Remember Me, Part 2
You may have forgotten but remember to check out part two of Remember Me.
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You may have forgotten but remember to check out part two of Remember Me.
Watch Video
Yeah, but when haven major corporations ever been known for making sense. I bet that Memorize corporation is actually run by Microsoft. I bet those Sensen things require and always online connection.Thunderous Cacophony said:Step 1: Wipe memories from people, killing most of them in the process.
Step 2: Don't check to make sure they're dead when applying shrouds.
Step 3: Load them into spacious, durable-looking coffins using an elaborate and expensive mechanical system.
Step 4: Fire them into the Seine; allow evidence of your mass murder to drift gently downriver to an inhabited slum.
Step 5: Profit.
Seriously, one incinerator would make the company much more efficient, much less conspicuously evil, and shorten game time by about 20 hours.
it is not bad it is not good it is mediocre but has a few interesting ideasJohnny Novgorod said:So is the game any good?
I quite liked it. More for the ideas, less for its fighting system.Johnny Novgorod said:So is the game any good?
She's mix-raced, but yeah, that is odd and I never noticed it. She certainly should have brown eyes, hmm.Tornix said:Wait a minute, is that blue eyes I see on the extreme closeup? I thought Nilin was supposed to be black or I have gotten that wrong somehow.
She's got a black mom and a white dad as far as i remember from the game. Doesn't that mean that even though the chances of her having blue eyes are very slim it's still possible?Tornix said:Wait a minute, is that blue eyes I see on the extreme closeup? I thought Nilin was supposed to be black or I have gotten that wrong somehow. I mean, the way she looks certainly hints at it or is it just me. If I'm not wrong and Nilin is black then she's less black than Sheva Alomar from RE5, which says a lot.
The game's mostly alright. As both Yahtzee and the Escapist staff themselves mentioned in their reviews the game is kind forgettable though. It has interesting ideas for combat and the memory remix, but it doens't really make the most of them. I quite liked it while it was there and i was playing it, but now there's not much at all i remember from it except those remix scenes. Gonna have to keep a lookout for Dontnod Entertainment and their future projects.Johnny Novgorod said:So is the game any good?
IDK, as I see it Abstergo, for the most part, is pretty on the ball.canadamus_prime said:Yeah, but when haven major corporations ever been known for making sense. I bet that Memorize corporation is actually run by Microsoft. I bet those Sensen things require and always online connection.Thunderous Cacophony said:Step 1: Wipe memories from people, killing most of them in the process.
Step 2: Don't check to make sure they're dead when applying shrouds.
Step 3: Load them into spacious, durable-looking coffins using an elaborate and expensive mechanical system.
Step 4: Fire them into the Seine; allow evidence of your mass murder to drift gently downriver to an inhabited slum.
Step 5: Profit.
Seriously, one incinerator would make the company much more efficient, much less conspicuously evil, and shorten game time by about 20 hours.
I don't know, haven't played any of the Assassin's Creed games so I can't really comment on that one.Darth_Payn said:IDK, as I see it Abstergo, for the most part, is pretty on the ball.canadamus_prime said:Yeah, but when haven major corporations ever been known for making sense. I bet that Memorize corporation is actually run by Microsoft. I bet those Sensen things require and always online connection.Thunderous Cacophony said:Step 1: Wipe memories from people, killing most of them in the process.
Step 2: Don't check to make sure they're dead when applying shrouds.
Step 3: Load them into spacious, durable-looking coffins using an elaborate and expensive mechanical system.
Step 4: Fire them into the Seine; allow evidence of your mass murder to drift gently downriver to an inhabited slum.
Step 5: Profit.
Seriously, one incinerator would make the company much more efficient, much less conspicuously evil, and shorten game time by about 20 hours.
OT: If I were in Nillin's place, I wouldn't trust the voice in my head any further than I could throw the vacuum-sealed coffins he expects me to hop into.
Videogame writers' approach to megacorporations seems to be the same as Greg Egan's approach to religious people: just assume in advance that their actions don't have to make sense, that way you can slap on any contrived plot development and nobody will call you out on it.Thunderous Cacophony said:Step 1: Wipe memories from people, killing most of them in the process.
Step 2: Don't check to make sure they're dead when applying shrouds.
Step 3: Load them into spacious, durable-looking coffins using an elaborate and expensive mechanical system.
Step 4: Fire them into the Seine; allow evidence of your mass murder to drift gently downriver to an inhabited slum.
Step 5: Profit.
Seriously, one incinerator would make the company much more efficient, much less conspicuously evil, and shorten game time by about 20 hours.
I think the earliest game to show the massive incompetence of megacorporations was Vice project Doom. The game was really good. However, without spoilers, the way the megacorp handled transfers of CEO power had about as much chance of a successful transition as the average Umbrella research project.RyQ_TMC said:Videogame writers' approach to megacorporations seems to be the same as Greg Egan's approach to religious people: just assume in advance that their actions don't have to make sense, that way you can slap on any contrived plot development and nobody will call you out on it.Thunderous Cacophony said:Step 1: Wipe memories from people, killing most of them in the process.
Step 2: Don't check to make sure they're dead when applying shrouds.
Step 3: Load them into spacious, durable-looking coffins using an elaborate and expensive mechanical system.
Step 4: Fire them into the Seine; allow evidence of your mass murder to drift gently downriver to an inhabited slum.
Step 5: Profit.
Seriously, one incinerator would make the company much more efficient, much less conspicuously evil, and shorten game time by about 20 hours.