Same reason here. Many of my 'unfinished' games are ones that don't allow you to continue to play after beating the final boss - and I'd like to be able to do all the sidequests/secrets/etc. (frex, I've never beaten OoT because I'd like to find all those darn Skulltullas first). Completing those sorts of games means losing their gameplay afterwards.Jaqen Hghar said:Oddly enough, I have a few games where all I have left to do is the final boss or sequence. And these are great games (Psychonauts is one of them) Why haven't I done that last bit? I think it is because then the game will be finished. And if I finish it, it loses something. Like when you are reading a brilliant book you never want to end. It's like that.
On the half-auto pilot, Tales of Symphonia (and perhaps others) featured the ability to switch between Manual, Semi-Auto, and Auto (AI) controls even mid-battle. Semi-Auto retained player control but did more with player input - importantly, issuing an attack caused your character to first close with the opponent so that the attack would connect. Manual offered more freedom but more chances to screw up (jumping became very easy - useful if you wanted it but annoying if you couldn't control it well)