Unskippable: Atelier Rorona

Ohlookit'sMatty

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Sep 11, 2008
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You guys have out done yourselves this week! I laugh until I cried, then I cried till somenoe got me a tissue, then I laughed some more

It's always the Japanese games that make for the best Unskippable's

-M
 

Halceon

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Jan 31, 2009
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Mydnyght said:
Well, as stupid as that title sounded, at least it didn't have "wanzer" in it.

And what kind of door does NOT open at all?!
A plot-locked door, a decorative padding door, a we're-too-cheap-to-animate-environments door, a door that is actually a peekhole to witness what awaits you.
 

SandroTheMaster

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Apr 2, 2009
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I've seen the name of the game and said: "Well, that's the stupidest game name I've ever heard"

You've read my mind, apparently. Infinite Undiscovery... it doesn't sound stupid out loud. It doesn't need to be said out loud to be stupid. It is just... stupid.
 

awdrifter

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Apr 1, 2011
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This game looks so cute, you guys just need to listen to the Japanese audio. For the Index/Railgun fans, Esty's seiyuu is Mikoto (Satou Rina).
 

Vohn_exel

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Oct 24, 2008
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Why is it that all JRPGs now have to have that "emoting picture instead of animation" thing for talking now? I mean seriously, I've been waiting for a game that plays like Legend of Dragoon with the graphics of Final Fantasy XIII, but it's like we have to pick one or the other.

Having an emoted character show up over the screen just takes away something from the game to me. This game looks like a freaking PS2 game at best and we should really be beyond that by now.
 

Stabby Joe

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Jul 30, 2008
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Oh, for the love of...

Seriously, those cutscenes (mostly the narration) were beyond terrible even by below par JRPG standards.

In that case it makes it all the better to rip into it haha!
 

Strife2GFAQs

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Apr 13, 2009
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As bad as those animation standards are, don't play Cross Edge...it's on the same system, with SMALL SPRITES! Not just in battle...but IN GAME! I'll take Rorona's lackidasical standards over that pile of crap. At least Rorona had three dimensions.
 

Mydnyght

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Feb 17, 2010
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Vohn_exel said:
Why is it that all JRPGs now have to have that "emoting picture instead of animation" thing for talking now?
Yeah, I get what you mean. We should have gone beyond non-moving images by now. It seems as far as I know, Trinity Universe and Hyperdimension Neptunia are some of the only JRPGs these days where talking characters have ANY animation at all. Albeit, not much.
Still, if you ask me, it sure beats pictures in total stasis.
 

awdrifter

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Apr 1, 2011
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This is a really low budget game, it's aimed at the niche market. According to Wikipedia, the total sales is 200k copies. So you can't really compare it to FF13 or SO4 in terms of graphics. Just like no one is complaining about Minecraft's graphics.
 

Optimystic

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Sep 24, 2008
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gphjr14 said:
I like how from the walking animation to the dialog picture she went up 2 bra sizes. Oh Anime...
I thought I was the only one who noticed!

And I think JRPGs went downhill ever since they began voicing them, especially dubbed voicing...
 

Strife2GFAQs

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Apr 13, 2009
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If the games had "visual novel" style scenes had a bit more organic lines, it would speed up the scene and make them flow better. There's always a stupid delay of a second or two. If they are going to insist on not using CG cutscenes, at least fit the dialogue parts closer together so there's no unique pauses.
 

Drakos.Amatras

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Mar 23, 2011
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DaisukeVulgar said:
It's a shame, really. I loved the Atelier Iris trilogy, but just couldn't get into this game. It played like Atelier Annie, the DS game. I think I made it a few months in, and just lost all will to play it. It's more alchemy-based, than battle-based.
That's because A.Rorona is a "mainline" Atelier game. "Iris" trilogy is a sub-series that focused more on battle and story, and not a full-on representation of the main formula.

And allow me a question: Why are many people readily convinced that the game is awful? Just from a few minutes alone?
 

Dreiko_v1legacy

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Aug 28, 2008
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This is about cute anime-style antics in the form of a Jrpg, you shouldn't expect an epic, you shouldn't go into this looking for Lost Odyssey.


As for the title, I think the translation is somewhat to blame, as the Japanese version is named "Rorona no Atelier" or "Rorona's Atelier", albeit small, the difference matters.
 

WaderiAAA

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Aug 11, 2009
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I'll definitely start using the phrase "Well, it's a funny story, but basically shut up, that's how."
 

A Gray Phantom

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Mar 4, 2011
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I found Atelier's writing to be far superior to the atrociousness that is Star Ocean: The Last Hope.

Rorona reminds me so much of some valley girl, which is funny because the friend I watched play it is so a valley girl.

And the way she fumbled with the messenger/knight. I expected her to start blurting out, "Oh, um, 'kay, message... I.. oh my god ur so hott!" XD

And the twist that is in the beginning of the game is that, by order of the king, the alchemy shop is supposed to be shut down UNLESS they run some errands for the kingdom. The consequences of failure are banishment from the kingdom...

When Rorona's boss gets the news, well, you wanna know what she does? The responsible thing to do would be to knuckle down and have Rorona run some tasks for her, training her in the ways of alchemy and saving the kingdom from some dark, unforseen force...

But no. Astrid says, "I'm going on a 'journey.' Shop's yours. If you need anything read the alchemy books but don't try to contact me." And she splits. I had to explain to my friend playing that basically Astrid has just shirked all responsibility and consequences and set YOU up to take the fall if things don't go over.

And Rorona's parents. Pretty pathetic. Do they confront Astrid on the matter? Despite having the opportunity to do so they pretty much have the wool pulled over their eyes, too. And now you see where Rorona gets it.

The only character I could really sympathize with was the daughter of the local mafia and Rorona's best friend. She seemed to be the only one who was on the same level as me and figured what was going on. But no matter what, she couldn't convince anyone around her of how much of a horrid manipulative woman Astrid was.

Blargh! Rage!
 

Ein Nineteenth

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Apr 23, 2011
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This Atelier game was actually pretty hard and better than every other RPG that was released around the same time.

Is this going to be a two-parter?
The character introductions and Assignment Failed/Game Over are great for mockery.