Zom-B said:
I suppose you can say "nothing happens" in the scene, but it but that doesn't mean it doesn't tell us about the character, set tone and mood and set the story in motion. The fact that for you "nothing happens' just supports my opinion that you can't appreciate something that isn't paced for the ADHD mind set or comprised of flashcuts and shaky cam video.
I don't appreciate that you're making a judgment call on my tastes based on this. FWIW I can't stand shaky cam. And please stop throwing around "ADHD".
But still, let's get into this scene.
What do we learn from this cutscene?
- Mr. A is so bored (or depressed) by his job (or life, it isn't clear) to the extent that he's forgotten about collection day.
- He doesn't want to upset Hana so he tries to make an excuse about the rain to cover for himself.
That shouldn't take 5 minutes.
- Beyond his mopey-ness induced irresponsibility, we don't learn anything about Mr. A.
- We learn nothing about Hana (sure she's upset, but he just blew her off, anyone would be).
- We don't know what "Collection Day" even means. Presumably it's some sort of extortion deal, but that's only because we know the game is called Yakuza.
- We know there's a serial killer, because it straight-up tells us that.
As for tone, the only tone established is plodding, melancholy boredom. If that's what they were going for, kudos, but establish boredom with boredom is still boredom.
I am making the argument that whatever tone or mood this scene is trying to establish, it does so poorly.
I am
not saying "it's bad because there are no jump-cuts".