[Update 2] How/why are console gamers satisfied with 30 fps?

Bill Bongo

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Sep 24, 2014
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Hindsight is 20/20. The same way someone who has never played a ps4/xbox one won't care/notice the lack of FPS/etc.
 

Signa

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I'm a PC gamer, and I only care about 30FPS. Sure, 60 looks great, but I'm not going to sweat it. As long as it is playable, I'm happy.
 

ZippyDSMlee

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Sep 1, 2007
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I got a better question, how are they satisfied with over priced lackluster games that are mostly interactive film with shallow mechanics and lacking depth all around?
 

The_Scrivener

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Nov 4, 2012
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FPS is the telegraphed dick size insecurity of the gaming community. Any time someone cares a little too much about their FPS, I assume they care a little too much about their car and their gun collection as well.
 

INVALIDUSERNAME

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May 23, 2012
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Having swapped to PC gaming after I had a fucking disastrous experience with the 360's DLC, here's why people who use consoles probably don't care:

-It's harder to tell the FPS difference from a couch looking at a TV 10+ feet away than it is to tell the differences from a monitor only a few feet away.

-No console game outside of a fighter is ever going to really require such precise input that the difference in frames would give you some massive competitive edge.

-Most people experience games through consoles, so it's rare to even see a game run at a native 60 FPS, so you just naturally acclimate to 30 as time goes on.

-Most people probably just don't care.

I do think it's cheap that with the dick stroking they did with the new consoles they still can't muster more than 900p and 30 FPS, but I'm not gonna sit here and laugh at people who use consoles. Consoles are fun for their own sets of games and in a party space are unrivaled. The longer you PC game, the easier it is to tell the differences in FPS and, for me personally, it does effect my fun when my game starts to chop and lag on my monitor 2 feet away from my face. Still, on a console? Who cares?
 

go-10

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Gundam GP01 said:
Try this then.
http://30vs60.com/formula1.php
Or this
http://www.30vs60fps.com/
Or this
http://boallen.com/fps-compare.html

It should be easy to see how framerate effects gameplay with these sources.
in the car game all I see is a little bit of motion blur and a dude that's dressed like a Power Ranger driving. Luckily he's the green ranger so we all know he's the best! I don't see how a miniscule amount of motion blur will make a disadvantage in my enjoyment/playability of a game

in the third one with the bouncing block... I don't really play bouncing block games but I can't tell the difference between 30 or 60... I guess 60 fps is faster but how does that affect a game? I've played every Mario game since the NES and never had any problems measuring jump distances or the speed I was going at... this doesn't change anything

the other link doesn't work

the only time FPS matter is in fighting games and I think shooters (I don't play shooters so I can't really say) anyways this only affects when the game allows for different FPS in multiplayer games. So that you end up with an advantage or disadvantage based on FPS, most games though lock the fps at 30 now a days so this doesn't really affect anybody anymore

also I think the biggest reason I can enjoy a console game is because the game is fun. FPS, graphics, etc. matter little if the game is crap. Just look at all the old Mega Man games, those are really cool and great games that are still enjoyable today, and they run at like 15 fps
 

Bara_no_Hime

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Sep 15, 2010
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Gundam GP01 said:
Try this then.
http://30vs60.com/formula1.php
Or this
http://www.30vs60fps.com/
Or this
http://boallen.com/fps-compare.html

It should be easy to see how framerate effects gameplay with these sources.
... I couldn't tell a difference between the videos in any of those links. The 30 and 60 consistently looked identical.

Just sayin'.

OT: Why don't I care? Because I don't play games that require reaction times equal to 1/60th of a second. The most recent game I played (on a console or otherwise) was Child of Light. Which is TURN BASED.

I also play a lot of games on PC. Turn based or "real time with pause for commands" RPGs.

Thus I am perfectly happy with 30fps.
 

AwesomeDave

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Feb 10, 2011
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I have my PS3 hooked up to an old tube style TV. No HD graphics to see things in the distance, 30fps from the console, and I still regularly get top of the lobby or close in FPS games on it. So, really, the frames per second and special graphics mean nothing if you have skill at the game...
 

42

Australian Justice
Jan 30, 2010
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Who gives a crap about the frame rate if the gameplay is fun?
Just accept that people who play consoles do it for ease of access and workability, and not having to negotiate with the hardware for games to work. Yes that is PC im criticizing.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Jim_Callahan said:
tippy2k2 said:
Is there a difference between 30 and 60 FPS?
Actually, no.

Generally speaking if there's competent exposure time/minimum motion blur the human eye can't physically detect frame-switches over 18 fps or so. Standard frame-rate for movies is 24 because a 30% factor of safety was pretty standard for hardware at the time.
Actually, you are wrong.

DoPo said:
Lilani said:
The human eye sees at about 60 FPS
The human eye does not work at neither 30 [http://amo.net/NT/02-21-01FPS.html] nor 60 FPS. The human eye [http://amo.net/nt/05-24-01FPS.html] does not work in frames at all. [http://www.100fps.com/how_many_frames_can_humans_see.htm]
Can we stop with the same sort of "people can't see more than X FPS" bullshit now? Thanks.
 

cypher-raige

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Apr 15, 2014
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The human eye does not have a framerate or a resolution. This whole "your eyes can't see higher than X" is complete nonsense.
 

Poetic Nova

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Jan 24, 2012
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30 FPS is fine enough for me, unless it's a fighting game. If fighter run on 30 FPS it's unplayable, otherwise I don't give a damn.
 

Poetic Nova

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Jan 24, 2012
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AwesomeDave said:
I have my PS3 hooked up to an old tube style TV. No HD graphics to see things in the distance, 30fps from the console, and I still regularly get top of the lobby or close in FPS games on it. So, really, the frames per second and special graphics mean nothing if you have skill at the game...
Funny thing is, SR3 runs smoother on older, non HD-tv's.
 

The Lunatic

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Jun 3, 2010
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After recently getting a 144hz G-sync monitor.

The idea of playing games at at least 40-100 FPS lower, just seems laughable.

I guess the problem with consoles is you simply don't get a say in the matter.

It's 30FPS, or nothing. So, I suppose most are "Satisfied" because they simply can't choose.
 

Shadow-Phoenix

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Mar 22, 2010
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I've played many a game going from 30-60fps and honestly I'm fine with either, hell I still play C&C Kane's Wrath and Red Alert 3 on PC (originally 360) and on all platforms those two games are locked at 30 and it's never once bothered me, the only time I've been bothered is when I had a lower end PC years back and wasn't able to run games on bare minimum back then so the FPS would diver from 30 to 12fps and only then did it bother me but apart from that small experience I'm totally fine with 30fps.

Also like some have said it only seems to be PC people that start these threads, there's no changing their opinion, why try to change people like me who are fine with either?, you don't really gain anything at all from this and I certainly don't either, it feels like a "I'm right you're just plain wrong" type of discussion, why must we keep having those if they go nowhere?.
 

deadish

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Dec 4, 2011
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Doesn't matter.

Why?

Because,
a) Everyone is running at 30fps.
b) The game is balanced around 30 fps.

That is all.
 

Netrigan

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Sep 29, 2010
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For me, there's a minimum threshold. Above that, I can appreciate the improvement, but so long as it hits that threshold I'm cool with it.

If the norm was higher than I'd probably have a higher threshold, but since the norm is lower, I don't.