Well this will ruin a lot of valuable real-world experience.
Yes, you gain points by saying the right answer, tra-la-la good for you! Now translate this experience into reality and you will see how badly it fails when the "Real Guy" doesn't burst into a cloud of points and walk away after saying No one time.
We'll see how effective this game is at recognizing Rohipnol Drinks. I can't wait to see how this game teaches girls how to avoid Persistent Pressure. Or how about the infamous "Self-Esteem-Attack"? Will the game play upon the player's insecurities? If so, how many times will she actually play before realizing how badly she is getting screwed? Both in a gamer and virtual sense, lmao!
This is a terrible idea, doomed to fail from the gate. But instead of realizing they have to actually be adults and parents, people are jumping head-first into the shit pile that is "My kid loves games, let's USE THEM to teach him/her things that WE should be teaching!!!"
Only lazy parents and over-zealous politicians green light this crap.