Unlimited Budget = Original IP Dream Game. What would yours be?

Jul 24, 2011
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gmaverick019 said:
Ultratwinkie said:
It would be a super hero/villain game.

Its an open ended RPG, you choose your morality (good, neutral, bad) and your power set (mage, mutant, techie, or normal) and back round. You get to build your own base, create other super powered NPCs, and dick around in a city.

The city is dynamic with destructible environments. Thieves steal, banks are robbed, and heroes come to stop them. You can do whatever you wish in the city. It works off a GTA design where the military and even a paramilitary wing of the government becomes involved if you go on an unstoppable crime spree.

Your base is completely customizable. From a choice of locations, to a choice of design. Want a super high tech megabase? A magic sanctuary? or a sewer hideout? you got it. The base can have defenses and if your base is discovered, you must repel invaders from other villains, government soldiers, SWAT teams, and heroes. Civilians who see your base must be dealt with, or they will notify the cops. The items you buy for your base gives you bonuses, and abilities. Magic, tech, etc all have different bonuses and abilities. Some items however can also give penalties. For example, a hangar may provide you with a fighter-bomber or VTOL in battle, but it harms your base's ability to stay hidden and takes up a lot of space. For the "normal," your base gets a gang member and mafia-esque bonuses and power sets. For example, your base may build a designer drug lab, which gives a huge cash bonus.

The heroes, and villains can create their own organizations. The NPCs such as engineers, scientists, and soldiers can be customized to your liking. These NPCs can go on missions that you assign, and success rate is based on their stats and level. These NPCS are also dynamic, and will be found in areas your organization has a heavy presence in. Organizations for NPC heroes and villains can also be created by you to ensure you can have competition if you so choose. If you also choose, you can design the base of NPC Villains and heroes as well that you can raid. Though these bases are hidden, and placed at a random pre-determined location.

You can research using the base's libraries for mages, using the base's labs for techies, and research missions for everyone else. Some missions include stealing a crate of experimental weapons from the government or other organizations, buying research from crooked scientists, etc. These gives you bonuses, new unique weapons to play with, new vehicles, new armors for you and your NPC army, new NPCs, etc.

The game comes with a mod toolkit to allow players to create their own cities, and other assorted goodies. Possible multiplayer so players can battle each other using customized organizations or take them on solo.

Am I doing it right?
very right, i'll take my funding and add it to yours.

actually, i'll buy all the rpg dev teams out there, then pool our resources together to make this game.
My idea is pretty similar so I'll add my unlimited funds for your game, too. lol
 
Jul 24, 2011
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Ultratwinkie said:
ShadewearOnline Scott said:
gmaverick019 said:
Ultratwinkie said:
It would be a super hero/villain game.

Its an open ended RPG, you choose your morality (good, neutral, bad) and your power set (mage, mutant, techie, or normal) and back round. You get to build your own base, create other super powered NPCs, and dick around in a city.

The city is dynamic with destructible environments. Thieves steal, banks are robbed, and heroes come to stop them. You can do whatever you wish in the city. It works off a GTA design where the military and even a paramilitary wing of the government becomes involved if you go on an unstoppable crime spree.

Your base is completely customizable. From a choice of locations, to a choice of design. Want a super high tech megabase? A magic sanctuary? or a sewer hideout? you got it. The base can have defenses and if your base is discovered, you must repel invaders from other villains, government soldiers, SWAT teams, and heroes. Civilians who see your base must be dealt with, or they will notify the cops. The items you buy for your base gives you bonuses, and abilities. Magic, tech, etc all have different bonuses and abilities. Some items however can also give penalties. For example, a hangar may provide you with a fighter-bomber or VTOL in battle, but it harms your base's ability to stay hidden and takes up a lot of space. For the "normal," your base gets a gang member and mafia-esque bonuses and power sets. For example, your base may build a designer drug lab, which gives a huge cash bonus.

The heroes, and villains can create their own organizations. The NPCs such as engineers, scientists, and soldiers can be customized to your liking. These NPCs can go on missions that you assign, and success rate is based on their stats and level. These NPCS are also dynamic, and will be found in areas your organization has a heavy presence in. Organizations for NPC heroes and villains can also be created by you to ensure you can have competition if you so choose. If you also choose, you can design the base of NPC Villains and heroes as well that you can raid. Though these bases are hidden, and placed at a random pre-determined location.

You can research using the base's libraries for mages, using the base's labs for techies, and research missions for everyone else. Some missions include stealing a crate of experimental weapons from the government or other organizations, buying research from crooked scientists, etc. These gives you bonuses, new unique weapons to play with, new vehicles, new armors for you and your NPC army, new NPCs, etc.

The game comes with a mod toolkit to allow players to create their own cities, and other assorted goodies. Possible multiplayer so players can battle each other using customized organizations or take them on solo.

Am I doing it right?
very right, i'll take my funding and add it to yours.

actually, i'll buy all the rpg dev teams out there, then pool our resources together to make this game.
My idea is pretty similar so I'll add my unlimited funds for your game, too. lol
Its a shame this concept wont sell outside the PC market. It wouldn't get picked up by anyone outside Kickstarter. Funny thing is its basically Champions Online mixed with COV and mechanics like GTA, Saints Row, and Infamous.

Probably should have expanded and organized the points though. A lot of these ideas can be done realistically. They pretty much already have.
Yeah, definitely. It'd just be like Skyrim; a persistent, massive single-player world. The gamespace would literally be an entire planet you'd have to protect. The idea of being this god-like superhuman and just hovering in space above the planet, detecting through super-senses that some major disaster is occurring somewhere in the world and blasting off in super-speed flight down to the planet's surface is a fascinating idea for me.
 
Jul 24, 2011
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Adam Jensen said:
Unlimited you say? OK. A free roaming Earth game! Like GTA, except you have the entire Earth to explore.
Cool! That's kind of like what my idea was, except with superhero role-playing elements. I can't wait until entire digital planets are able to be traveled in-game.
 

LookingGlass

New member
Jul 6, 2011
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I'm not sure about the general idea, but it would have rope arrows, jetpacks, and dinosaurs. Seriously, you just can't lose with that trio. More games need to include one or more of those features.
 

dimensional

New member
Jun 13, 2011
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Aerosteam 1908 said:
A game where every single character in every single video game ever made fight to the death.
That would be awesome but it pretty much sounds like just an ultimate version of M.U.G.E.N and I can only imagine what the character selection screen(s) would look like.

If I had unlimited funds I would develop a game built into/alongside hardware (VR) and that game would be called `better than life` ok its not really my idea but its still an original I.P those who have seen the episode of Red Dwarf will understand.
 

Newtonyd

New member
Apr 30, 2011
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It's a game I've been thinking about for a long time. Boiled down, it's a space flight combat game that brings all the fun of space flight (the stuff Eve decided to neglect) into play. The game goes further to allow the use of physics and floating objects as weapons, such as ramming an asteroid into an enemy base or pushing enemy ships into the gravity field of a sun.

Furthermore, instanced battles in procedurally-generated solar systems would allow the destruction of entire planets or stars with doomsday weapons, or the use of massive amounts of force to smash moons into their planets, planets into other planets, or even simply knocking a planet into a spiraling collision course with the sun.

The ships would be class based, with different classes of ship available ranging from frigates, fighters, engineers, and possibly a ship designed to manipulate gravity, radiation, and various other natural forces. PvP battles could be small skirmishes around single planets, or for control of a solar system.

The entire game would take place in a setting of conflict between various warring factions and a wide variety of opposing forces, including galactic spores, H.P. Lovecraftian-esque monsters, sentient black holes, and even the cliche rampaging AI. In a time when technology has advanced to the point where the entire power of a sun can be harvested, galaxies are frequently drained of light for the purposes of war.

Each faction scours the universe for the legendary Fountain, the theoretical opposite of a black hole. The factions battle each other and their own encroaching extinction in their search for this 'white hole' and the promise of an infinite source of power and matter. Some factions hope to rebuild destroyed habitable home worlds and biological ecosystems, some hope to relight the spent and darkened galaxies, while others crave the power to crush their enemies and seek vengeance.

Obviously this is sort of a cut-down version, but it's a game I've molded together in times of boredom. After being thoroughly disappointed by Eve, I found that I yearned for a truly epic space game with enthralling story to match its thrilling gameplay.

I won't hold my breath.