I wanted to get The Evil Within. Now I won't bother with it. I have no problem running the game at 30 fps if my hardware isn't good enough to run it at 60, but I won't support anyone who limits the fps on purpose.
Could be for the same reason I believe I did it, we like to enlighten with what we know regardless of how relevant it might be. You definitely have some good points about a lot of things I haven't considered. It gives some food for thoughtCrystalShadow said:I'm saying this based on the results of experimenting with the program the OP linked, more so than anything else.Gray-Philosophy said:This is not entirely accurate, as far as I have learnt at least.
The average human eye is able to register about the equivalent of 24 FPS of movement. Our brain then automatically blurs out the image to adjust for any "missing frames", this is true.
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It was a simplification, not an attempt to be 100% accurate with every little detail.
But let's consider a few cases based on the actual science, if you like.
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Which was altogether too many words to say "you are technically correct, but within certain limits the distinction you're making doesn't matter"
...Why do I do this again? XD
I'm not sure what you mean there - movies do have motion blur. It's...well, "built into" them, I suppose but each frame is not just a still photo of exactly one moment in time - when filmed at 24 FPS, you get 24 frames that altogether encompass a whole second. In other words, each frame captures a 1/24th of a second (or about 40 milliseconds) - all of what happened in that time. Therefore, if an object is moving, you would get its position throughout the whole exposure time thus capturing the motion blur. Everything in the movies has a motion blur because of that. So when you are shown the 24 frames the transition between them is much smoother to the human eye for it's closer to what real life looks like, i.e., not a collection of still images but continuous motion.CrystalShadow said:When we look at old-fashioned film stock, this is being projected at 24 fps, but it takes physical time for the projector to advance the frame. Typically, what the projector does is blank the frame during the transition (with a physical barrier.)
This makes each frame a distinct thing with a blank (dark) period during the transition.
But since people can typically identify what's going on at such low framerates, there's no blur to it, and we may even be able to spot the 'blank' period (causing the image to flicker)
The thing is immersion is the reason that I care about fps when I watch other play I rarely note if the game is only running at 30 but when I play myself I get the feeling that my movement is sluggish and that brings me out of the game.Master Taffer said:To be frank, I don't care. I care about consistent framerate without any drops, not getting it as high as I can get. Framerate, resolution, graphics, etcetera are all things that get pushed to the back of my mind while playing a game. I should be focused on gameplay, environment, and narrative while I'm playing a game; not performance. That's called immersion and/or engagement. If I'm thinking about performance something has gone wrong. 30 FPS can also evoke a completely different mood compared to 60 FPS, so there's a legitimate argument for it when it comes to aesthetic preference of the developer.
I'm sure it's nice having 60 FPS on a game like Destiny, Titanfall, Rainbow Six, etcetera where reaction time matters more, but for a game like Assassin's Creed? I don't care.
For console games the developer is responsible for giving you a consistent framerate. It is always possible to make the game a little prettier at the cost of framerate, good developers will know when to stop while bad developers can make any machine laggy.Diaconu Cristian said:many people like me might be interested in purchasing one for these new consoles and they wish to know if these bloody machines can keep that 30fps locked
Yeah, that's not what I was referring to. I tried to explain that later on, but I'll restate it:DoPo said:I'm not sure what you mean there - movies do have motion blur. It's...well, "built into" them, I suppose but each frame is not just a still photo of exactly one moment in time - when filmed at 24 FPS, you get 24 frames that altogether encompass a whole second. In other words, each frame captures a 1/24th of a second (or about 40 milliseconds) - all of what happened in that time. Therefore, if an object is moving, you would get its position throughout the whole exposure time thus capturing the motion blur. Everything in the movies has a motion blur because of that. So when you are shown the 24 frames the transition between them is much smoother to the human eye for it's closer to what real life looks like, i.e., not a collection of still images but continuous motion.CrystalShadow said:When we look at old-fashioned film stock, this is being projected at 24 fps, but it takes physical time for the projector to advance the frame. Typically, what the projector does is blank the frame during the transition (with a physical barrier.)
This makes each frame a distinct thing with a blank (dark) period during the transition.
But since people can typically identify what's going on at such low framerates, there's no blur to it, and we may even be able to spot the 'blank' period (causing the image to flicker)