Kyrian007 said:
Great episode, can't wait for part 2.
But I still don't get the hate-on for other M.
*cracks knuckles* Oh boy, I'm going to love this...
Kyrian007 said:
"Voice was emotionless and annoying, waaaaahhhhhh." Yeah, because space bounty hunters are supposed to have rich and practiced public speaking voices, even in inner monologue.
They're not supposed to NOT have cool voices either. Case in point, bounty hunters such as Boba Fett in Star Wars sound cool (both old and new voices), and most every other masked warrior in gaming and movies has a cool, likeable, empowering voice (Master Chief, Isaac Clarke, Batman, even Tali in Mass Effect, the "cute girl", has an impressionable and strong voice).
A strong facet of likeable, popular characters with speaking voices is they have voices that most people like listening to. Arkham Asylum wouldn't be half as good without its talented voice cast and its pitch-perfect use of Kevin Conroy as the voice of the hero.
I'm not saying she has to be perfect, but a good voice actor for a good gaming icon was absolutely one of the most essential parts of this game. Even in the Smash Bros. series, she sounds likeable, strong, and interesting, and that's only with a few taunts and lines to work with.
Kyrian007 said:
I'd have loved to hear Jen Hale again as well, good luck getting her to work for what this other lady probably got. When you give a voice to a voiceless character (other than the general grunt-ieness of Samus prior to OM) complaining about it is... the mark of the crybaby. You don't like it, too bad. I've heard way worse voice acting in games that people loved.
I like plenty of games with bad voice acting too... but I like the games MORE with better voice acting. Resident Evil's hammy, campy dialogue would never work in this day and age, and the remake did it far better. Beyond that, Other M's story was supposed to be taken seriously; it wasn't campy or goofy. Other M was a very serious story with lots of emotional weight, important character moments, and heavy story content... and bad acting DESTROYS the impact of those scenes. A wise saying in Hollywood is that a good actor can make bad material resonate, but a bad actor can make a great story and script fail miserably.
Other M's story AND voice acting were bad... so that's doubly worse. The gameplay was marginally decent, but concerning the story and voice acting? Really bad. That's not being a "crybaby", that's just being honest and having a smidgen of good taste.
Kyrian007 said:
"She took orders from some MAN? That's not the Samus I imagined." Nail on the head... "YOU IMAGINED." Because WE DIDN'T FREAKING KNOW ANYTHING ABOUT HER PAST PRIOR TO OM.
Do you know what a "Strawman Argument" is? Because you just did it. Nobody is saying "this is the Samus I IMAGINED". I've played Metroid for nearly 25 years, and in none of the nearly 10 games she's been in has she curled up into a little ball and cried when Ridley swooped in to get killed for the umpteenth time.
And I totally reject the "we don't know anything about her past" argument, since Samus's personality, and past, have been explored, very well, I might add, in games such as Zero Mission, Super Metroid, Fusion, Metroid Prime, Metroid Prime 3, and others. Just because they were not overtly expository does not mean they didn't exist, and I dare say Samus's touching act of respect and remembrance towards fallen comrades at the end of Prime 3, her poignant and empathic way of closing the eyes of a dead soldier in Prime 2, her anger and determined face when fighting Ridley in Zero Mission, her confident and classy smile and expressions in the endings of Fusion, and much more, showed LOADS of character traits and depth. If you never saw that, sorry, but you weren't looking deep enough, because there are plenty of examples that show she did have a lot going on and she was not a blank cipher.
Kyrian007 said:
She had been part of a military. Odds are then that she took orders from somebody. It's a guy... that's a problem? Would have changed the story EXACTLY NONE if that officer had been a woman (well it would have been kinda hot, but otherwise the same.) See above about giving voice to voiceless character, it's exactly the same when you give backstory to storyless character. So she's not the cocksure (or the fem equivalent if the cock- prefix doesn't work) woman version of shoot em' up Duke Nukem. Wow, they gave her an ACTUAL PERSONALITY complete with FLAWS and EMOTIONAL TRIGGERS. THOSE BASTARDS, how dare they.
As a girl, this offends me. See, the problem was NOT giving her a "personality" (which, again, I argue she had), but the problem was giving her a BAD personality. If you made Mario a cross-dressing, suicidally depressed plumber who battles an addiction to painkillers, congrats, you just gave him more personality... but that's not a GOOD personality, and nobody wanted or asked for it.
Also, her obeying orders was NEVER a problem... if the orders made sense. The problem is her orders don't make sense; she goes into a lava level and the man in charge doesn't grant her permission to TURN ON HER SHIELDS. She gets into situations where using her equipment could save lives and he DOESN'T ALLOW IT. The game makes us run into dead ends for no other reason than because we're told to. Samus never questions Adam; she does as she's told, even when these orders make no sense and jeopardize her health. Male or female, that's stupid, and she, also, isn't obligated to even do that. She's no longer military. Furthermore, if the game had SHOWN a reason, just one reason, why Adam is a good commander, sure.... MAYBE. But the game never even does that. Adam is a jerk and an incompetent moron all the way to the end.
A good firefighter follows orders; but no firefighter rushes into a burning building without protection, even under orders. That's what Adam did, and that's why it bothers ME.
Kyrian007 said:
"She had to wait for ORDERS to use upgrades?" It was a freakin FRAMING DEVICE. How many times does the "oops, I tripped and broke every upgrade on the suit, how clumsy of me" method work before she just comes off as a particularly uncoordinated for a world class bounty hunter? Retro Studios never came up with anything better than that stupid re-hash. So Ninja went with a different framing device. Yeah, it sucked. You have a better framing device?
Off the top of my head? Yes. Keep the same general idea, but throw in an electronic device on the ship that literally disables Samus's equipment and Adam is working in the computer room to fix it. Nothing gets "authorized", Samus is still limited, Adam is proven useful, and stupid moments like the "lava level" room make sense since her powers are limited by a timing mechanic instead of one man's incompetence and distrust. There, that took me 5 seconds to think up.
Kyrian007 said:
Kinda hard to come up with isn't it?
(points above)
Kyrian007 said:
You can't just let her keep the upgrades and weapons. Welcome to the Metroid sequel "Metroid: You Start Fully Powered Up and Can Beat it in 5 Minutes...-oid." I doubt many would spend money on that.
You never played Metroid Prime 3, did you... because, um, you start the game with all your equipment. You just get NEW equipment as the game goes further along. So, yeah, there HAS been Metroid games that did this very thing... and the game was GREAT.
Kyrian007 said:
"Why she freeze whun see Ridluy, she kill him all teh time?" Let's see... Ridley killed her family when she was just a child, she defeats him twice (killing him the second time,) and now he's BACK FROM THE DEAD and even more pissed than before. A little freeze-up can happen at that point. It was probably a drain on the armor's energy reserves as the waste recycler and eradication system went into overdrive for a few seconds there. Totally understandable now that she actually has a personality other than just a gun arm.
According to the game timeline, this would be the fourth or fifth time she's fought Ridley, sixth if you include the Metroid manga. He's come back from the dead EVERY time, sometimes as an even bigger, meaner robot cyborg alien killing machine. Beyond that, this isn't even the same Ridley; it's a clone. It doesn't even know who Samus is and just attacks everyone on sight, so it's not even the same guy that killed her parents when she was, oh, THREE years old. And it wasn't just a "little" freeze up; she laid on the ground crying and begging for help for nearly a full minute and a half, enough that it pretty much gets her friend Anthony KILLED. Again, if this happened in any other game, and Anthony wasn't around to save her, she'd have been killed, so it doesn't make sense when compared to all those previous battles.
Kyrian007 said:
"BABY, BABY, BABY, BABY, BABY, BABY, BABY, ARRGGGHHH" Ok, I got nothing here. Perhaps the playtesters loaded them up with the freakin stupid complaints above and they figured they had to really overdrive a plot point home to get it thru the thick skulls of the fanbase. Yeah, it was pretty annoying.
I would have killed for a synonym. "The infant", "the hatchling", "the Metroid spawn", "the Metroid child", "the young Metroid"... something, anything... Beyond that, the opening of Super Metroid has her dumping the thing in the laps of some scientists and ditching it, never looking back. The plot of the game wasn't because she "loved it", but because it got kidnapped by space pirates that wanted to use its energy for evil means and she HAD to stop it. She never showed love for it in any prior games, so it's odd to see that so forced upon us now.