing is dodging, spamming the mercy button, and downing food to keep your hp up long enough to trigger the peaceful outcome. Hell, I'd say that outside of what happens in the box, the gameplay is bare bones.
Which...sure, ok? Avoiding attacks IS the battle system. If you came wanting regular turn based combat you really came to the wrong place.
Again, you might wish to give the demo a try. It's where most of us got the first impression from - and a far better one, for that matter.SlumlordThanatos said:I want to care about the characters, but being mildly annoying isn't a reason for me to kill everything. It is, however, reason enough for me to want to avoid them.
I can deal with a little silliness, but watching the fight with Papyrus just put me off of the game. A bad first impression, I suppose.
First off The indie community already has a ton retro artsy games. Hell I would call it a stretch to call this game artsy. Second while this game has a pretty rabid fanbase the actual sales numbers are only OK.EyeReaper said:Seriously, am I the only one who finds this game kinda hypocritical?
Literally everything is trying to kill you, but you're a terrible person for killing in self defense.
In the genocide runYou lock yourself out of the good ending permanently, but yet the game calls everyone who watches it on youtube a bunch of cowards
I dunno, it's a wonderful game and all, but It's definitely on the lower end of my top ten RPGs, not the summit. And I feel that the success of this game is gonna start another flood of "artsy" "retro" indie games trying to latch on to the success like remoras. which I'll totally hold against it.
Eh, it's sorta artsy. There's the LOVE and EXP subversions, the pacifist run thing. There's alot of "high-minded criticism" regarding options in games and completionist attitudes.Eric the Orange said:First off The indie community already has a ton retro artsy games. Hell I would call it a stretch to call this game artsy. Second while this game has a pretty rabid fanbase the actual sales numbers are only OK.EyeReaper said:Seriously, am I the only one who finds this game kinda hypocritical?
Literally everything is trying to kill you, but you're a terrible person for killing in self defense.
In the genocide runYou lock yourself out of the good ending permanently, but yet the game calls everyone who watches it on youtube a bunch of cowards
I dunno, it's a wonderful game and all, but It's definitely on the lower end of my top ten RPGs, not the summit. And I feel that the success of this game is gonna start another flood of "artsy" "retro" indie games trying to latch on to the success like remoras. which I'll totally hold against it.
I wouldn't call two hundred thousand sold games in a month and a half "only OK". Sure, it's not much by AAA standards, but it's still a pretty good number for an indie game.Eric the Orange said:the actual sales numbers are only OK.
Hell. Factoring in Steam's 30%, that's $1.4M in revenue for a game with a kickstarter budget of $51K and change.Gul said:I wouldn't call two hundred thousand sold games in a month and a half "only OK". Sure, it's not much by AAA standards, but it's still a pretty good number for an indie game.Eric the Orange said:the actual sales numbers are only OK.
Why? It's still the exact same thing mechanically speaking. The only difference is that it doesn't necessarily end with killing everything that comes across.Grampy_bone said:Sorry, but I find the idea of 'pacifist runs' in RPGs to be hopelessly dull and nonsensical. Like designing a Madden game where the football part is optional. "Ugh, I am so sick of all this ball-throwing stuff in these football games! Can't they ever inovate?!?" *eyeroll*. Please. I refuse to play yet another game which denigrates the player for the act of playing it.
Well, first off it's not murder if someone attacks you first. Second, RPGs have always been designed as combat simulators, the genre began life as an evolution of tabletop wargames. Stories were added to give context to the action, but they were games about killing stuff first and foremost. The idea of RPGs being all about emotional gobbledygook is a modern invention.Gul said:If you think murdering is to RPGs what football is to football, then you may have some issues.