Unexplored game settings/enviorments

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Cabisco

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wombat_of_war said:
Demon ID said:
kommando367 said:
A metallic, sci-fi textured jungle home to giant mechs and magitek golems of varying size.

More living worlds that warp and reshape the land as you progress.
Colour me intrigued.

I personally just want a fantasy game set in not lord of the rings. Different creatures and environment, no bloody orcs or elves.

I'd also think a game set on an alien world after you crash landed would be cool. where you need to survive (make supplies, defend yourself, build a way to communicate) a hostile environment that seems increasingly determined to kill you, like the planet is rejecting you.
hey! dragonage origin totally had not orcs and not goblins in it
Really?! And not elves? And not dwarfs? Is it set in not new Zealand?
 

Evonisia

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Jun 24, 2013
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It's already been brought up but your description is basically Mirror's Edge (and to a small extent, Remember Me).
 

Random Encounter

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I'd like to see some more original settings for sandbox games. I'd love to explore a cyberpunk or urban fantasy city as opposed to another modern American city which seems to be the only flavour they come in.
 

josemlopes

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Evonisia said:
It's already been brought up but your description is basically Mirror's Edge (and to a small extent, Remember Me).
I guess the problem with Mirrors Edge or Remember Me is that it never feels like you are in such setting, Mirrors Edge even looks like a great place to live, more like an utopia then a dystopia. Half Life 2 for me its still the only game that made the player feel like he is in shitville.

I think the dystopia part really hasnt been that well explored, the totalitarian part as been more well represented though but the mix of both I still havent really seen it. Im still waiting for some sort of "Nazis won the war and rebuilt the world" thing where you get this sort of setting




I dont really need them to be nazis but if someone does something with this theme it will probably use this premise (somewhat close to the new Wolfenstein).
 

Izanagi009_v1legacy

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TehCookie said:
Original fantasy, I really like the setting of games like Ar Tonelico and most of the Tales of games especially Fenmont in Xillia. Or like Pandora from the Avatar movie, and other surreal and magical forest or areas. I still remember Chrono Cross also having a beautiful setting. Have an entire city made of buildings floating on water and bridges to combine them with some fancy architecture. Steampunk canyons, entire villages in the top of trees, ice caverns with ice flora. None of those are 100% original, but it's vastly different from common settings.
I will add that we make magitech more prominent. Blazblue's setting of Kagutsuchi was memorable because it had both unique art and the germ of a fantastic idea: magic and science being merged into a single field. The potencial for design is unlimited: magic circles formed from building, seemingly impossible buildings and shapes. I would be steampunk taken further
 

Izanagi009_v1legacy

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The Madman said:
It's definitely picking up in popularity again but I've always thought cyberpunk was an under-utilized setting for games. Fortunately there are a couple fantastic looking cyberpunk games in the works so hopefully that niche will soon be a bit less empty. Still you'd think it would be a perfect setting for games what with the popularity of stuff like Blade Runner or Neuromancer.
Yeah and back then, the internet wasn't really a big thing when Blade Runner and Neuromancer were made. Imagine what setting would be made now that the internet is a part of life that almost no one questions. I'm seeing people being identified by both online and real life personas and possibly, artificially induced multiple personalities so that people can live both online and real life with one personality roaming the web and the other in the real world doing his day to day things.
 

Tyelcapilu

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A nice, "open-world" space terrain game with a 95% focus on team-based vehicle combat. Gravity, projectile physics, movement etc based on the planet you're on and super sexy skyboxes. No intent on realism outside of the planets themselves, design the vehicles just for fun gameplay and environmental synergy.
 

josemlopes

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Another one poped up, school setting, kind of like Bully expect school changes so much over time depending on what generation and age group it focuses on that one game just isnt enough. There are some japanese games that touch on that but schools in Japan are just so diferent that it isnt a very relatable experience.
 

EMWISE94

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I feel as though a musical themed world would be nice, kinda like a quirky platfomer and actiony game set in a musical land or world like Brütal Legend or the Band Lands from Rayman (PS1)
 

Mr.Squishy

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Quasar97 said:
More proper Gothic universes. I wanna see some cathedrals man!

Oooh look at those flying buttresses. :O
The instant I saw that, I thought "Dark souls - Anor londo. Fucking silver knight archers".
 

MarsProbe

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Dec 13, 2008
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This may count more as a premise than a setting and maybe it's been done in the past, but I can't think of any examples in recent memory. I'd like to see a game set in a "traditional" fantasy world (Elder Scroll, Dragon Age and the like) but set at a time in it's history where technology has manifested itself, at least at a level where they have electricity, mass manufacturing and transport/communication infrastructures in place around the world. What effect would that have on a world where previously the main force in the world was probably magic. In order to see the contrast, it would need to be set in a world we have already visited in a previous game. It might even make for an interesting Fable game again, though maybe that's pushing it a bit...
 

Kaendris

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Darn it, you took my next thread idea :D. I was going to wait a week and then throw this question up as the balance to my "overused setting" post. Lol, ah well, it IS a good question and one I have contemplated for awhile!

OT: Nature, either set as a Native to your land, using local resources to make tools and weapons. Or, playing as the animals that inhabit the natural landscape.

Take a journey with me....Think of a game where you were able to play as a Panther (or any new animal equivalent), based around the idea of learning to stalk, ambush, and take down prey. As you master these skills, a new species is moving into your hunting area, steadily talking it over and destroying your hunting grounds. Now your skills have to be employed to force this new species out of your home. The game can include a plethora of animals to choose from, and can even have a form of "hit you at home" element where certain story arcs include the death of your mate and litter/pack to an assualt of this new species.

Sigh, if only I knew anything about how you go about creating games, I tell you, the things I would try to see realized.

Great thread!!!

(captcha was kitten mittens.... how funny)
 

josemlopes

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Kaendris said:
The thread was basicly your idea, I saw yours and had made that picture recently so 1+1=thread about wanted settings.

Its funny that a lot of people want a setting where the player is very free to do things the way he wants while the world forces him to adapt and learn by being a dangerous place. A game like Far Cry 3 is a missed opportunity since right from the start the player is really powerfull, there isnt a slow progress from the character's skills.

The game that I wanted (and other games a lot of people here want) basicly involve a lot of the same elements. Freedom of choice, progression over time and the forced need to adapt the world/setting.
 

Fox12

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Jun 6, 2013
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James Joseph Emerald said:
Elfgore said:
I feel steampunk is not used enough. I steampunk world with magic could be pretty awesome if the right people made it.
Fox12 said:
A serious, legitimate, Steampunk game. Some games, like Bioshock Infinite, have dabbled in it, but I've never seen a serious Steampunk style story before.
Isn't Dishonored considered a steampunk game? I mean, it's pretty much got all the elements of steampunk, plus some magic to boot.


I want a game with a setting like Firefly or Cowboy Bebop. That is to say it's set in space, but there's a grungy, wild west aesthetic. And the characters all tend to be low-lives and drifters, as opposed to something like Mass Effect or Star Trek, where almost everyone you meet happens to be the galaxy's best and brightest.
There's really an entire genre of sci-fi that seems unexplored to me. I've talked extensively about wanting a Firefly style game, with a rag tag group of smugglers or space pirates as the protagonist. This is the direction Mass Effect should be going in, as it would allow for greater exploration of the universe while telling a smaller, more personal story. We saw so much of the straight laced alliance military and squeaky clean C-sec officers that it would be interesting to see what it's like on the other side of the law, playing as a group of non-evil, emotionally complex smugglers. As I said on a previous post, I would love to try and talk my way out of trouble after being boarded by feds during a smuggling operation. I felt like Mas Effect 2 was the closest to this kind of game, in that it focused on small character interactions instead of massive space wars. Or just make Clint Eastwood in space. That would be amazing too.