Those micro transactions are optional in the free games, however in the games that cost money to purchase, they aren't entirely optional if you want the full experience of said game. DLC and the like are basically micro transactions, where a person purchases additional content for a game that they have already bought.rumdumconundrum said:I see your point there. Granted, I feel like people go crazy any time the price of a game goes up (whether by poor planning or simple programming cost increases), so sometimes I can see their reasoning for doing this. Also, those microtransactions are almost always completely optional.Vylox said:The difference between paying $60 for a game that also has micro transactions and a FREE game that has them is pretty cut and clear.
I'm not against micro transactions, I'm just against them in games that have purchase prices already.
The micro transaction system is used as a way for the developers and publishers to make money from the game that they provide free of charge. Games that have an initial purchase price have already made the money, so it isn't necessary itself.
Again, not complaining about micro transactions themselves, just them being in games that already have an initial purchase price.
As for the initial price points of games, that is mostly a non-issue. While there will be a vocal outcry against an industry-wide increase in game costs, that outcry will quickly settle down as long as the publishers and developers can ensure that their games merit such an increase. Right now, in the current gaming environment and industry, the publishers are deliberately forcing the price of PC and console games to stay static (and the $60 price tag has been applied to video games since 1987). With that static price, they are basically cutting corners and quality across their games. Several factors are in play for this... development costs are some, in terms of the cost to program, additional development costs coming into play as technology changes also produce an effect.
I wouldn't care if the price of PC games or console games were to increase as a whole, it wouldn't prevent me from purchasing games, however there needs to be an amount of improvement in quality of games in accordance with said price increase. Both in the quality of the games themselves, and in the quality of the service from the publishers.
There has been a remarkable trend in the gaming industry of putting out inferior products over the last decade, and that is a real issue which could be addressed by those publishers. Point in case, there is absolutely no reason that a game which sold 6.5 million copies on its initial launch weekend @$60 per unit should be deemed a failure. There is no reason for that very same game to not have turned a decent profit considering that nearly 75% of the overall game itself was cloned from a previous version of the franchise.(same engine, same mechanics, almost entirely the same graphics.)
Things like this is what makes gamers seem entitled, as they are just not getting what they paid for. Publishers themselves are feeling entitled to gamer's money because those gamers keep shelling out that cash for products that are inferior in quality than what they used to ge.
As for the whole Mass Effect 3 debacle, if the developer had stood behind its initial product, then e issue itself would not have been blown out of reasonable porprtion. However, they made a change. A very quick change considering. Which is why there was additional outcry about the game's endings. Its more like that the updated ending was what the developers wanted to ship in the first place, however they bowed to publisher pressure and put in what is considered a sub-par ending (both story and graphically BTW) to keep the other ending as some kind of DLC or purchasable content.