Over the last 15+ years most consoles have been aiming for 30fps mark and I don't see that trend changing for the next decade to come. Ubisoft just announced that AC Unity will run at 900p and be locked to 30fps on PS4 and XBone for "platform equality", which was hilarious. Even better was their attempt to justify/explain that, but nothing can answer the question of why current-gen consoles (approximately 3-5x more powerful) are running at the same framerate and barely higher resolution than last-gen.
But in any case, it would be foolish to blame Ubisoft (or any developer) for making such a decision - after all they are businesses first. Console gamers have clearly spoken with their wallets and reviews/feedback "we don't care if the game runs at 30fps or 60fps".
Of course devs/publishers are more than happy to do exactly that. In gameplay trailers, video reviews, etc framerate is not a factor and can go completely ignored, it's all about visuals and resolution. Even in reviews the framerate of console games is rarely criticized, praised or even mentioned unless it keeps dipping down to 20fps (lol?). I know for a fact that the PC crowd is quick to CRUCIFY any game that dares lock itself to 30fps, we've seen that happen.
So my question to the console gamers of the Escapist is this - how are you happy with playing games at 30fps? Is there really no difference playing at 60, or is that difference really so negligible that you would prefer better resolution/visuals?
Update: Well lookie here, Ubisoft had more to say...
http://www.techradar.com/news/gaming/viva-la-resoluci-n-assassin-s-creed-dev-thinks-industry-is-dropping-60-fps-standard-1268241
Update 2: Wow, what is going on? Now we've got Evil Within...
http://www.computerandvideogames.com/478493/the-evil-within-on-pc-is-locked-at-30fps/
Easy way to find out if you can see the difference between 30fps and 60fps: http://frames-per-second.appspot.com
But in any case, it would be foolish to blame Ubisoft (or any developer) for making such a decision - after all they are businesses first. Console gamers have clearly spoken with their wallets and reviews/feedback "we don't care if the game runs at 30fps or 60fps".
Of course devs/publishers are more than happy to do exactly that. In gameplay trailers, video reviews, etc framerate is not a factor and can go completely ignored, it's all about visuals and resolution. Even in reviews the framerate of console games is rarely criticized, praised or even mentioned unless it keeps dipping down to 20fps (lol?). I know for a fact that the PC crowd is quick to CRUCIFY any game that dares lock itself to 30fps, we've seen that happen.
So my question to the console gamers of the Escapist is this - how are you happy with playing games at 30fps? Is there really no difference playing at 60, or is that difference really so negligible that you would prefer better resolution/visuals?
Update: Well lookie here, Ubisoft had more to say...
http://www.techradar.com/news/gaming/viva-la-resoluci-n-assassin-s-creed-dev-thinks-industry-is-dropping-60-fps-standard-1268241
So even if the hardware is capable of 60fps, they will keep it locked to 30 to make it feel more "cinematic". But really it's because it seems most gamers are very happy with 30fps, which is disappointing as far as progress goes."At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird.
"And in other games it's the same - like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we're dropping that standard because it's hard to achieve, it's twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image."
Update 2: Wow, what is going on? Now we've got Evil Within...
http://www.computerandvideogames.com/478493/the-evil-within-on-pc-is-locked-at-30fps/
I really hope this isn't becoming a thing.Bethesda has confirmed that the PC version of The Evil Within will be locked at 30 frames per second.
According to the publisher, the PC version of the game will be identical to the console versions, and as such will feature the same frame rate.
Bethesda says this was due to the wishes of the game's director, Shinji Mikami, who wanted all versions to look and feel the same.
Easy way to find out if you can see the difference between 30fps and 60fps: http://frames-per-second.appspot.com