Unlimited Budget = Original IP Dream Game. What would yours be?

Qitz

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Mar 6, 2011
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Something to do with space probably. Space is awesome in some the shit it has. It's so damn huge too that you can put giant flying snake asses in it and, for all we know, it could fit perfectly.

Maybe even something to do with the Pillars of Creation. No, not that book, they were an object in the Eagle Nebula, which is 7,000 Light Years from Earth, a single "finger" of which was larger than our entire solar system.

I mean, how could you not see something like:


and not want to do something with it (specially when it has a creeper face in the far left one?) Course, it was destroyed some 6,000 years ago by a super nova shock wave, which we won't get to see for another freaking millennium but still.
 

Carl The Manicorn

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Jun 16, 2009
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Original IP, eh?

A nuclear fallout type world set in a historical city. It's an RPG/First Person Shooter and there's these big green guys called Super Mutants...wait. That's Fallout 3.

Oh! A first person shooter where you fight a forigin threat! Yeah! Then there's going to be this part that's SUPER controversial. SHIT! That's every modern shooter on the market!

Getting serious here: I would make a Pirate RPG. Set on 3 islands, each populated differently. One is a regular 1700's type city. It would have English people, shops, and a seedy assassin's league hidden somewhere.

The other islands are tribal areas that the King would want for its vast resources. You can side with the assassins, the king, or the tribal people. It would be pretty kick ass.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Ok....Naughty Dog and Bethesda. Naughty Dog on gameplay and setting and writing, Bethesda on the details. Like in Iram I couldn't bust up the pottery :(
Now we get into the RPG portion. Lots of customization both fashion and gun wise, lots of skills and talents and perks.
Next we get to the setting, that would be Earth. Open world, where there are five quests that are about the length and complexity of a full game. Different locals/ continents. Huge amounts of side missions, that's where the rest of the Bethesda team will come in. Lot's of stuff you can do in the real world like Heavy Rain. I think I'd want Heavy Rain controls for when you have to press triangle. Like actually rotate the controller (sixaxis) to turn a valve, but normal controls for the rest of the game. Something devs don't do, we'll let gamers map the controls because some people like to shoot with R1 others like R2, some like to jump with X some like to jump with triangle.

Yeah, it would come on about four discs and cost $120. But shit it would be so worth it. For a fee, you could have it optimized for your PC set up. Otherwise, it would just be on PS3. Because Xbox doesn't have sixaxis and I don't like Microsoft anyways.

DLC might add one more full game mission later on for $25. We wouldn't need a new pack of weapons or clothes because they would all already be in the game, or we would give them away free.
 

M0rp43vs

Most Refined Escapist
Jul 4, 2008
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Howabout this? I want a game where you play as a defender of the masquerade.

The world of fairy and magic exists but it is kept secret from the populous so you play as an agent tasked with keeping the peace and making sure the civilians don't freak out when they find el chubacabra chewing on their dog or big foot attending the latest heavy metal concert.

It'd be a bit like GTA in a way but to keep things fresh, you can have much more interesting toys like say the memory wipe thing from MIB, use of interesting magic spells like disguising, invisibility or the usual fire ball and other agents who follow you around while you're on the beat, not all of them human

("Yes, my friend has a condition. That's why he's rather small and has a big nose and scraggy skin. He doesn't like to talk about it. Yes, that's why his skin is green too"/"I know you're a succubus but company guideline does dictate that if while on patrol, various accidents happen because men and women are too distracted looking at you, you're not wearing enough. In any case, I'm having difficulty walking straight")

I see this being done on tv shows but other that vampire the masquerade, I haven't seen it done in games
 

Aris Khandr

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Oct 6, 2010
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Unlimited budget? I'd make an MMORPG set in a world of my own creation, with a heavy emphasis on RPG. Character creation would be a point-based system, where you purchase character history (family members, heirlooms handed down from your ancestors, childhood friends, et cetera), and you will then be asked to name and customize those NPCs as well. Later in the game, the quest system would sometimes cause one of those NPCs to show up, or otherwise make reference to your character history.

The game would be open pvp enabled, but you cannot kill other players. Just knock them unconscious, and you cannot attack the same character more than once in a certain period of time (day, week, something like that). Indiscriminate pvping ("red = dead") will result in warnings, suspensions, and eventually banning if needed. The idea is to encourage the ability to resolve disputes immediately, but discourage the rampant mentality in MMOs that open pvp = kill everyone. Griefing will not be tolerated.

Rather than standard quests ("Go to the forest and bring me 10 wolf tails"), the game would have a quest generator that looked through the backstory of your character and those in your party to spit out mission ideas. For instance, if the rogue in your party has a sister who is a mage, and the party wizard has a history with a cult of necromancers, perhaps your party will receive a quest telling the rogue that her sister has been kidnapped by the cult. Upon arrival, you may rescue her, or may find that she had not been kidnapped, but instead joined the cult. The game would keep track of all of this, so if she had joined the cult, the next time she showed up she would have zombie minions or something.

Leveling up not only allows you to improve your abilities, but also the opportunity to buy more backstory plot hooks, with a discount for those that would be appropriate to the adventures you had been on previously. Continuing the cult example, perhaps you rescued a priest who was going to be sacrificed by the cult. The next time you leveled up, you'd be offered the perk for having that priest as a friend at half the cost.

The whole idea is to build an open world RPG where things are always happening. A world where the game really depends on you and your friends. A game where players can gather in a tavern and tell stories of facing down giants, saving princesses, and saving the world. Essentially, I want the MMORPGs we were promised we could have back when the idea first launched.
 

Plucky

Enthusiast Magician
Jan 16, 2011
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Think ill go the whole Doujinshi path, produce a game where it has narrative, yet ambiguous storyline elements so that the players can make up their own situations to fill the gaps.


A game where the main character is a young girl, the game starts off like any other day, she was playing with her friends until one day, she accidentally knocks into an ornate pile of stones, causing a catastrophe, soon afterwards she's been called the Cursed Child and shuns her from the village, but she soon discovers that she has developed strange powers and a resurgence of unusual creatures.

She wanders about until she comes across one of those strange creatures where it attacks her until she's beaten down into a inch of her life, but then her shadow leaps from her body and kills the strange creature, she has no more shadow anymore but discovers that she can hear nature slightly and has a glowing rune on her arm, now she can shoot small pebble projectiles....


Game would probably be called Shade Witch, or something, the main gimmick is that it is a Metroid Vania game with (no surprise here) emphasis on exploration and experimentation of the combination of runes, as she progresses through the game, she'll unlock more potential as she absorbs their bodily essences, more runes means more base abilities.

Killing a "Monolith Goliath" would get her the Terra and Spitfire Runes, when both are used, she can shoot Pebbles like a pistol, she can wield a basic and an advanced rune at first, but later increases to 4, there would be diverging gameplay which determines her "karma" which has different runes to unlock, partially she gets into a situation where she turns "dark" where she can stick the wrong rune types and combine them with others for disastrous effects to both parties.

Possibility for players to share segments of maps, a mini-stage rush mode, boss mush mode and other things, complete with "Trial Ghosts".

Seems like a whole ball of tropes meshed together though.

Story
The Jist of the story was that 700 Years ago, there was once a prosperous kingdom ran by a queen called Queen Umbralis, she was the leader of a race of Humans who had strange powers and was intune with nature.

Eventually a war broke out between her Kingdom and a Rival Kingdom, although she succeeded, the spoils...spoiled her, she later sold out her own followers once she got the taste for bloodlust and turned unstoppable, it was agreed amongst the elders that they should choose to seal her....although she could still come back, hence everyone gave up their powers to seal her within the Shade Realm....the impact was that just about every Shade user got sent to the realm to keep the Queen in check, however the non-powered humans may have had recessive genes which comes out later, which takes us to the present...

...The Main Character is one of the few living recessive Shade Witches, until now she lived a normal life until she broke a Seal, which awoke her dormant abilities, day by day the influence of Umbralis warps the landscape and wildlife passively, the Main Character will have to overcome situations and solve problems if she wants to progress....

...Eventually she fights Umbralis and is impressed that she has managed to cross into the Shade Realm to fight her, she was filtering parts of her self in small segments to the physical realm so that perhaps the child of prophecy will bring another Thousand Years of Darkness, she may possesses your body, but you can choose to fight her back and assume her power for yourself after a long fight....

Killing Umbralis will cause the realm to destabilize and set their souls free, allthough there are tons of creatures and possibly species effected by the change, allthough they're not controlled by anything anymore, the sudden shift of power may cause future wars, leaving the doors open to an expanded universe and more games.

Bosses
- Monolith Goliath, a Beastial outcrop of Stone, tales of which was that it attacked travelers and has nested within a cave near Dock Town, has the Spitfire and Terra Runes.
- Chill Goddess, a warped Fish under the Docks of Dock Town, she has generated an ardious cavern which contains artifacts from the "Void Years", you must recover them before the Villagers of Mecha Town recovers them (unfortunately you do not, but that leads to...), She has the Frostflame and Arma Runes.
- ...Machina Crush, once a common street cleaning Robot produced by Mecha Town, now has gained sentinence and gone Rogue, it's abilities augmented by the Artifacts inserted into it, indistinguishable from Magic and Machine, has the Steam and Automation Runes.
Probably can thing alot more.
 

Hero in a half shell

It's not easy being green
Dec 30, 2009
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Somonah said:
I mentioned this in another topic similar to this a long time ago. Also, people saying sequels, that's not original IP and also, get a better imagination.

Anyways my game would be a about theft. I amagine a level where in a high rise building, in one of the top levels is a panting i'm commisioned to steal. How i steal the painting is completely up to me. I get a budget to get gadget to help me and i go in any way i choose and steal it anyway i choose

That would be great imo, a game where they just tell me what to get and absolutly everthing else is up to me.
Hmm, Sounds just like thief, or Splinter Cell, or Hitman. You see, coming up with an original IP is really hard, everything's been done before.

I would go for a massive scale multiplayer sci-fi war game, with over a hundred people per team, fighting on a huge maps with multiple fronts that stretch from land, sea, and air into space. Domination of one area will give you advantages in another.
The feel of the universe would be technology wise quite Haloish, with emphasis on vehicle combat and tactics, but also infantry units in kickass powerarmour that can hold their own.
The gameplay would focus on the rock/paper/scissors type play, so you get more powerful the bigger your vehicle, but also less manoueverable, and with more exposed weak spots, with which the smallest unit can still take down the largest (I believe Sins of a Solar Empire executed this kind of unit set-up quite well.)

Of course, it has it's problems, server lag and team balancing, confusingly complicated gameplay with too many unit types, a single match could take hours, etc. But it would be awesome to have a game with so many interacting elements.
 

D0WNT0WN

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Sep 28, 2008
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Star Wars: Battlefront 3

Everyone wants Battlefront 3 and the early design ideas for the game sounded awesome.
 

Skin

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Dec 28, 2011
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Survival game, where you play as a Tutsi in the Rwandan genocide in a small village. The game (as well as the incursion of the village) lasts for 4-6 hours, and there are no saves. There are others you can try to help, or you can just try to stay alive yourself. There are a limited number of "enemies" and "allies" and they each have their own character about them. You die or become encapitated just as you would in real life.
 

theheroofaction

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Jan 20, 2011
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You are a person with four legs and three arms. You crash onto an alien world, but before you know it, you find yourself abducted by strange bipedal aliens and taken to a large underground complex. Then, when an incident occurs in another sector of the base, your cell is left unguarded, thereby allowing you access to the facility. Afterwards, you find that you weren't the only one who had escaped his cell, as several towns, filled with persons of various species, have sprung up within the facility. Here is your chance, to escape this metal world, or perhaps, to make it worth living in.

The facility would contain several floors, and there would be around 700 square miles of explorable area, other than the fact that you're still technically imprisoned, it would be an open world. It would contain gunplay similar to battlefield, and stealth similar to splinter cell. You would have leveling and perks in a way similar to fallout.

The enemies would of course, carry various guns ranging from Nato weapons, experimental guns, a few civilian models, and weapons lifted from the various persons taken to this facility.

It would have a main questline of either halting the menacing actions of those who brought you here, or just trying to escape into the larger world. It would, of course, be filled with various quests by the other people within the facility.
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
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My would be two mmorpg in one. You can switch over from traditional to futuristic since the game would probably involve time travel and consequences of your action. While the game is typical hack and slash but there will be tons of minigames and racing and shooting.
 

XMark

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Jan 25, 2010
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An open-world zombie game with tactical and FPS elements. Backstory is that several zombie outbreaks have occured in different cities, some more severe than others, and every city has set up specialized anti-zombie squads. You're the leader of one such squad, and you have to deal with outbreaks as they happen. The calls come in, and you have to drive to the location with your squad and shoot the zombies with a minimum amount of civilian casualties. Also you need to identify survivors who have been bitten and detain them (just like arresting people in the SWAT games). Bitten survivors are taken off in armored cars to a special treatment facility where they're given a cure or executed if they're too far gone for the cure. If one or all the survivors in the car turns into a zombie en route, there's a chance that the zombies overwhelm the driver and guards, and you've got another outbreak to deal with, so it's always going to be a judgement call whether to detain or execute a bitten survivor. You may need non-lethal force to get an uncooperative survivor to comply.

As the game progresses, more outbreaks happen more frequently. You have to direct your officers to set up barricades and evacuation routes. You can also call in helicopters for rooftop rescues. Towards the end of the game there's massive outbreaks and the infected zones will outnumber and surround the safe zones. You'll also be able to call in heavy military units and air strikes and such.

The whole city's population and the spread of the infection would always be running real-time, and the times and places of breakouts occuring would be random.
 

AyreonMaiden

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Sep 24, 2010
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The ultimate single player space game.

A massive galaxy that is so trope-and-buzzword-adherent you will just grin every time you run through the mental check list. Hot blue alien chicks? Check. Romancing options? Check. Humanoid aliens that speak English? Got it. Lightsaber and "force" knockoffs? Why the hell not. Mining and commodities? So many. Neon-lit Cantinas and Space Lounges? No other way to get those wonderful mining and dogfighting missions. Many factions with individual stories and consequences that affect the game world meaningfully?

Gameplay would combines Mass Effect-style on-foot action gameplay, roleplaying and questing, and the macro-minded galaxy spanning economy-and-dogfighting gameplay of a space sim. With seamless planetside landing and takeoff. Evochron crossed with Mass Effect, if you will.
 

Aerosteam

Get out while you still can
Sep 22, 2011
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A game where every single character in every single video game ever made fight to the death.
 

Berenzen

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Jul 9, 2011
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Probably an urban fantasy game with a hard magic system. Essentially, a fantasy setting breaking away from the traditional tolkien, pseudo-medieval england setting and bringing it into a setting more like today's- albeit with magic.

It could turn out to be an absolute bomb- nobody likes change and it's entirely possible that hardcore fantasy fanboys could rage and not buy the game because it differs from their ideal fantasy game, but I think that it could work out if done well.
 

ImProvGamr

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Feb 2, 2012
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A game idea that I came up with a long time ago is a fantasy-set, Devil May Cry-style action game. You play as a soldier who, through prophecy, has been declared as the future ruler of the kingdom. However, he gets possessed by a demon who continually offers him the opportunity go use powerful magic and nigh invincible prowess in battle, but the more he uses it, the more the demon becomes in control of the character. The idea is a different implementation for a moral choice system, where you can either fight at normal strength, slowly going through enemies and having difficult fights while maintaining your sanity, or you can use the demon's power and awesomely blast through your enemies with ease but slowly loose your free will in the process.

Overarching plot would involve two major conflicts: one between the main character and the demon, and another between the main character and the current King, who believes the prophecy to be a message saying that the main character is coming to kill him and overthrow his rule.
 

ImProvGamr

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Feb 2, 2012
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Berenzen said:
Probably an urban fantasy game with a hard magic system. Essentially, a fantasy setting breaking away from the traditional tolkien, pseudo-medieval england setting and bringing it into a setting more like today's- albeit with magic.

It could turn out to be an absolute bomb- nobody likes change and it's entirely possible that hardcore fantasy fanboys could rage and not buy the game because it differs from their ideal fantasy game, but I think that it could work out if done well.
That actually sounds really cool - sounds kind of like a video game version of The Dresden Files.